Literature DB >> 16779319

The evaluation of Game-Based e-learning for medical education: a preliminary survey.

Chao-Cheng Lin1, Yu-Chuan Li, Ya-Mei Bai, Jen-Yeu Chen, Chien-Yeh Hsu, Chih-Hung Wang, Hung-Wen Chiu, Hsu-Tien Wan.   

Abstract

Game-Based e-learning (GBeL) was newly designed platform for education of students with higher education, especially for medical students. The purpose of this study was to preliminarily evaluate the attraction of GBeL, the motivation toward GBeL and the learning effect. We found more than 80% of students thought that GBeL was attractive and more interesting than traditional class. However, the percentage of enhancing interest to learn and learning more complete and deep knowledge were less than 50%.

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Year:  2005        PMID: 16779319      PMCID: PMC1560644     

Source DB:  PubMed          Journal:  AMIA Annu Symp Proc        ISSN: 1559-4076


  3 in total

1.  Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students.

Authors:  Anupama M Gudadappanavar; Jyoti M Benni; Shivalingappa B Javali
Journal:  J Educ Health Promot       Date:  2021-03-31

2.  Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

Authors:  Martin Boeker; Peter Andel; Werner Vach; Alexander Frankenschmidt
Journal:  PLoS One       Date:  2013-12-05       Impact factor: 3.240

3.  A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content.

Authors:  Anna Janssen; Tim Shaw; Peter Goodyear; B Price Kerfoot; Deborah Bryce
Journal:  BMC Med Educ       Date:  2015-10-12       Impact factor: 2.463

  3 in total

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