Literature DB >> 18537500

Development and verification of an alcohol craving-induction tool using virtual reality: craving characteristics in social pressure situation.

Sangwoo Cho1, Jeonghun Ku, Jinsick Park, Kiwan Han, Hyeongrae Lee, You Kyong Choi, Young-Chul Jung, Kee Namkoong, Jae-Jin Kim, In Young Kim, Sun I Kim, Dong Fan Shen.   

Abstract

Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavior. Therapy for people with alcoholism must address coping skills for facing high-risk situations. Therefore, it is important to develop tools to mimic such conditions. Cue exposure therapy (CET) provides high-risk situations during treatment, which raises the individual's ability to recognize that alcohol craving is being induced. Using CET, it is hard to simulate situations that induce alcohol craving. By contrast, virtual reality (VR) approaches can present realistic situations that cannot be experienced directly in CET. Therefore, we hypothesized that is possible to model social pressure situations using VR. We developed a VR system for inducing alcohol craving under social pressure situations and measured both the induced alcohol craving and head gaze of participants. A 2 x 2 experimental model (alcohol-related locality vs. social pressure) was designed. In situations without an avatar (no social pressure), more alcohol craving was induced if alcohol was present than if it was not. And more alcohol craving was induced in situations with an avatar (social pressure) than in situations without an avatar (no social pressure). The difference of angle between the direction of head gazing and the direction of alcohol or avatar was smaller in situations with an avatar alone (social pressure) than in situations with alcohol alone. In situations with both alcohol and an avatar, the angle between the direction of head gaze and the direction of the avatar was smaller than between the direction of head gaze and the direction of the alcohol. Considering the results, this VR system induces alcohol craving using an avatar that can express various social pressure situations.

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Year:  2008        PMID: 18537500     DOI: 10.1089/cpb.2007.0149

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  8 in total

1.  Methamphetamine craving induced in an online virtual reality environment.

Authors:  Christopher Culbertson; Sam Nicolas; Itay Zaharovits; Edythe D London; Richard De La Garza; Arthur L Brody; Thomas F Newton
Journal:  Pharmacol Biochem Behav       Date:  2010-07-17       Impact factor: 3.533

2.  New directions in virtual environments and gaming to address obesity and diabetes: industry perspective.

Authors:  Barb Ruppert
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

3.  Moving Beyond Role-Play: Evaluating the Use of Virtual Reality to Teach Emotion Regulation for the Prevention of Adolescent Risk Behavior Within a Randomized Pilot Trial.

Authors:  Wendy Hadley; Christopher Houck; Larry K Brown; Josh S Spitalnick; Mirtha Ferrer; David Barker
Journal:  J Pediatr Psychol       Date:  2019-05-01

4.  Social pressure-induced craving in patients with alcohol dependence: application of virtual reality to coping skill training.

Authors:  Jung Suk Lee; Kee Namkoong; Jeonghun Ku; Sangwoo Cho; Ji Yeon Park; You Kyong Choi; Jae-Jin Kim; In Young Kim; Sun I Kim; Young-Chul Jung
Journal:  Psychiatry Investig       Date:  2008-12-31       Impact factor: 2.505

Review 5.  The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders.

Authors:  Antoine Hone-Blanchet; Tobias Wensing; Shirley Fecteau
Journal:  Front Hum Neurosci       Date:  2014-10-17       Impact factor: 3.169

Review 6.  Virtual Reality Objectifies the Diagnosis of Psychiatric Disorders: A Literature Review.

Authors:  Martine J van Bennekom; Pelle P de Koning; Damiaan Denys
Journal:  Front Psychiatry       Date:  2017-09-05       Impact factor: 4.157

Review 7.  e-Addictology: An Overview of New Technologies for Assessing and Intervening in Addictive Behaviors.

Authors:  Florian Ferreri; Alexis Bourla; Stephane Mouchabac; Laurent Karila
Journal:  Front Psychiatry       Date:  2018-03-01       Impact factor: 4.157

8.  Alcohol Craving in Heavy and Occasional Alcohol Drinkers After Cue Exposure in a Virtual Environment: The Role of the Sense of Presence.

Authors:  Jessica Simon; Anne-Marie Etienne; Stéphane Bouchard; Etienne Quertemont
Journal:  Front Hum Neurosci       Date:  2020-03-31       Impact factor: 3.169

  8 in total

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