| Literature DB >> 12403993 |
Michael J Tarr1, William H Warren.
Abstract
Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.Entities:
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Year: 2002 PMID: 12403993 DOI: 10.1038/nn948
Source DB: PubMed Journal: Nat Neurosci ISSN: 1097-6256 Impact factor: 24.884