Literature DB >> 10811164

Eye height scaling of absolute size in immersive and nonimmersive displays.

M W Dixon1, M Wraga, D R Proffitt, G C Williams.   

Abstract

Eye-height (EH) scaling of absolute height was investigated in three experiments. In Experiment 1, standing observers viewed cubes in an immersive virtual environment. Observers' center of projection was placed at actual EH and at 0.7 times actual EH. Observers' size judgments revealed that the EH manipulation was 76.8% effective. In Experiment 2, seated observers viewed the same cubes on an interactive desktop display; however, no effect of EH was found in response to the simulated EH manipulation. Experiment 3 tested standing observers in the immersive environment with the field of view reduced to match that of the desktop. Comparable to Experiment 1, the effect of EH was 77%. These results suggest that EH scaling is not generally used when people view an interactive desktop display because the altitude of the center of projection is indeterminate. EH scaling is spontaneously evoked, however, in immersive environments.

Entities:  

Keywords:  NASA Center ARC; NASA Discipline Space Human Factors

Mesh:

Year:  2000        PMID: 10811164     DOI: 10.1037//0096-1523.26.2.582

Source DB:  PubMed          Journal:  J Exp Psychol Hum Percept Perform        ISSN: 0096-1523            Impact factor:   3.332


  10 in total

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5.  Mobile devices as adjunctive pain management tools.

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6.  The importance of postural cues for determining eye height in immersive virtual reality.

Authors:  Markus Leyrer; Sally A Linkenauger; Heinrich H Bülthoff; Betty J Mohler
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7.  A Binocular Information Source for Size Perception.

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Journal:  Front Psychol       Date:  2017-12-04

8.  Independence of Size and Distance in Binocular Vision.

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10.  The relationship between the body and the environment in the virtual world: The interpupillary distance affects the body size perception.

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  10 in total

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