Literature DB >> 8995048

The perception of spatial layout in real and virtual worlds.

E J Arthur1, P A Hancock, S T Chrysler.   

Abstract

As human-machine interfaces grow more immersive and graphically-oriented, virtual environment systems become more prominent as the medium for human-machine communication. Often, virtual environments (VE) are built to provide exact metrical representations of existing or proposed physical spaces. However, it is not known how individuals develop representational models of these spaces in which they are immersed and how those models may be distorted with respect to both the virtual and real-world equivalents. To evaluate the process of model development, the present experiment examined participant's ability to reproduce a complex spatial layout of objects having experienced them previously under different viewing conditions. The layout consisted of nine common objects arranged on a flat plane. These objects could be viewed in a free binocular virtual condition, a free binocular real-world condition, and in a static monocular view of the real world. The first two allowed active exploration of the environment while the latter condition allowed the participant only a passive opportunity to observe from a single viewpoint. Viewing conditions were a between-subject variable with 10 participants randomly assigned to each condition. Performance was assessed using mapping accuracy and triadic comparisons of relative inter-object distances. Mapping results showed a significant effect of viewing condition where, interestingly, the static monocular condition was superior to both the active virtual and real binocular conditions. Results for the triadic comparisons showed a significant interaction for gender by viewing condition in which males were more accurate than females. These results suggest that the situation model resulting from interaction with a virtual environment was indistinguishable from interaction with real objects at least within the constraints of the present procedure.

Entities:  

Mesh:

Year:  1997        PMID: 8995048     DOI: 10.1080/001401397188387

Source DB:  PubMed          Journal:  Ergonomics        ISSN: 0014-0139            Impact factor:   2.778


  5 in total

Review 1.  Active and passive contributions to spatial learning.

Authors:  Elizabeth R Chrastil; William H Warren
Journal:  Psychon Bull Rev       Date:  2012-02

2.  Encoding of variability of landmark-based spatial information.

Authors:  Bradley R Sturz; Kent D Bodily
Journal:  Psychol Res       Date:  2010-02-24

Review 3.  Aging and spatial navigation: what do we know and where do we go?

Authors:  Scott D Moffat
Journal:  Neuropsychol Rev       Date:  2009-11-20       Impact factor: 7.444

4.  Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world.

Authors:  Elena Dzardanova; Vlasios Kasapakis; Damianos Gavalas; Stella Sylaiou
Journal:  Virtual Real       Date:  2021-08-21       Impact factor: 4.697

5.  Assessing human reorientation ability inside virtual reality environments: the effects of retention interval and landmark characteristics.

Authors:  Andrea Bosco; Luciana Picucci; Alessandro O Caffò; Giulio E Lancioni; Valérie Gyselinck
Journal:  Cogn Process       Date:  2008-03-20
  5 in total

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