| Literature DB >> 36237666 |
Daniel C Richardson1, Hosana Tagomori1, Joseph T Devlin1.
Abstract
Creativity is a valuable commodity. Research has revealed some identifying characteristics of creative people and some of the emotional states that can bring out the most creativity in all of us. It has also been shown that the long-term experience of different cultures and lifestyles that is the result of travel and immigration can also enhance creativity. However, the role of one-off, extreme, or unusual experiences on creativity has not been directly observed before. In part, that may be because, by their very nature, such experiences are very difficult to bring into the laboratory. Here, we brought the tools and empirical methods of the laboratory into the wild, measuring the psychological effects of a unique multisensory experience: an underwater nightclub. We showed - with fully randomized and experimentally controlled conditions - that such an experience boosted measures of divergent thinking in participants. This demonstrates that one element of creativity can be directly enhanced by unusual situations, and that experimental tools of psychology can be used to investigate a range of consumer experiences.Entities:
Keywords: cognition; creativity; divergent thinking; problem solving; situational effects
Year: 2022 PMID: 36237666 PMCID: PMC9552334 DOI: 10.3389/fpsyg.2022.785278
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Images of the underwater nightclub experience.
Figure 2Schematic of creativity task, with example responses.
Figure 3Creativity and mood measures, measure before and after underwater night club experience.
Condition means for individual differences, task performance, and mood measures.
| Measure | Experience | Control | Cohen’s | |
|---|---|---|---|---|
| Openness to experience (TIPI) | 11.9 (2.4) | 11.5 (1.89) | 0.43 | 0.19 |
| Extraversion (TIPI) | 10.8 (2.75) | 9.9 (2.49) | 0.16 | 0.34 |
| ORI | 31.4 (5.04) | 30.2 (5.79) | 0.38 | 0.22 |
| Remote associations (accuracy) | 21.43 (0.26) | 22.63 (0.26) | 0.85 | −0.05 |
| Alternate uses (frequency) | 10.5 (4.93) | 8.2 (3.86) | 0.04 | 0.51 |
| Drawing rating | 4.99 (1.22) | 3.80 (1.59) | 0.01 | 0.82 |
| Positive mood (α =0.57) | 5 (3.1) | 3.2 (2.75) | 0.01 | 0.59 |
| Active mood (α =0.57) | 5.4 (2.36) | 4.1 (2.44) | 0.02 | 0.52 |
| Creative mood (α =0.84) | 10 (2.33) | 8.8 (2.26) | 0.03 | 0.51 |