| Literature DB >> 16885140 |
James Byron Nelson1, Maria del Carmen Sanjuan.
Abstract
Three studies used a computer video game preparation to demonstrate latent inhibition in adult humans. In all studies participants fired torpedoes at a target spaceship by clicking the mouse. Conditioned stimuli (CSs) were presented in the form of coloured "sensors" at the bottom of the screen. Conditioning was conducted by pairing a sensor with an attack from the target spaceship. Participants learned to suppress their rate of mouse clicking in preparation for an attack. In Experiment 1 a total of 10 preexposures to the sensor CS, prior to conditioning, retarded acquisition of suppression. In Experiment 2 the effect of preexposure was shown to be context specific. Experiment 3 showed little generalization of the preexposure effect from one sensor CS to another. Experiment 3 also showed that preexposure did not make the sensor CS inhibitory. Comparisons with conditioned suppression procedures with animals and negative-priming procedures are briefly discussed.Entities:
Mesh:
Year: 2006 PMID: 16885140 DOI: 10.1080/17470210500417738
Source DB: PubMed Journal: Q J Exp Psychol (Hove) ISSN: 1747-0218 Impact factor: 2.143