Literature DB >> 12238514

Effects of characteristics of image quality in an immersive environment.

Henry Been-Lirn Duh1, James J W Lin, Robert V Kenyon, Donald E Parker, Thomas A Furness.   

Abstract

Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, high-resolution, and natural scene conditions.

Keywords:  NASA Discipline Neuroscience; Non-NASA Center

Mesh:

Year:  2002        PMID: 12238514     DOI: 10.1162/105474602317473259

Source DB:  PubMed          Journal:  Presence (Camb)        ISSN: 1054-7460


  6 in total

1.  Exposure to a rotating virtual environment during treadmill locomotion causes adaptation in heading direction.

Authors:  A P Mulavara; J T Richards; T Ruttley; A Marshburn; Y Nomura; J J Bloomberg
Journal:  Exp Brain Res       Date:  2005-07-21       Impact factor: 1.972

2.  Energy expenditure and enjoyment during video game play: differences by game type.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; J Michael Bowling; Kurt M Ribisl; Sriram Kalyararaman
Journal:  Med Sci Sports Exerc       Date:  2011-10       Impact factor: 5.411

3.  Influence of visual scene velocity on segmental kinematics during stance.

Authors:  Kalpana Dokka; Robert V Kenyon; Emily A Keshner
Journal:  Gait Posture       Date:  2009-06-07       Impact factor: 2.840

4.  Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality.

Authors:  Sergo Martirosov; Marek Bureš; Tomáš Zítka
Journal:  Virtual Real       Date:  2021-05-19       Impact factor: 4.697

5.  Considerations for the future development of virtual technology as a rehabilitation tool.

Authors:  Robert V Kenyon; Jason Leigh; Emily A Keshner
Journal:  J Neuroeng Rehabil       Date:  2004-12-23       Impact factor: 4.262

Review 6.  Enhancing astronaut performance using sensorimotor adaptability training.

Authors:  Jacob J Bloomberg; Brian T Peters; Helen S Cohen; Ajitkumar P Mulavara
Journal:  Front Syst Neurosci       Date:  2015-09-16
  6 in total

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