Literature DB >> 12403993

Virtual reality in behavioral neuroscience and beyond.

Michael J Tarr1, William H Warren.   

Abstract

Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.

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Year:  2002        PMID: 12403993     DOI: 10.1038/nn948

Source DB:  PubMed          Journal:  Nat Neurosci        ISSN: 1097-6256            Impact factor:   24.884


  51 in total

1.  The perceptual control of goal-directed locomotion: a common control architecture for interception and navigation?

Authors:  A Chardenon; G Montagne; M Laurent; R J Bootsma
Journal:  Exp Brain Res       Date:  2004-03-23       Impact factor: 1.972

Review 2.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

3.  Self-identification and empathy modulate error-related brain activity during the observation of penalty shots between friend and foe.

Authors:  Roger D Newman-Norlund; Shanti Ganesh; Hein T van Schie; Ellen R A De Bruijn; Harold Bekkering
Journal:  Soc Cogn Affect Neurosci       Date:  2008-09-20       Impact factor: 3.436

4.  Does the Level of Graphical Detail of a Virtual Handball Thrower Influence a Goalkeeper's Motor Response?

Authors:  Nicolas Vignais; Benoit Bideau; Cathy Craig; Sébastien Brault; Franck Multon; Paul Delamarche; Richard Kulpa
Journal:  J Sports Sci Med       Date:  2009-12-01       Impact factor: 2.988

5.  Route and survey processing of topographical memory during navigation.

Authors:  Luca Latini-Corazzini; Marie Pascale Nesa; Mathieu Ceccaldi; Eric Guedj; Catherine Thinus-Blanc; Franco Cauda; Federico D'Agata; Federico Dagata; Patrick Péruch
Journal:  Psychol Res       Date:  2010-02-20

6.  A shared neural integrator for human posture control.

Authors:  S E Haggerty; A R Wu; K H Sienko; A D Kuo
Journal:  J Neurophysiol       Date:  2017-04-26       Impact factor: 2.714

7.  Are avatars treated like human obstacles during aperture crossing in virtual environments?

Authors:  Amy L Hackney; Michael E Cinelli; William H Warren; James S Frank
Journal:  Gait Posture       Date:  2020-05-22       Impact factor: 2.840

8.  Humans do not switch between path knowledge and landmarks when learning a new environment.

Authors:  Patrick Foo; Andrew Duchon; William H Warren; Michael J Tarr
Journal:  Psychol Res       Date:  2006-09-07

Review 9.  The Assessment of Visual Function and Functional Vision.

Authors:  Christopher R Bennett; Peter J Bex; Corinna M Bauer; Lotfi B Merabet
Journal:  Semin Pediatr Neurol       Date:  2019-05-11       Impact factor: 1.636

10.  Anthropomorphism influences perception of computer-animated characters' actions.

Authors:  Thierry Chaminade; Jessica Hodgins; Mitsuo Kawato
Journal:  Soc Cogn Affect Neurosci       Date:  2007-09       Impact factor: 3.436

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