| Literature DB >> 36248480 |
Ning Song1, Xuemei He1, Yin Kuang1.
Abstract
This study focuses on user experience from the perspective of big data to complete the aggregation, clustering, and visual presentation of knowledge. Using a combination of sample literature review, visualization technologies, knowledge map analysis, Carrot2 clustering, and other methodologies, this study intends to examine user experience from three perspectives: research state, hotspots, and trends. First, based on the double-map overlay, core institutions, core countries, core authors, core journals, and core references distribution research, the knowledge flow, research power, and research subjects of user experience are analyzed. Secondly, through keyword clustering analysis, this research intuitively presents the research topics of user experience and reveals the research hotspots and the evolution path of research methods. Finally, with the help of the subject clustering algorithm, the emerging trends of user experience research are predicted: the immersive experience upgrade of multi-scenario integration, the innovative design of multi-role collaboration, and the cross-disciplinary interactive exploration of multi-discipline. Following this, the user experience knowledge map is constructed, providing a global view and macro-cognition for subsequent research.Entities:
Keywords: Carrot2; CiteSpace; data visualization; knowledge map; user experience
Year: 2022 PMID: 36248480 PMCID: PMC9554506 DOI: 10.3389/fpsyg.2022.990663
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The research framework of this paper.
FIGURE 2Flow trajectory of user experience core knowledge.
FIGURE 3Cooperation network of core institutions.
Cooperation analysis of the top 10 core institutions.
| Rank | Counts | Institution | Country | Main cooperation institutions |
| 1 | 34 | Tsinghua University | China | Chinese Academy of Sciences, Beijing University of Posts and Telecommunications, Purdue University, etc. |
| 2 | 20 | Aalto University | Finland | Tsinghua University, Chinese Academy of Sciences, Tampere University of Technology, etc. |
| 3 | 18 | Chinese Academy of Sciences | China | Tsinghua University, Aalto University, Tampere University of Technology, etc. |
| 4 | 17 | Northeastern University | China | Delft University of Technology, Purdue University, etc. |
| 5 | 15 | Nanyang Technological University | Singapore | Hong Kong Polytechnic University, Shanghai Jiao Tong University, Tianjin University, etc. |
| 6 | 15 | Georgia Institute of Technology | U.S. | Nanyang Technological University |
| 7 | 15 | Eindhoven University of Technology | Netherlands | Tampere University of Technology, Chalmers University of Technology |
| 8 | 15 | Beijing University of Posts and Telecommunications | China | Tsinghua University |
| 9 | 14 | Valencia Polytechnic University | Spain | McGill University |
| 10 | 12 | Delft University of Technology | Netherlands | Northeastern University, Purdue University |
FIGURE 4Timeline map of cooperative countries.
FIGURE 5Core author network partition.
Co-citation analysis of top 10 core journals.
| Rank | Counts | Journal | Main subject |
| 1 | 578 | Lecture notes in computer science | Computer, informatics |
| 2 | 336 | International journal of human-computer studies | Computer, artificial intelligence |
| 3 | 276 | Behavior and information technology | Informatics, behavior |
| 4 | 259 | International journal of human-computer interaction | Computer, interactive design |
| 5 | 258 | Computers in human behavior | Computer, behavior |
| 6 | 246 | Interacting with computers | Computer, interactive design |
| 7 | 241 | Communications of the acm | Computer, engineering technology |
| 8 | 238 | Proceedings of the sigchi conference on human factors in computing systems | Computer, ergonomics |
| 9 | 197 | Applied ergonomics | Engineering technology, ergonomics |
| 10 | 185 | Management information systems quarterly | Management, computer |
Mutation analysis of top 10 citations.
| References | Title | Strength | Begin | End | 2011–2022 | Subject |
|
| Understanding, scoping and defining user experience: a survey approach | 9.35 | 2011 | 2014 |
| Concept definition |
|
| Framework of product experience | 4.04 | 2011 | 2012 |
| Design framework |
|
| Needs, affect, and interactive products—Facets of user experience | 3.7 | 2011 | 2015 |
| Design framework |
|
| Modeling user experience—An agenda for research and practice | 4.62 | 2012 | 2015 |
| Model building |
|
| Modeling user experience: A case study on a mobile device | 3.73 | 2014 | 2017 |
| Model building |
|
| Attitudes toward user experience (UX) measurement | 4.13 | 2015 | 2017 |
| Tool development |
|
| The effects of web-store design on consumers’ emotions and attitudes | 3.03 | 2015 | 2016 |
| Emotional evaluation |
|
| Interaction design: Beyond human-computer interaction | 5.42 | 2019 | 2020 |
| Interaction design |
| Construction of a benchmark for the User Experience Questionnaire (UEQ) | 4.43 | 2019 | 2022 |
| Quantitative study | |
| Design and evaluation of a short version of the User Experience Questionnaire (UEQ-S) | 3.93 | 2020 | 2022 |
| Quantitative Study |
FIGURE 6Keywords clustering network.
