Literature DB >> 7389782

Computer communication and the elderly.

J A Danowski, W Sacks.   

Abstract

Elderly's involvement with a society's information resources has been thought to indicate their social status. Moreover, as the societal status of information resources themselves is greater, the status of elderly may be even greater. Computer-based communication systems are leading the transformation of post-industrial societies from previously industrial to primarily informational. As elderly become effective computer users, they may enhance their social status and personal well-being. The present research examines effects of elderly's participation with computer-mediated communication on attitudes toward computers and themselves. A quasi-experimental design involving residents of a retirement community is used with a sample of 30 pre- and 13 post-treatment subjects. The treatment consists of using recreational computer games and computer messaging. Self-administered questionnaires and observer ratings are the primary data collection instruments. Results show that computer use may increase favorability towards computers and self-esteem. Also, the greater the degree of interactiveness of specific computer use activities, the greater user preference. Facilitator and inhibitors of elderly's interaction with computers are suggested.

Mesh:

Year:  1980        PMID: 7389782     DOI: 10.1080/03610738008258350

Source DB:  PubMed          Journal:  Exp Aging Res        ISSN: 0361-073X            Impact factor:   1.645


  4 in total

1.  Enhancing the Attitudes and Self-Efficacy of Older Adults Toward Computers and the Internet: Results of a Pilot Study.

Authors:  Luciana Lagana
Journal:  Educ Gerontol       Date:  2008-09-01

2.  Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.

Authors:  Dustin J Souders; Walter R Boot; Neil Charness; Jerad H Moxley
Journal:  Games Cult       Date:  2016-01-01

3.  Public library computer training for older adults to access high-quality Internet health information.

Authors:  Bo Xie; Julie M Bugg
Journal:  Libr Inf Sci Res       Date:  2009-09-01

4.  High User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.

Authors:  Aniket Nagle; Robert Riener; Peter Wolf
Journal:  Front Psychol       Date:  2015-11-20
  4 in total

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