Literature DB >> 15177795

Emotion-based learning on a simplified card game: the Iowa and Bangor Gambling Tasks.

Caroline H Bowman1, Oliver H Turnbull.   

Abstract

The Iowa Gambling Task (IGT) has been widely used in the assessment of neurological patients with frontal lesions. Emphasis has been placed on the complexity of the task (i.e., four decks of varying contingency pattern) with the suggestion that the participant must use emotion-based learning to deal with a complex decision-making process. The present study used a single deck card game (the Bangor Gambling Task, BGT), matched in many respects with the Iowa Gambling Task, in which the contingencies varied over time (gradually becoming worse for the participant) rather than across deck (as in the IGT). Forty participants performed both tasks. Performance on the tasks showed many similarities, with participants showing a comparable pattern of incremental learning on both tasks, reaching an analogous final level of performance. More importantly, there was a high correlation (r(2) = .93) in performance between the two tasks, the most salient feature of which was that virtually every participant who fell below categorisation of impaired IGT performance, also did very poorly on the BGT. These findings bear on the question of whether arguments about the 'complexity' of the Iowa Gambling Task necessarily explain why it appears to require emotion-based learning. The Bangor Gambling Task might also be a useful tool for clinical neuropsychologists, in the assessment of patients with executive dysfunction-given that the task is easier and quicker to administer than the Iowa Gambling Task, but appears to share the same performance features.

Entities:  

Mesh:

Year:  2004        PMID: 15177795     DOI: 10.1016/j.bandc.2004.02.009

Source DB:  PubMed          Journal:  Brain Cogn        ISSN: 0278-2626            Impact factor:   2.310


  6 in total

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Authors:  Andrea Stocco
Journal:  Front Neurosci       Date:  2012-02-06       Impact factor: 4.677

Review 2.  Emotion-based learning: insights from the Iowa Gambling Task.

Authors:  Oliver H Turnbull; Caroline H Bowman; Shanti Shanker; Julie L Davies
Journal:  Front Psychol       Date:  2014-03-21

3.  Cohort Profile Update: the TRacking Adolescents' Individual Lives Survey (TRAILS).

Authors:  Albertine J Oldehinkel; Judith Gm Rosmalen; Jan K Buitelaar; Hans W Hoek; Johan Ormel; Dennis Raven; Sijmen A Reijneveld; René Veenstra; Frank C Verhulst; Wilma Am Vollebergh; Catharina A Hartman
Journal:  Int J Epidemiol       Date:  2014-11-26       Impact factor: 7.196

4.  Behavioral Control and Reward Sensitivity in Adolescents' Risk Taking Behavior: A Longitudinal TRAILS Study.

Authors:  Margot Peeters; Tineke Oldehinkel; Wilma Vollebergh
Journal:  Front Psychol       Date:  2017-02-17

5.  Age of onset of cannabis use and decision making under uncertainty.

Authors:  Pilar Salguero-Alcañiz; Ana Merchán-Clavellino; Susana Paíno-Quesada; Jose Ramón Alameda-Bailén
Journal:  PeerJ       Date:  2018-07-03       Impact factor: 2.984

6.  Dissociable processes underlying decisions in the Iowa Gambling Task: a new integrative framework.

Authors:  Andrea Stocco; Danilo Fum; Antonio Napoli
Journal:  Behav Brain Funct       Date:  2009-01-02       Impact factor: 3.759

  6 in total

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