Keywords clustering network analysis.
| ID | Topic | Cluster keywords | Size | Year |
| 0 | Mobile phone | Mobile phone (17.61, 1.0E-4); mobile apps (9.83, 0.005); user requirements (8.38, 0.005); digital health (8.38, 0.005); smart phone (8.21, 0.005) | 47 | 2016 |
| 1 | Website aesthetics | Website aesthetics (11.83, 0.001); quality of experience (10.87, 0.001); user studies (8.12, 0.005); preference (6.5, 0.05); resource allocation (6.5, 0.05) | 39 | 2015 |
| 2 | User experience | User experience (90.96, 1.0E-4); usability (17.9, 1.0E-4); elderly (12.02, 0.001); 5 g mobile communication (12.02, 0.001); machine learning (9.04, 0.005) | 33 | 2016 |
| 3 | Virtual reality | Virtual reality (vr) (17.23, 1.0E-4); service design (7.47, 0.01); authority control (7, 0.01); business models (7, 0.01); human-machine interaction (hmi) (7, 0.01) | 29 | 2017 |
| 4 | Augmented reality | Augmented reality (40.61, 1.0E-4); human factors (11.29, 0.001); product design (9.25, 0.005); design practice (8.81, 0.005); environment (8.81, 0.005) | 28 | 2016 |
| 5 | Thermal management | Thermal management (11.14, 0.001); deep learning (11.14, 0.001); estimation (11.14, 0.001); serious games (10.57, 0.005); children (8.78, 0.005) | 28 | 2016 |
| 6 | Artificial intelligence | Internet of things (28.33, 1.0E-4); artificial intelligence (17.95, 1.0E-4); quality of service (11.94, 0.001); cloud manufacturing (11.25, 0.001); smart home (10.41, 0.005) | 28 | 2016 |
| 7 | Information | Information (14.66, 0.001); experimental evaluation (10.08, 0.005); embodied cognition (10.08, 0.005); privacy (10.08, 0.005); engagement (8.73, 0.005) | 27 | 2014 |
| 8 | User-centered design | User-centered design (17.71, 1.0E-4); user experience design (16.06, 1.0E-4); virtual environments (15, 0.001); scrum (10.7, 0.005); human-centered design (9.82, 0.005) | 27 | 2015 |
| 9 | Physical activity | Physical activity (18.29, 1.0E-4); participatory design (12.08, 0.001); patient portal (8.36, 0.005); health informatics (8.36, 0.005); older adults (6.73, 0.01) | 26 | 2016 |
| 10 | Small cells | Small cells (18.8, 1.0E-4); user experience (16.59, 1.0E-4); impact (14.39, 0.001); resource management (14.39, 0.001); energy efficiency (12.52, 0.001) | 24 | 2015 |
| 11 | User value | User value (12.77, 0.001); electronic health record (12.61, 0.001); patient education (9.04, 0.005); interface design (7.4, 0.01); ambient assisted living (7.4, 0.01) | 22 | 2014 |
| 12 | Human-computer interaction | Human-computer interaction (20.85, 1.0E-4); human computer interaction (18.91, 1.0E-4); task analysis (13.2, 0.001); human-robot interaction (12.43, 0.001); user interfaces (11.26, 0.001) | 22 | 2017 |
| 13 | Cloud computing | Cloud computing (31.74, 1.0E-4); edge computing (29.93, 1.0E-4); user experience (13.57, 0.001); neural network (13.01, 0.001); base stations (9.3, 0.005) | 22 | 2016 |
| 14 | Mobile health | Mobile health (18.25, 1.0E-4); secondary prevention (11.36, 0.001); virtualization (11.36, 0.001); mobile applications (10.98, 0.001); health (7.66, 0.01) | 22 | 2015 |
| 15 | Smart cities | Smart cities (15.03, 0.001); motivation (10.67, 0.005); flow (8.86, 0.005); human immersion (7.72, 0.01); sustainable consumption (7.72, 0.01) | 17 | 2016 |
| 16 | Autonomous vehicles | Virtual reality (53.67, 1.0E-4); autonomous vehicles (10.39, 0.005); industry 4 (6.73, 0.01) | 13 | 2014 |
FIGURE 7Keywords attribute classification.
FIGURE 8Timeline map of research method keywords.
FIGURE 9Future topic bubble map.
FIGURE 10User experience knowledge map.