Literature DB >> 8302042

Simulation and animation of musculoskeletal joint system.

E Y Chao1, J D Lynch, M J Vanderploeg.   

Abstract

This paper describes the development of computer-based software for three-dimensional geometric data base of the human musculoskeletal system. Using a computer graphics workstation, a user of the software will interactively display detailed information about the muscles, tendons, ligaments, bone, and joint anatomy. This software will enable a wide range of health care workers to visualize complex physiological data. In addition to geometric and visual realism, this software will include kinematic relationships which allow the calculation and display of the motion and forces of the joints, muscles, and tendons. This will permit a user to interactively move joints or tendons and display the resulting motion of the surrounding tissues, as well as internal reactive forces and joint pressure distribution. A two-dimensional version of this software is currently being used for knee and hip osteotomy preoperative planning, total joint replacement prosthesis design and dimensional selection, and osteochondral allograft sizing and reconstruction using radiographic data.

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Year:  1993        PMID: 8302042     DOI: 10.1115/1.2895541

Source DB:  PubMed          Journal:  J Biomech Eng        ISSN: 0148-0731            Impact factor:   2.097


  2 in total

1.  Toward determining construct mechanical optimality for fibular bone grafting in femoral head osteonecrosis.

Authors:  J Sakamoto; T D Brown
Journal:  Iowa Orthop J       Date:  1996

2.  Virtual Interactive Musculoskeletal System (VIMS) in orthopaedic research, education and clinical patient care.

Authors:  Edmund Y S Chao; Robert S Armiger; Hiroaki Yoshida; Jonathan Lim; Naoki Haraguchi
Journal:  J Orthop Surg Res       Date:  2007-03-08       Impact factor: 2.359

  2 in total

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