Literature DB >> 17714675

The untapped potential of virtual game worlds to shed light on real world epidemics.

Eric T Lofgren1, Nina H Fefferman.   

Abstract

Simulation models are of increasing importance within the field of applied epidemiology. However, very little can be done to validate such models or to tailor their use to incorporate important human behaviours. In a recent incident in the virtual world of online gaming, the accidental inclusion of a disease-like phenomenon provided an excellent example of the potential of such systems to alleviate these modelling constraints. We discuss this incident and how appropriate exploitation of these gaming systems could greatly advance the capabilities of applied simulation modelling in infectious disease research.

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Year:  2007        PMID: 17714675     DOI: 10.1016/S1473-3099(07)70212-8

Source DB:  PubMed          Journal:  Lancet Infect Dis        ISSN: 1473-3099            Impact factor:   25.071


  10 in total

Review 1.  Modelling the influence of human behaviour on the spread of infectious diseases: a review.

Authors:  Sebastian Funk; Marcel Salathé; Vincent A A Jansen
Journal:  J R Soc Interface       Date:  2010-05-26       Impact factor: 4.118

2.  Virtual currencies: different schemes and research opportunities.

Authors:  Gianluca Scheidegger; Priya Raghubir
Journal:  Mark Lett       Date:  2022-02-14

3.  Disgust as an adaptive system for disease avoidance behaviour.

Authors:  Valerie Curtis; Mícheál de Barra; Robert Aunger
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2011-02-12       Impact factor: 6.237

4.  The transmission game: Testing behavioral interventions in a pandemic-like simulation.

Authors:  Jan K Woike; Sebastian Hafenbrädl; Patricia Kanngiesser; Ralph Hertwig
Journal:  Sci Adv       Date:  2022-02-25       Impact factor: 14.136

5.  Web GIS in practice V: 3-D interactive and real-time mapping in Second Life.

Authors:  Maged N Kamel Boulos; David Burden
Journal:  Int J Health Geogr       Date:  2007-11-27       Impact factor: 3.918

6.  Surviving at any cost: guilt expression following extreme ethical conflicts in a virtual setting.

Authors:  Cécile Cristofari; Matthieu J Guitton
Journal:  PLoS One       Date:  2014-07-09       Impact factor: 3.240

7.  Skill complementarity enhances heterophily in collaboration networks.

Authors:  Wen-Jie Xie; Ming-Xia Li; Zhi-Qiang Jiang; Qun-Zhao Tan; Boris Podobnik; Wei-Xing Zhou; H Eugene Stanley
Journal:  Sci Rep       Date:  2016-01-08       Impact factor: 4.379

8.  A multilayer network dataset of interaction and influence spreading in a virtual world.

Authors:  Jarosław Jankowski; Radosław Michalski; Piotr Bródka
Journal:  Sci Data       Date:  2017-10-10       Impact factor: 6.444

9.  Using experimental gaming simulations to elicit risk mitigation behavioral strategies for agricultural disease management.

Authors:  Eric M Clark; Scott C Merrill; Luke Trinity; Gabriela Bucini; Nicholas Cheney; Ollin Langle-Chimal; Trisha Shrum; Christopher Koliba; Asim Zia; Julia M Smith
Journal:  PLoS One       Date:  2020-03-17       Impact factor: 3.240

10.  On the connection between real-world circumstances and online player behaviour: The case of EVE Online.

Authors:  Andres M Belaza; Jan Ryckebusch; Koen Schoors; Luis E C Rocha; Benjamin Vandermarliere
Journal:  PLoS One       Date:  2020-10-21       Impact factor: 3.240

  10 in total

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