Literature DB >> 17995909

Cardiovascular effects in adolescents while they are playing video games: a potential health risk factor?

Peter Borusiak1, Anastasios Bouikidis, Rüdiger Liersch, Jarrod B Russell.   

Abstract

We analyzed heart rate (HR), systolic and diastolic blood pressure (SBP, DBP), oxygen consumption, and carbon dioxide production in 17 male adolescents during a racing simulation video game (VG) and compared to resting state (RS) and exercise testing (ET) measures. We were able to demonstrate a significant (p<.005) increase from RS to VG concerning HR (+13.1 bpm), SBP (+20.8 mmHg), and DBP (+12.1 mmHg) with SBP and DBP elevations exceeding 2 SD in all children and 14/17 children, respectively. The energy consumption during VG (max 1.71 kcal/min) was unaltered compared to RS and significantly lower compared to ET even at the starting strain of 25 W (1.94 kcal/min). Hemodynamic parameters tested demonstrated lower HR, unchanged SBP, and higher DBP during the VG compared with ET. Comparing all measured parameters it can be said that the relation of blood pressure and energy consumption during VG might not be favorable.

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Mesh:

Year:  2007        PMID: 17995909     DOI: 10.1111/j.1469-8986.2007.00622.x

Source DB:  PubMed          Journal:  Psychophysiology        ISSN: 0048-5772            Impact factor:   4.016


  7 in total

1.  Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption.

Authors:  Siervo Mario; Cameron Hannah; Wells C K Jonathan; Lara Jose
Journal:  Eat Weight Disord       Date:  2014-05-13       Impact factor: 4.652

Review 2.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

3.  Do motion controllers make action video games less sedentary? A randomized experiment.

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Review 4.  Primary hypertension and special aspects of hypertension in older children and adolescents.

Authors:  Demetrius Ellis; Yosuke Miyashita
Journal:  Adolesc Health Med Ther       Date:  2011-07-28

Review 5.  Disordered gambling: the evolving concept of behavioral addiction.

Authors:  Luke Clark
Journal:  Ann N Y Acad Sci       Date:  2014-10       Impact factor: 5.691

6.  Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.

Authors:  Nicole M Mullins; Kathryn A Tessmer; Michele L McCarroll; Brian P Peppel
Journal:  Int J Exerc Sci       Date:  2012-01-15

7.  Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males.

Authors:  Théo Perrin; Charles Faure; Kévin Nay; Giammaria Cattozzo; Anthony Sorel; Richard Kulpa; Hugo A Kerhervé
Journal:  Int J Environ Res Public Health       Date:  2019-11-11       Impact factor: 3.390

  7 in total

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