Literature DB >> 15357148

Using immersive technology for postural research and rehabilitation.

Emily A Keshner1, Robert V Kenyon.   

Abstract

Posture has traditionally been examined by isolating individual control pathways to determine their specific contributions. However, if these pathways are responsive to functional contexts, then their responses may differ when the system is receiving simultaneous inputs from multiple pathways. Thus, we may never fully understand how the central nervous system (CNS) organizes behaviors in the real world from studies conducted in the minimized environment of the laboratory. The consequence of this is that when findings from the laboratory are applied to therapeutic intervention, the intervention may not be appropriate for all circumstances and will not fully meet the needs of the patient. We have united an immersive dynamic virtual environment with motion of a posture platform to record the biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. The virtual environment possesses content, contrast, and texture so that we can examine postural responses as they might occur in a complex, real-world environment. In this paper we specifically describe the factors guiding our choices of virtual technology and present data from young adults, elderly adults, and an individual with bilateral labyrinthine loss to demonstrate how multimodal inputs influence their postural response organization. Significant implications for future experimental and rehabilitation protocols are also discussed.

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Year:  2004        PMID: 15357148     DOI: 10.1080/10400435.2004.10132074

Source DB:  PubMed          Journal:  Assist Technol        ISSN: 1040-0435


  15 in total

1.  Postural and spatial orientation driven by virtual reality.

Authors:  Emily A Keshner; Robert V Kenyon
Journal:  Stud Health Technol Inform       Date:  2009

2.  Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment.

Authors:  Assaf Y Dvorkin; Robert V Kenyon; Emily A Keshner
Journal:  Exp Brain Res       Date:  2008-10-21       Impact factor: 1.972

3.  Effects of perturbation-based slip training using a virtual reality environment on slip-induced falls.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  Ann Biomed Eng       Date:  2014-09-23       Impact factor: 3.934

4.  Visual dependence affects postural sway responses to continuous visual field motion in individuals with cerebral palsy.

Authors:  Yawen Yu; Richard T Lauer; Carole A Tucker; Elizabeth D Thompson; Emily A Keshner
Journal:  Dev Neurorehabil       Date:  2018-01-17       Impact factor: 2.308

5.  Virtual reality as a tool for evaluation of repetitive rhythmic movements in the elderly and Parkinson's disease patients.

Authors:  Pablo Arias; Verónica Robles-García; Gabriel Sanmartín; Julian Flores; Javier Cudeiro
Journal:  PLoS One       Date:  2012-01-18       Impact factor: 3.240

6.  Considerations for the future development of virtual technology as a rehabilitation tool.

Authors:  Robert V Kenyon; Jason Leigh; Emily A Keshner
Journal:  J Neuroeng Rehabil       Date:  2004-12-23       Impact factor: 4.262

7.  Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool?

Authors:  Emily A Keshner
Journal:  J Neuroeng Rehabil       Date:  2004-12-03       Impact factor: 4.262

8.  Aging and selective sensorimotor strategies in the regulation of upright balance.

Authors:  Nicoleta Bugnariu; Joyce Fung
Journal:  J Neuroeng Rehabil       Date:  2007-06-20       Impact factor: 4.262

9.  Reaching within a dynamic virtual environment.

Authors:  Assaf Y Dvorkin; Robert V Kenyon; Emily A Keshner
Journal:  J Neuroeng Rehabil       Date:  2007-07-04       Impact factor: 4.262

10.  Effects of visually simulated roll motion on vection and postural stabilization.

Authors:  Shigehito Tanahashi; Hiroyasu Ujike; Ryo Kozawa; Kazuhiko Ukai
Journal:  J Neuroeng Rehabil       Date:  2007-10-09       Impact factor: 4.262

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