| Literature DB >> 36247949 |
Michael G Sydney1,2, Martin Wollin3, Dale W Chapman4,1, Nick Ball1,5, Jocelyn K Mara1,5.
Abstract
Relative metrics (i.e. distance covered per minute of match time) are regularly used to quantify soccer player movement demands. However, limited literature is available concerning the peak player demands during training. This study aimed to compare the relative and peak demands of conditioning-focused various-sided training games (VSG) to competition matches in elite youth male soccer players according to playing position. Data from twenty-nine competition matches (national) and twenty-two VSGs (small, medium, and large) were collected for twenty-three elite under-17 soccer players using 15-Hz portable global positioning system tracking devices (GPSports, Canberra, Australia). Relative player movements were reported as total distance (TD) and high-speed running distance (HSRD) (> 5.0 m/s) per minute of total playing time. Peak player movements were calculated using a 1-minute rolling epoch length, reported as the maximum TD and HSRD. Linear mixed models demonstrated interactions between VSG type and player position for relative TD (p < 0.001) and HSRD (p < 0.001), and peak TD (p = 0.010) and HSRD (p = 0.003). The relative TD of VSGs were greater than match-play for all player positions. However, only Central Defenders demonstrated similar HSRD in MSGs and LSGs compared to match-play when analysed using relative calculations. External Attackers also replicated match-play relative HSRD demands in LSGs. No VSG type was found to replicate or supersede the peak player movements of match-play across any playing position. Consequently, VSGs should be supplemented with high-speed running training to prepare players for the peak running requirements of match-play.Entities:
Keywords: Coaching; Game Analysis; Performance; Team Sport; Youth
Year: 2021 PMID: 36247949 PMCID: PMC9536390 DOI: 10.5114/biolsport.2022.109454
Source DB: PubMed Journal: Biol Sport ISSN: 0860-021X Impact factor: 4.606
Various-Sided Games and Competition Match Design
| No. of Players | Training Prescription | Field Dimensions [Length × Width (m)] | Total Pitch Area (m2) | Relative Pitch area per player (m2) |
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| 3v3 | 12 × 2-min | 30 × 18 | 540 | 90 |
| 5v5 | 12 × 2.5-min | 50 × 30 | 1500 | 150 |
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| 6v6 | 10 × 5-min | 60 × 36 | 2160 | 180 |
| 7v7 | 4 × 10-min | 70 × 42 | 2940 | 210 |
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| 8v8 | 2 × 10-min | 80 × 48 | 3840 | 240 |
| 9v9 | 2 × 10-min | 90 × 54 | 4860 | 270 |
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| 10v10 | 2 × 45-min Halves | 100 × 60 | 6000 | 340 |
Excludes Goalkeepers.
Number of Observations of Each Game Type According to Player Position.
| Player Position | SSG | MSG | LSG | Competition Matches | |||
|---|---|---|---|---|---|---|---|
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| 3v3 | 5v5 | 6v6 | 7v7 | 8v8 | 9v9 | 10v10 | |
| Central Defender | 78 | 32 | 45 | 19 | 70 | 6 | 56 |
| External Defender | 69 | 39 | 20 | 31 | 100 | 11 | 56 |
| Midfielder | 137 | 46 | 59 | 32 | 118 | 11 | 82 |
| External Attacker | 136 | 31 | 70 | 32 | 120 | 8 | 54 |
| Central Attacker | 43 | 7 | 15 | 9 | 32 | 4 | 28 |
| Total | 463 | 155 | 209 | 123 | 440 | 40 | 276 |
| VSG Type Total | 618 | 332 | 480 | ||||
FIG. 1Relative and Peak Total Distance (TD) for Central Defenders (A), External Defenders (B), Midfielders (C), External Attackers (D) and Central Attackers (E) According to Game Type.
* |d| 0.2–0.49 small effect when compared to match-play. ** |d| 0.5–0.79 medium effect when compared to match-play. *** |d| ≥ 0.8 large effect when compared to match-play.
FIG. 2Relative and Peak High-Speed Running Distance (HSRD) for Central Defenders (A), External Defenders (B), Midfielders (C), External Attackers (D) and Central Attackers (E) According to Game Type.
* |d| 0.2–0.49 small effect when compared to match-play. ** |d| 0.5–0.79 medium effect when compared to match-play. *** |d| ≥ 0.8 large effect when compared to match-play.
Pairwise Comparison of Competition Matches and Various-Sided Game Formats for Relative Physical Demands
| VSG Comparisons | Least-Squares Mean Difference of Relative Running Demands (m/min) | 95% Confidence Interval of Difference (Lower-Upper) | Adjusted p Value | Percent Difference (%) | Effect Size | |
|---|---|---|---|---|---|---|
| TD | CM vs. SSG | –18 | –20 to –15 | < 0.001 | –16 | –1.04 (Large) |
| CM vs. MSG | –19 | –22 to –16 | < 0.001 | –17 | –1.14 (Large) | |
| CM vs. LSG | –18 | –21 to –16 | < 0.001 | –17 | –1.09 (Large) | |
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| HSRD | CM vs. SSG | 5 | 4 to 6 | < 0.001 | 46 | 1.21 (Large) |
| CM vs. MSG | 3 | 1 to 4 | < 0.001 | 22 | 0.45 (Small) | |
| CM vs. LSG | 0 | –1 to 2 | 0.079 | 4 | 0.15 (Trivial) | |
CM: Competition matches, VSG: Various-sided games, SSG: Small-sided games, MSG: Medium-sided games, LSG: Large-sided games, TD: Total distance, HSRD: High-speed running distance. Percent Difference: Percent difference of the least squares means between competition matches and VSG format, relative to competition matches. Negative values denote players recording greater physical demands in VSGs whilst positive values denote players reporting greater physical demands in CMs. Cohen’s d: trivial |d| < 0.2, small: |d| 0.2–0.49, moderate: |d| 0.5–0.79 and large: |d| ≥ 0.8.
Pairwise Comparison of Competition Matches and Various-Sided Game Formats for Peak Physical Demands
| VSG Comparisons | Least-Squares Mean Difference of Peak Running Demands (m/min) | 95% Confidence Interval of Difference (Lower-Upper) | Adjusted p Value | Percent Difference (%) | Effect Size | |
|---|---|---|---|---|---|---|
| TD | CM vs. SSG | 54 | 50–58 | < 0.001 | 29 | 2.31 (Large) |
| CM vs. MSG | 37 | 33–41 | < 0.001 | 20 | 1.58 (Large) | |
| CM vs. LSG | 24 | 21–28 | < 0.001 | 13 | 1.05 (Large) | |
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| HSRD | CM vs. SSG | 36 | 31–41 | < 0.001 | 65 | 1.18 (Large) |
| CM vs. MSG | 29 | 24–34 | < 0.001 | 53 | 0.67 (Medium) | |
| CM vs. LSG | 33 | 29–37 | < 0.001 | 60 | 0.53 (Medium) | |
CM: Competition matches, VSG: Various-sided games, SSG: Small-sided games, MSG: Medium-sided games, LSG: Large-sided games, TD: Total distance, HSRD: High-speed running distance. Percent Difference: Percent difference of the least squares means between competition matches and VSG format, relative to competition matches. Negative values denote players recording greater physical demands in VSGs whilst positive values denote players reporting greater physical demands in CMs. Cohen’s d: trivial |d| < 0.2, small: |d| 0.2–0.49, moderate: |d| 0.5–0.79 and large: |d| ≥ 0.8.