Literature DB >> 17473619

Virtual reality for mobility devices: training applications and clinical results: a review.

Catelijne Victorien Erren-Wolters1, Henk van Dijk, Alexander C de Kort, Maarten J Ijzerman, Michiel J Jannink.   

Abstract

Virtual reality technology is an emerging technology that possibly can address the problems encountered in training (elderly) people to handle a mobility device. The objective of this review was to study different virtual reality training applications as well as their clinical implication for patients with mobility problems. Computerized literature searches were performed using the MEDLINE, Cochrane, CIRRIE and REHABDATA databases. This resulted in eight peer reviewed journal articles. The included studies could be divided into three categories, on the basis of their study objective. Five studies were related to training driving skills, two to physical exercise training and one to leisure activity. This review suggests that virtual reality is a potentially useful means to improve the use of a mobility device, in training one's driving skills, for keeping up the physical condition and also in a way of leisure time activity. Although this field of research appears to be in its early stages, the included studies pointed out a promising transfer of training in a virtual environment to the real-life use of mobility devices.

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Year:  2007        PMID: 17473619     DOI: 10.1097/MRR.0b013e32813a2e00

Source DB:  PubMed          Journal:  Int J Rehabil Res        ISSN: 0342-5282            Impact factor:   1.479


  6 in total

1.  Self-report computer-based survey of technology use by people with intellectual and developmental disabilities.

Authors:  Emily Shea Tanis; Susan Palmer; Michael Wehmeyer; Daniel K Davies; Steven E Stock; Kathy Lobb; Barbara Bishop
Journal:  Intellect Dev Disabil       Date:  2012-02

2.  Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships.

Authors:  Gui Bin Song; Eun Cho Park
Journal:  J Phys Ther Sci       Date:  2015-07-22

Review 3.  Virtual reality using games for improving physical functioning in older adults: a systematic review.

Authors:  Karina Iglesia Molina; Natalia Aquaroni Ricci; Suzana Albuquerque de Moraes; Monica Rodrigues Perracini
Journal:  J Neuroeng Rehabil       Date:  2014-11-15       Impact factor: 4.262

4.  Joystick-controlled video console game practice for developing power wheelchairs users' indoor driving skills.

Authors:  Wei Pin Huang; Chia Cheng Wang; Jo Hua Hung; Kai Chun Chien; Wen-Yu Liu; Chih-Hsiu Cheng; How-Hing Ng; Yang-Hua Lin
Journal:  J Phys Ther Sci       Date:  2015-02-17

5.  Playing Exergames Facilitates Central Drive to the Ankle Dorsiflexors During Gait in Older Adults; a Quasi-Experimental Investigation.

Authors:  Eling D de Bruin; Nadine Patt; Lisa Ringli; Federico Gennaro
Journal:  Front Aging Neurosci       Date:  2019-09-20       Impact factor: 5.750

6.  Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults.

Authors:  Jaap Swanenburg; Karin Wild; Dominik Straumann; Eling D de Bruin
Journal:  Front Physiol       Date:  2018-07-31       Impact factor: 4.566

  6 in total

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