Literature DB >> 18304782

The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia.

Doug Hyun Han, Perry F Renshaw, Minyoung E Sim, Jong In Kim, Lynn S Arenella, In Kyoon Lyoo.   

Abstract

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Year:  2008        PMID: 18304782     DOI: 10.1016/j.schres.2008.01.026

Source DB:  PubMed          Journal:  Schizophr Res        ISSN: 0920-9964            Impact factor:   4.939


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  9 in total

Review 1.  Video games for people with schizophrenia.

Authors:  Matthew T Roberts; Jack Lloyd; Maritta Välimäki; Grace Wk Ho; Megan Freemantle; Anna Zsófia Békefi
Journal:  Cochrane Database Syst Rev       Date:  2021-02-04

Review 2.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

Review 3.  Virtual reality for treatment compliance for people with serious mental illness.

Authors:  Maritta Välimäki; Heli M Hätönen; Mari E Lahti; Marjo Kurki; Anja Hottinen; Kiki Metsäranta; Tanja Riihimäki; Clive E Adams
Journal:  Cochrane Database Syst Rev       Date:  2014-10-08

4.  The Future of Peer Support in Digital Psychiatry: Promise, Progress, and Opportunities.

Authors:  Karen L Fortuna; Maria Venegas; Emre Umucu; George Mois; Robert Walker; Jessica M Brooks
Journal:  Curr Treat Options Psychiatry       Date:  2019-06-20

5.  Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive 'video game' technology: a pilot study.

Authors:  J A Anguera; A N Brandes-Aitken; C E Rolle; S N Skinner; S S Desai; J D Bower; W E Martucci; W K Chung; E H Sherr; E J Marco
Journal:  Transl Psychiatry       Date:  2016-09-20       Impact factor: 6.222

Review 6.  Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Donna Spruijt-Metz; Joseph Kvedar; Mark D Griffiths; Yorghos Carabas; Alain Labrique
Journal:  Front Psychiatry       Date:  2018-01-22       Impact factor: 4.157

7.  Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.

Authors:  William Th Choi; Dan Ks Yu; Terry Wong; Tella Lantta; Min Yang; Maritta Välimäki
Journal:  J Med Internet Res       Date:  2020-07-22       Impact factor: 5.428

Review 8.  Neuroanatomical predictors of complex skill acquisition during video game training.

Authors:  Anna Kovbasiuk; Paulina Lewandowska; Aneta Brzezicka; Natalia Kowalczyk-Grębska
Journal:  Front Neurosci       Date:  2022-07-22       Impact factor: 5.152

Review 9.  Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.

Authors:  Grzegorz Bulaj
Journal:  Front Neurol       Date:  2014-07-14       Impact factor: 4.003

  9 in total

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