Literature DB >> 12123242

Virtual reality and haptics as an assessment device in the postacute phase after stroke.

Jurgen Broeren1, Ann Björkdahl, Ragnar Pascher, Martin Rydmark.   

Abstract

Virtual reality (VR) technology is altering the health care environment and is changing the options that are available to therapists. This study describes how a haptic device was used as a cinematic assessment utility. Three chronic stroke inpatients at Sahlgrenska University Hospital with left hemisphere damage were assessed. The patients were administered by the box and block manual dexterity test. For comparisons, a reference group was added to the study. Several parameters, including time, speed, and movement of the right upper extremity, were extracted and evaluated. The results indicate that the system shows potential as an assessment device. The feasibility study setup is working well, as is the assessment method. Further research, testing, refinement of the exercises, and use of VR and haptics within neurological rehabilitation are suggested.

Entities:  

Mesh:

Year:  2002        PMID: 12123242     DOI: 10.1089/109493102760147196

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  9 in total

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2.  SALGOT--Stroke Arm Longitudinal study at the University of Gothenburg, prospective cohort study protocol.

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6.  Cognitive fatigue effect on rehabilitation task performance in a haptic virtual environment system.

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7.  Visualizing the third dimension in virtual training environments for neurologically impaired persons: beneficial or disruptive?

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8.  Effect of virtual reality versus conventional physiotherapy on upper extremity function in children with obstetric brachial plexus injury.

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Journal:  J Musculoskelet Neuronal Interact       Date:  2017-12-01       Impact factor: 2.041

9.  Validation of a Kinect V2 based rehabilitation game.

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  9 in total

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