| Literature DB >> 36248483 |
Guihua Zhang1, Junwei Cao2, Dong Liu1, Jie Qi3,4.
Abstract
With Facebook's name changing to Meta, the metaverse concept has become popular again. There are many indications that the current fashionableness of the metaverse is not driven by technical factors, rather related to the public hype. To clarify the reasons for the increasing popularity of the concept, this study develops a model based on embodied social presence theory. We surveyed 292 metaverse users, and analyzed the obtained data using partial least squares structural equation modeling (PLS-SEM). The results show that the main technical factors influencing the metaverse popularity do not significantly predict users' embodied presence and embodied co-presence, while users' imagination positively predicts their embodied presence in the metaverse and positively influences users' willingness to continuously participate through the multiple mediating effects of embodied presence and co-presence. The results of this study confirm, to some extent, that user imagination triggered by public opinion drives the popularity of the metaverse.Entities:
Keywords: embodied co-presence; embodied presence; embodied social presence; imagination; metaverse
Year: 2022 PMID: 36248483 PMCID: PMC9557203 DOI: 10.3389/fpsyg.2022.997751
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Metaverse Google trends.
Figure 2Embodied social presence theory.
Figure 3A diagram for the Davis et al. (2009) framework for the study of the metaverse.
Figure 4Research model.
Reliability and validity coefficients for constructs.
| Latent variable | Item | Loading | Mean (SD) | Cronbach’s a | CR | AVE | R2 |
|---|---|---|---|---|---|---|---|
| INQ | INQ1 | 0.781 | 3.013 (1.082) | 0.827 | 0.859 | 0.671 | |
| INQ2 | 0.740 | ||||||
| INQ3 | 0.925 | ||||||
| REQ | REQ1 | 0.823 | 3.014 (1.041) | 0.870 | 0.908 | 0.767 | |
| REQ2 | 0.875 | ||||||
| REQ3 | 0.927 | ||||||
| COQ | COQ1 | 0.912 | 3.139 (1.119) | 0.846 | 0.903 | 0.757 | |
| COQ2 | 0.890 | ||||||
| COQ3 | 0.803 | ||||||
| IMA | IMA1 | 0.754 | 3.050 (1.030) | 0.758 | 0.862 | 0.677 | |
| IMA2 | 0.885 | ||||||
| IMA3 | 0.823 | ||||||
| EPO | EPO1 | 0.863 | 2.763 (0.716) | 0.745 | 0.854 | 0.662 | 0.264 |
| EPO2 | 0.764 | ||||||
| EPO3 | 0.811 | ||||||
| ECP | ECP1 | 0.777 | 2.647 (0.777) | 0.767 | 0.866 | 0.685 | 0.175 |
| ECP2 | 0.909 | ||||||
| ECP3 | 0.790 | ||||||
| COE | COE1 | 0.902 | 2.389 (0.682) | 0.791 | 0.868 | 0.689 | 0.228 |
| COE2 | 0.764 | ||||||
| COE2 | 0.817 |
INQ, interaction quality; REQ. rendering quality; COQ, communication quality; IMA, imagination; EPO, embodied presence; ECP, embodied co-presence; COE, continuous engagement intention.
Discriminant validity.
|
| |||||||
| INQ | REQ | COQ | IMA | EPO | ECP | COE | |
| INQ | 0.819 | ||||||
| REQ | −0.117 | 0.876 | |||||
| COQ | 0.042 | 0.147 | 0.87 | ||||
| IMA | 0.028 | −0.04 | 0.027 | 0.822 | |||
| EPO | 0.03 | −0.045 | 0.077 | 0.515 | 0.814 | ||
| ECP | 0.073 | 0.008 | 0.04 | 0.258 | 0.388 | 0.828 | |
| COE | 0.081 | 0.031 | 0.076 | 0.194 | 0.279 | 0.467 | 0.830 |
|
| |||||||
| INQ | REQ | COQ | IMA | EPO | ECP | COE | |
| INQ | |||||||
| REQ | 0.105 | ||||||
| COQ | 0.096 | 0.167 | |||||
| IMA | 0.055 | 0.045 | 0.123 | ||||
| EPO | 0.056 | 0.064 | 0.089 | 0.673 | |||
| ECP | 0.078 | 0.039 | 0.067 | 0.338 | 0.522 | ||
| COE | 0.068 | 0.084 | 0.104 | 0.212 | 0.343 | 0.54 | |
INQ, interaction quality; REQ, rendering quality; COQ, communication quality; IMA, imagination; EPO, embodied presence; ECP, embodied co-presence; COE, continuous engagement intention.
