| Literature DB >> 36248456 |
Si Chen1, Kuiyun Zhi2, Yongjin Chen2.
Abstract
Social media plays a vital role in consumers' purchasing decision making. There are still gaps in existing research on the relationship between divided dimensions of social media use and impulse buying, as well as the mediating and moderating effects therein. This study explored the mediation and moderation effects in the relationship between different social media usage patterns, emotional responses, and consumer impulse buying. Data from 479 college students who were social media users in China were analyzed using structural equation modeling. The results showed that active and passive social media use were significantly and positively associated with users' enjoyment, whereas passive social media use significantly increased depression. Both enjoyment and depression were significantly and positively associated with users' impulse buying. Materialism positively moderated the relationship between enjoyment and impulsive consumption, while self-control significantly reduced the effect of depression on impulse buying. These findings that emotion mediated and personality traits moderated relationships between social media use and impulse buying expand impulsive purchase literature and provide insights for guiding college students' healthy use of social media and rational consumption.Entities:
Keywords: China; college students; emotional responses; impulse buying; social media use
Year: 2022 PMID: 36248456 PMCID: PMC9561945 DOI: 10.3389/fpsyg.2022.1011337
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Theoretical model.
Profile of the respondents.
| Characteristics | Levels | Frequency | Percentage (%) |
|---|---|---|---|
| Gender | Male | 243 | 50.7 |
| Female | 236 | 49.3 | |
| Age | 18–22 | 400 | 83.5 |
| 23–27 | 76 | 15.9 | |
| 28–40 | 3 | 0.6 | |
| Education | Junior college | 42 | 8.8 |
| Undergraduate | 412 | 86 | |
| Postgraduate | 25 | 5.2 | |
| Expense per month | 0 ~ 1,000 RMB | 43 | 9.0 |
| 1,000–2,000 RMB | 318 | 66.4 | |
| 2000–3,000 RMB | 89 | 18.6 | |
| 3,000–4,000 RMB | 12 | 2.5 | |
| 4,000–5,000 RMB | 6 | 1.3 | |
| 5,000–8,000 RMB | 8 | 1.7 | |
| 8,000–10,000 RMB | 2 | 0.4 | |
| 10, 000–20,000 RMB | 1 | 0.2 | |
| Time spent on social media per day | <30 min | 4 | 0.8 |
| 30 min ~ 1 h | 26 | 5.4 | |
| 1–2 h | 118 | 24.6 | |
| 2–4 h | 177 | 37.0 | |
| >4 h | 154 | 32.2 |
Construct reliability and validity.
| Constructs | AVE | CR | ASMU | PSMU | EN | DE | IB | MA | SC |
|---|---|---|---|---|---|---|---|---|---|
| ASMU | 0.519 | 0.843 |
| ||||||
| PSMU | 0.758 | 0.862 | 0.233 |
| |||||
| EN | 0.605 | 0.859 | 0.357 | 0.315 |
| ||||
| DE | 0.615 | 0.888 | −0.061 | 0.136 | −0.222 |
| |||
| IB | 0.707 | 0.879 | 0.265 | 0.058 | 0.126 | 0.173 |
| ||
| MA | 0.544 | 0.856 | 0.122 | 0.221 | 0.287 | 0.154 | 0.462 |
| |
| SC | 0.619 | 0.867 | 0.07 | −0.131 | 0.055 | −0.299 | −0.371 | −0.368 |
|
ASMU, active social media use, PSMU, passive social media use, EN, enjoyment, DE, depression, IB, impulse buying, MA, materialism, SC, self-control.
Factor loadings.
| ASMU | PSMU | EN | DE | IB | MA | SC | |
|---|---|---|---|---|---|---|---|
| ASMU1 |
| −0.066 | 0.125 | 0.007 | 0.080 | −0.029 | −0.060 |
| ASMU2 |
| −0.023 | 0.068 | 0.063 | 0.108 | −0.009 | 0.063 |
| ASMU4 |
| 0.078 | 0.081 | −0.111 | 0.062 | 0.117 | 0.055 |
| ASMU5 |
| 0.154 | 0.050 | 0.019 | 0.014 | 0.125 | 0.083 |
| ASMU6 |
| 0.082 | 0.145 | −0.063 | 0.065 | −0.029 | −0.015 |
| PSMU1 | 0.144 |
| 0.097 | 0.085 | 0.016 | 0.085 | −0.020 |
| PSMU2 | 0.054 |
| 0.179 | 0.054 | −0.022 | 0.073 | −0.077 |
| EN1 | 0.150 | 0.039 |
| −0.116 | 0.074 | 0.075 | 0.014 |
| EN2 | 0.104 | 0.176 |
| −0.055 | −0.062 | 0.232 | −0.019 |
| EN3 | 0.122 | 0.098 |
| −0.114 | −0.005 | 0.097 | 0.008 |
| EN4 | 0.114 | 0.011 |
| −0.059 | 0.093 | 0.084 | 0.081 |
| DE1 | 0.000 | 0.046 | −0.109 |
| −0.018 | 0.080 | −0.121 |
| DE2 | −0.022 | 0.078 | −0.102 |
| 0.049 | 0.031 | −0.114 |
| DE3 | −0.049 | 0.084 | −0.012 |
| 0.038 | 0.059 | −0.035 |
| DE4 | 0.033 | −0.034 | −0.043 |
| 0.111 | 0.010 | 0.036 |
| DE5 | −0.052 | −0.019 | −0.084 |
| 0.042 | 0.034 | −0.199 |
| IB1 | 0.147 | −0.052 | 0.052 | 0.093 |
| 0.164 | −0.156 |
| IB2 | 0.062 | 0.031 | 0.061 | 0.059 |
| 0.205 | −0.177 |
| IB3 | 0.166 | 0.017 | −0.001 | 0.084 |
| 0.233 | −0.114 |
| MA1 | 0.057 | 0.120 | 0.142 | 0.056 | 0.149 |
| −0.143 |
| MA2 | 0.063 | −0.020 | 0.107 | −0.017 | 0.067 |
| −0.007 |
| MA3 | 0.093 | −0.016 | 0.135 | 0.019 | 0.112 |
| −0.077 |
| MA4 | −0.029 | 0.055 | 0.021 | 0.100 | 0.111 |
| −0.153 |
| MA5 | −0.008 | 0.073 | 0.069 | 0.070 | 0.145 |
| −0.135 |
| SC1 | −0.029 | −0.092 | 0.053 | −0.124 | −0.013 | −0.169 |
|
| SC2 | 0.070 | −0.044 | 0.018 | −0.127 | −0.125 | −0.181 |
|
| SC3 | 0.022 | −0.067 | 0.052 | −0.099 | −0.098 | −0.106 |
|
| SC4 | 0.073 | 0.093 | −0.036 | −0.050 | −0.195 | −0.035 |
|
ASMU, active social media use; PSMU, passive social media use; EN, enjoyment; DE, depression; IB, impulse buying; MA, materialism; SC, self-control.
