Literature DB >> 1583588

Effects of fantasy contexts on children's learning and motivation: making learning more fun.

L E Parker1, M R Lepper.   

Abstract

Two studies examined the effects of embedding instructional materials in relevant fantasy contexts on children's motivation and learning. In Study 1, Ss showed marked preferences for computer-based educational programs that involved fantasy elements. In Study 2, Ss worked with these programs for 5 hr. One program presented purely abstract problems. Others presented identical problems within fantasy contexts. Some Ss chose among 3 fantasies; others were assigned identical fantasies. Tests on the material occurred before, immediately after, and 2 weeks after the experimental sessions. Ss showed significantly greater learning and transfer in the fantasy than in the no-fantasy conditions. Having a choice of fantasies made no difference. Motivational and individualization strategies for enhancing interest and promoting learning are discussed.

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Year:  1992        PMID: 1583588     DOI: 10.1037//0022-3514.62.4.625

Source DB:  PubMed          Journal:  J Pers Soc Psychol        ISSN: 0022-3514


  11 in total

Review 1.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

2.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

Authors:  Danielle E Levac; Amy S Lu
Journal:  J Mot Behav       Date:  2018-04-30       Impact factor: 1.328

3.  Impact of a computer-assisted education program on factors related to asthma self-management behavior.

Authors:  R Shegog; L K Bartholomew; G S Parcel; M M Sockrider; L Mâsse; S L Abramson
Journal:  J Am Med Inform Assoc       Date:  2001 Jan-Feb       Impact factor: 4.497

4.  Effects of affiliation-, achievement-, and power-related topics in mathematical word problems on students' performance, task-related values, and expectancies.

Authors:  Bettina Scheidemann; Hedwig Gasteiger; Rosa M Puca
Journal:  PLoS One       Date:  2022-06-30       Impact factor: 3.752

5.  Intrinsic motivation and learning in a schizophrenia spectrum sample.

Authors:  Jimmy Choi; Alice Medalia
Journal:  Schizophr Res       Date:  2009-08-27       Impact factor: 4.939

6.  Online interactive teaching modules enhance quantitative proficiency of introductory biology students.

Authors:  Katerina V Thompson; Kären C Nelson; Gili Marbach-Ad; Michael Keller; William F Fagan
Journal:  CBE Life Sci Educ       Date:  2010       Impact factor: 3.325

7.  Enhancing motivation with the "virtual" supervisory role: a randomized trial.

Authors:  Majken T Wingo; Kris G Thomas; Warren G Thompson; David A Cook
Journal:  BMC Med Educ       Date:  2015-04-14       Impact factor: 2.463

8.  Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.

Authors:  Rachel M Flynn; Rebekah A Richert; Amanda E Staiano; Ellen Wartella; Sandra L Calvert
Journal:  J Educ Develop Psychol       Date:  2014

Review 9.  The Role of Book Features in Young Children's Transfer of Information from Picture Books to Real-World Contexts.

Authors:  Gabrielle A Strouse; Angela Nyhout; Patricia A Ganea
Journal:  Front Psychol       Date:  2018-02-06

10.  A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study.

Authors:  Ross Shegog; Laura Armistead; Christine Markham; Sara Dube; Hsing-Yi Song; Pooja Chaudhary; Angela Spencer; Melissa Peskin; Diane Santa Maria; J Michael Wilkerson; Robert Addy; Susan Tortolero Emery; Jeffery McLaughlin
Journal:  JMIR Serious Games       Date:  2021-01-27       Impact factor: 4.143

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