| Literature DB >> 18579970 |
Aaron E Lefohn1, Joe M Kniss, Charles D Hansen, Ross T Whitaker.
Abstract
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization and computer graphics for applications such as segmentation, surface processing, and physically-based modeling. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing level-set solutions at interactive rates. The proposed solution is based on a new, streaming implementation of the narrow-band algorithm. The new algorithm packs the level-set isosurface data into 2D texture memory via a multidimensional virtual memory system. As the level set moves, this texture-based representation is dynamically updated via a novel GPU-to-CPU message passing scheme. By integrating the level-set solver with a real-time volume renderer, a user can visualize and intuitively steer the level-set surface as it evolves. We demonstrate the capabilities of this technology for interactive volume segmentation and visualization.Mesh:
Year: 2004 PMID: 18579970 DOI: 10.1109/TVCG.2004.2
Source DB: PubMed Journal: IEEE Trans Vis Comput Graph ISSN: 1077-2626 Impact factor: 4.579