Literature DB >> 11866200

Effects of navigation speed on motion sickness caused by an immersive virtual environment.

R H So1, W T Lo, A T Ho.   

Abstract

This study investigated the effects of navigation speed on the level of motion sickness during and after a 30-min head-steered virtual environment. Root-mean-squares for 8 speeds in the fore-and-aft axis were 3, 4, 6, 8, 10, 24, 30, and 59 m/s. Participants were 96 Chinese men. Both the nausea and vection ratings increased significantly with speeds increasing from 3 m/s to 10 m/s. At speeds exceeding 10 m/s, the ratings stabilized. Navigation speeds were found to significantly affect the onset times of vection and nausea but did not affect their rates of increase with duration of exposure. For the various Simulator Sickness Questionnaire scores, navigation speed had a significant influence on only the oculomotor subscore. Actual or potential applications of this research include the prediction of sickness associated with simulation tours in a virtual environment at different navigation speeds.

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Year:  2001        PMID: 11866200     DOI: 10.1518/001872001775898223

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  6 in total

Review 1.  The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders.

Authors:  Antoine Hone-Blanchet; Tobias Wensing; Shirley Fecteau
Journal:  Front Hum Neurosci       Date:  2014-10-17       Impact factor: 3.169

2.  Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.

Authors:  Heeseok Oh; Wookho Son
Journal:  Sensors (Basel)       Date:  2022-02-09       Impact factor: 3.576

3.  Intuitive assessment of spatial navigation beyond episodic memory: Feasibility and proof of concept in middle-aged and elderly individuals.

Authors:  Sophia Rekers; Michael Niedeggen
Journal:  PLoS One       Date:  2022-09-16       Impact factor: 3.752

4.  A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study.

Authors:  JuHye Won; Yoon Sang Kim
Journal:  JMIR Serious Games       Date:  2022-09-27       Impact factor: 3.364

Review 5.  Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness.

Authors:  Natalia Dużmańska; Paweł Strojny; Agnieszka Strojny
Journal:  Front Psychol       Date:  2018-11-06

6.  The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.

Authors:  Carla de-Juan-Ripoll; José L Soler-Domínguez; Irene Alice Chicchi Giglioli; Manuel Contero; Mariano Alcañiz
Journal:  Cyberpsychol Behav Soc Netw       Date:  2020-08-24
  6 in total

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