Assessment of the structural model.
| Hypothesis | β | STDEV | Result | ||
|---|---|---|---|---|---|
| H1a: INQ → EPO | 0.008 | 0.069 | 0.119 | 0.905 | Reject |
| H1b: INQ → ECP | 0.062 | 0.083 | 0.751 | 0.453 | Reject |
| H2a: REQ → EPO | −0.031 | 0.054 | 0.57 | 0.569 | Reject |
| H2b: REQ → ECP | 0.029 | 0.07 | 0.421 | 0.674 | Reject |
| H3a: COQ → EPO | 0.065 | 0.057 | 1.147 | 0.251 | Reject |
| H3b: COQ → ECP | 0.004 | 0.065 | 0.06 | 0.953 | Reject |
| H4a: IMA → EPO | 0.505 | 0.048 | 10.596 | 0.000 | Support |
| H4b: IMA → ECP | 0.077 | 0.07 | 1.108 | 0.268 | Reject |
| H5: EPO → ECP | 0.368 | 0.086 | 4.272 | 0.000 | Support |
| H6a: EPO → COE | 0.114 | 0.067 | 1.711 | 0.087 | Reject |
| H6b: ECP → COE | 0.415 | 0.063 | 6.61 | 0.000 | Support |
| Gender → COE | −0.001 | 0.053 | 0.013 | 0.989 | – |
| Age → COE | −0.01 | 0.051 | 0.204 | 0.838 | – |
| Income → COE | 0.041 | 0.059 | 0.689 | 0.491 | – |
| Edu → COE | 0.013 | 0.056 | 0.234 | 0.815 | – |
| Platform-G-COE | 0.027 | 0.053 | 0.497 | 0.619 | – |
INQ, interaction quality; REQ, rendering quality; COQ, communication quality; IMA, imagination; EPO, embodied presence; ECP, embodied co-presence; COE, continuous engagement intention.
Figure 5Test results of the structural model test. *p < 0.05, **p < 0.01, ***p < 0.001.
Assessment of mediation effect.
| Path | β | STDEV | ||
|---|---|---|---|---|
| IMA → EPO → ECP | 0.186 | 0.046 | 4.057 | 0.000 |
| EPO → ECP → COE | 0.152 | 0.047 | 3.258 | 0.001 |
| IMA → EPO → ECP → COE | 0.077 | 0.025 | 3.034 | 0.002 |
IMA, imagination; EPO, embodied presence; ECP, embodied co-presence; COE, continuous engagement intention.
| Factors | Serial Num. | Item | References |
| Interaction Quality | INQ1 | I think the quality of interaction with the environment in the metaverse is very good. |
|
| INQ2 | I feel that I have proper control over the content of the metaverse. | ||
| INQ3 | I can freely and comfortably control my own perspective. | ||
| INQ4 | I can experience the metaverse in an interactive way. (Drop) | ||
| Rendering Quality | REQ1 | I think the sensory information provided in the metaverse is very vivid. |
|
| REQ2 | I think there is a wealth of sensory information available in the metaverse. | ||
| REQ3 | I think the sensory content provided in the metaverse is very detailed. | ||
| Communication Quality | COQ1 | The communication technology in the metaverse can effectively provide me with the feedback that I need. |
|
| COQ2 | The communication technology in the metaverse facilitates my communication with others. | ||
| COQ3 | The communication technology in the metaverse provides me with the opportunity to communicate with others. | ||
| Imagination (IMA) | IMA1 | The information from the outside world makes me imagine that the metaverse is mysterious. |
|
| IMA2 | The information from the outside world makes me think that the metaverse can satisfy my imagination. | ||
| IMA3 | The information from the outside world makes me imagine that using the metaverse will give me special inspiration. (Drop) | ||
| IMA4 | The information from the outside world makes me imagine that the metaverse will provide me with unprecedented experiences. | ||
| Embodied presence | EMP1 | There is a sense of human interaction in the metaverse. |
|
| EMP2 | Socializing in the metaverse with a sense of reality. | ||
| EMP3 | I can be aware of my presence in the metaverse. (Drop) | ||
| EMP4 | In the metaverse, the incarnation is sentient and alive to me. | ||
| Embodied co-presence | ECP1 | In the metaverse, I can feel the presence of other people. |
|
| ECP2 | In the metaverse, others can feel my presence. | ||
| ECP3 | In the metaverse, I am not alone. | ||
| Continuous engagement intention | COE1 | I will regularly enter the metaverse. |
|
| COE2 | I will regularly contact my friends in the metaverse. | ||
| COE2 | I will regularly visit the metaverse to get information. |