| Literature DB >> 3828402 |
Abstract
We consider a model of Darwinian evolution in games with perfect information like chess or checkers. The evolution is viewed as a sequence of strategies, each of which wins over its immediate predecessor. We argue that the intelligence level of strategies need not necessarily increase during this type of evolution.Entities:
Mesh:
Year: 1987 PMID: 3828402 DOI: 10.1007/bf02281974
Source DB: PubMed Journal: Biol Cybern ISSN: 0340-1200 Impact factor: 2.086