Literature DB >> 17804942

[Factors on internet game addiction among adolescents].

Hyun Sook Park1, Yun Hee Kwon, Kyung-Min Park.   

Abstract

PURPOSE: The purpose of this study was to explore factors related to internet game addiction for adolescents.
METHOD: This study was a cross-sectional survey, and data was collected through self-report questionnaires. Data was analyzed using the SPSS program.
RESULTS: In logistic regression analysis, the risk of being addicted to internet games was 2.22 times higher in males than females. Adolescents with low and middle academic performance also had a higher risk(2.08 times and 2.54 times) to become addicted to internet games. For the location of the computer, the risk of becoming addicted to internet games were .01 times lower in the living room or brother or sisters' room than in their own room. The risk of becoming addicted to internet games was 1.18 times higher in the higher usage time of internet games. The risk of becoming addicted to internet games was .49 times lower in the more accepting and autonomic parents' rearing attitude and .02 times lower in the high self-efficacy group than the low group.
CONCLUSION: The result of this study suggests that there are noticeable relationships between internet game addiction and gender, academic performance, location of computer, usage time of internet games, parents' rearing attitude, and self efficacy.

Mesh:

Year:  2007        PMID: 17804942     DOI: 10.4040/jkan.2007.37.5.754

Source DB:  PubMed          Journal:  Taehan Kanho Hakhoe Chi        ISSN: 1598-2874


  3 in total

1.  Text mining analysis of teachers' reports on student suicide in South Korea.

Authors:  KangWoo Lee; Dayoung Lee; Hyun Ju Hong
Journal:  Eur Child Adolesc Psychiatry       Date:  2019-06-20       Impact factor: 4.785

2.  Association of Internet Addiction with Family Functionality, Depression, Self-Efficacy and Self-Esteem among Early Adolescents.

Authors:  Hsiao-Ching Chen; Jiun-Yi Wang; Ying-Lien Lin; Shang-Yu Yang
Journal:  Int J Environ Res Public Health       Date:  2020-11-27       Impact factor: 3.390

3.  Aggression and Harm-Avoidant Trait Impede Recovery From Internet Gaming Disorder.

Authors:  Seung-Yup Lee; Hae Kook Lee; Soo-Young Bang; Hyunsuk Jeong; Hyeon Woo Yim; Yong-Sil Kweon
Journal:  Front Psychiatry       Date:  2018-06-26       Impact factor: 4.157

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.