Literature DB >> 8574765

Medicine in virtual environments.

A C Dumay1.   

Abstract

Virtual Environments allow a human to interact with a (computer) system in such a way that a high level of presence in a computer-synthesised world is experienced. In principle, all human senses are involved with the interaction. Many applications may benefit from this type of human-machine interfacing, however, few have emerged so far for medicine. In this paper we elaborate on some realistic potential applications of Virtual Environment technology in the field of medicine. These applications can be found in education/training, therapy, surgery, rehabilitation, diagnosis, telemedicine and biomechanics. The value to be added to these applications by VE technology lies in the fact that patient data or patient models may be moderated to the physician in a more intuitive and natural manner. Despite these potentials, the short-term feasibility of these applications can be put into question for various reasons. Firstly, the current generation of display devices have a resolution that may show to be too low to achieve a sufficiently high degree of realism for medical applications. Secondly, there are no commercially-available actuators for tactile and force feedback which the physician desperately need for the simulation of the contact with the (virtual) patient. Thirdly, the enormous computing power required for these applications (still) needs a considerable investment. With these limitations in mind, we believe that we are at the cradle of a whole new generation of VE applications in medicine.

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Year:  1995        PMID: 8574765

Source DB:  PubMed          Journal:  Technol Health Care        ISSN: 0928-7329            Impact factor:   1.285


  2 in total

1.  A comparison of operative times in arthroscopic ACL reconstruction between orthopaedic faculty and residents: the financial impact of orthopaedic surgical training in the operating room.

Authors:  L R Farnworth; D E Lemay; T Wooldridge; J D Mabrey; M J Blaschak; T A DeCoster; D C Wascher; R C Schenck
Journal:  Iowa Orthop J       Date:  2001

2.  Virtual Reality-Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study.

Authors:  Jiabin Shen; Henry Xiang; John Luna; Alice Grishchenko; Jeremy Patterson; Robert V Strouse; Maxwell Roland; Jennifer P Lundine; Christine H Koterba; Kimberly Lever; Jonathan I Groner; Yungui Huang; En-Ju Deborah Lin
Journal:  JMIR Serious Games       Date:  2020-08-25       Impact factor: 3.364

  2 in total

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