| Literature DB >> 16779319 |
Chao-Cheng Lin1, Yu-Chuan Li, Ya-Mei Bai, Jen-Yeu Chen, Chien-Yeh Hsu, Chih-Hung Wang, Hung-Wen Chiu, Hsu-Tien Wan.
Abstract
Game-Based e-learning (GBeL) was newly designed platform for education of students with higher education, especially for medical students. The purpose of this study was to preliminarily evaluate the attraction of GBeL, the motivation toward GBeL and the learning effect. We found more than 80% of students thought that GBeL was attractive and more interesting than traditional class. However, the percentage of enhancing interest to learn and learning more complete and deep knowledge were less than 50%.Entities:
Mesh:
Year: 2005 PMID: 16779319 PMCID: PMC1560644
Source DB: PubMed Journal: AMIA Annu Symp Proc ISSN: 1559-4076