Literature DB >> 17702221

The utility of a virtual reality locomotion interface for studying gait behavior.

Mohamed A Sheik-Nainar1, David B Kaber.   

Abstract

OBJECTIVE: To investigate the effect of optic flow on gait behavior during treadmill walking using an immersive virtual reality (VR) setup and compare it with conventional treadmill walking (TW) and overground walking (OW).
BACKGROUND: Previous research comparing TW with OW speculated that a lack of optic flow (relative visual movement between a walker and the environment) during TW may have led to perceptual cue conflicts, resulting in differences in gait behavior, as compared with OW.
METHOD: Participants walked under three locomotion conditions (OW, TW, and TW with VR [TWVR]) under three walking constraint conditions (no constraint, a temporal/pacing constraint, and a spatial/path-following constraint). Presence questionnaires (PQs) were administered at the close of the TWVR trials. Trials were subjected to video analysis to determine spatiotemporal and kinematics variables used for comparison of locomotion conditions.
RESULTS: ANOVA revealed gait behavior during TWVR to be between that of OW and TW. Speed and cadence during TWVR were significantly different from those of TW, whereas knee angle was comparable to that of OW. Correlation analysis of PQ scores with gait measures revealed a positive linear association of the distraction subfactor of the PQ with walking speed during TWVR, suggesting an increase in the sense of presence in the virtual environment led to increases in walking speed.
CONCLUSION: The results demonstrate that providing optic flow during TW through VR has an impact on gait behavior. APPLICATION: This study provides a basis for developing simple VR locomotion interface setups for gait research.

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Mesh:

Year:  2007        PMID: 17702221     DOI: 10.1518/001872007X215773

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  7 in total

1.  Effects of optic flow on spontaneous overground walk-to-run transition.

Authors:  Kristof De Smet; P Malcolm; M Lenoir; V Segers; D De Clercq
Journal:  Exp Brain Res       Date:  2008-11-26       Impact factor: 1.972

2.  The integrated virtual environment rehabilitation treadmill system.

Authors:  Jeff Feasel; Mary C Whitton; Laura Kassler; Frederick P Brooks; Michael D Lewek
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2011-06       Impact factor: 3.802

3.  EMG and kinematic responses to unexpected slips after slip training in virtual reality.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  IEEE Trans Biomed Eng       Date:  2014-10-03       Impact factor: 4.538

4.  Effects of implicit visual feedback distortion on human gait.

Authors:  Seung-Jae Kim; Hermano Igo Krebs
Journal:  Exp Brain Res       Date:  2012-03-13       Impact factor: 1.972

Review 5.  The Effects of Sensory Manipulations on Motor Behavior: From Basic Science to Clinical Rehabilitation.

Authors:  Taisei Sugiyama; Sook-Lei Liew
Journal:  J Mot Behav       Date:  2016-12-09       Impact factor: 1.328

6.  Comparison of walking overground and in a Computer Assisted Rehabilitation Environment (CAREN) in individuals with and without transtibial amputation.

Authors:  Deanna H Gates; Benjamin J Darter; Jonathan B Dingwell; Jason M Wilken
Journal:  J Neuroeng Rehabil       Date:  2012-11-14       Impact factor: 4.262

7.  Experiencing Nature through Immersive Virtual Environments: Environmental Perceptions, Physical Engagement, and Affective Responses during a Simulated Nature Walk.

Authors:  Giovanna Calogiuri; Sigbjørn Litleskare; Kaia A Fagerheim; Tore L Rydgren; Elena Brambilla; Miranda Thurston
Journal:  Front Psychol       Date:  2018-01-23
  7 in total

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