Path analysis results.
| Hypotheses | Standardized ( | Results | |
|---|---|---|---|
| H1: ASMU → EN | 0.245 | 0.000*** | Supported |
| H2a: PSMU → EN | 0.185 | 0.000*** | Supported |
| H2b: PSMU → DE | 0.082 | 0.046* | Supported |
| H3: EN → IB | 0.209 | 0.005** | Supported |
| H4: DE → IB | 0.280 | 0.000*** | Supported |
| Expense per month | 0.096 | 0.011* | |
| SM time spent per day | 0.058 | 0.124 |
ASMU, active social media use; PSMU, passive social media use; EN, enjoyment; DE, depression; IB, impulse buying.
***p < 0.001; **p < 0.01; and *p < 0.05.
Mediating effect test results.
| Path | Coefficients | 95% confidence interval | Results | ||
|---|---|---|---|---|---|
| Lower | Upper | ||||
| Direct effect | |||||
| ASMU → IB | 0.288 | 0.000 | |||
| PSMU → IB | −0.012 | 0.787 | |||
| Indirect effect | |||||
| ASMU → EN → IB | 0.021 | 0.001 | 0.071 | H6 supported | |
| PSMU → EN → IB | 0.035 | 0.015 | 0.066 | H7a supported | |
| PSMU → DE → IB | 0.02 | 0.002 | 0.044 | H7b supported | |
ASMU, active social media use; PSMU, passive social media use; EN, enjoyment; DE, depression; IB, impulse buying.
p < 0.001.
Figure 2Materialism moderates the relationship between enjoyment and impulse buying (H8a).
Figure 3Self-control moderates the relationship between depression and impulse buying (H9b).
| Constructs | Items | |
|---|---|---|
| Active social media use ( | ASMU1 | Posting status updates on social media |
| ASMU2 | Posting photos on social media | |
| ASMU3 | Posting videos on social media (delete) | |
| ASMU4 | Chatting or interacting with others on social media | |
| ASMU5 | Liking others’ statuses, pictures, etc | |
| ASMU6 | Commenting on others’ statuses, pictures, etc | |
| Passive social media use ( | PSMU1 | Browsing others’ statuses passively (without liking or commenting on anything) |
| PSMU2 | Browsing others’ pictures or videos passively (without liking or commenting on anything) | |
| PSMU3 | Browsing others’ homepages (delete) | |
| PSMU4 | Checking to see what others are up to (delete) | |
| Enjoyment ( | EN1 | I find social media to be entertaining overall |
| EN2 | Using social media is an agreeable way of passing time | |
| EN3 | I find using social media to be pleasurable overall | |
| EN4 | I find that using social media makes me enjoy | |
| Depression ( | DE1 | I felt depressed |
| DE2 | I felt fearful | |
| DE3 | I felt lonely | |
| DE4 | I felt sad | |
| DE5 | I thought my life had been a failure | |
| Impulse buying ( | IB1 | I always have the impulse to have a product immediately when I see it on social media |
| IB2 | I always have the impulse to buy some unplanned products that I did not intend to buy | |
| IB3 | I have an impulse to consumption on social media | |
| Materialism ( | MA1 | I admire people who own expensive homes, cars, and clothes |
| MA2 | The things I own say a lot about how well I’m doing in life | |
| MA3 | Buying things gives me a lot of pleasure | |
| MA4 | I’d be happier if I could afford to buy more things | |
| MA5 | My life would be better if I owned certain things I do not have | |
| Self-control ( | SC1 | I do things that bring me happiness but are harmful to me (R) |
| SC2 | Sometimes I get distracted by having fun and cannot finish the task on time (R) | |
| SC3 | Sometimes I cannot help but do things that I know are wrong (R) | |
| SC4 | I often act without thinking (R) |
“R” means this item was reverse coded.