Literature DB >> 18306969

Visual control of posture in real and virtual environments.

Jonatran W Kelly1, Bernhard Riecke, Jack M Loomis, Andrew C Beall.   

Abstract

In two experiments, we investigated the stabilizing influence of vision on human upright posture in real and virtual environments. Visual stabilization was assessed by comparing eyes-open with eyes-closed conditions while subjects attempted to maintain balance in the presence of a stable visual scene. Visual stabilization in the virtual display w as reduced, as compared wit hreal-world viewing. Th is differencewas partially accountedfor by the reduced field of view in the virtual display. When the retinal flow inthe virtual display wasremoved by using dynamic random-dot stereograms with single-frame lifetimes (cyclopean stimuli), vision did notstabilize posture. There was also an overall larger stabilizing influence of vision when more unstable stances were adopted (e.g., one-foot, as compared with side-by-side, stance). Reducing the graphics latency of the virtual display by 63% did not increase visual stabilization in the virtual display. Other visual and psychological differences between real and virtual environments are discussed.

Entities:  

Mesh:

Year:  2008        PMID: 18306969     DOI: 10.3758/pp.70.1.158

Source DB:  PubMed          Journal:  Percept Psychophys        ISSN: 0031-5117


  8 in total

1.  Postural costs of performing cognitive tasks in non-coincident reference frames.

Authors:  E V Fraizer; Mitra Suvobrata; Subhobrata Mitra
Journal:  Exp Brain Res       Date:  2007-10-24       Impact factor: 1.972

2.  The influence of horizontally rotating sound on standing balance.

Authors:  Lennie Gandemer; Gaëtan Parseihian; Richard Kronland-Martinet; Christophe Bourdin
Journal:  Exp Brain Res       Date:  2014-08-22       Impact factor: 1.972

3.  Spontaneous postural sway predicts the strength of smooth vection.

Authors:  Stephen Palmisano; Deborah Apthorp; Takeharu Seno; Paul J Stapley
Journal:  Exp Brain Res       Date:  2014-01-22       Impact factor: 1.972

4.  Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.

Authors:  Steven M Peterson; Estefania Rios; Daniel P Ferris
Journal:  J Neurophysiol       Date:  2018-07-25       Impact factor: 2.714

5.  Effects of virtual reality high heights exposure during beam-walking on physiological stress and cognitive loading.

Authors:  Steven M Peterson; Emily Furuichi; Daniel P Ferris
Journal:  PLoS One       Date:  2018-07-06       Impact factor: 3.240

6.  The essential role of optical flow in the peripheral visual field for stable quiet standing: Evidence from the use of a head-mounted display.

Authors:  Kentaro Horiuchi; Masami Ishihara; Kuniyasu Imanaka
Journal:  PLoS One       Date:  2017-10-09       Impact factor: 3.240

7.  Differentiation in Theta and Beta Electrocortical Activity between Visual and Physical Perturbations to Walking and Standing Balance.

Authors:  Steven M Peterson; Daniel P Ferris
Journal:  eNeuro       Date:  2018-08-13

8.  Virtual reality as a tool for balance research: Eyes open body sway is reproduced in photo-realistic, but not in abstract virtual scenes.

Authors:  Lorenz Assländer; Stephan Streuber
Journal:  PLoS One       Date:  2020-10-29       Impact factor: 3.240

  8 in total

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