| Literature DB >> 36225701 |
Takefumi Higashijima1, Taisuke Akimoto1, Katsumi Sakata1.
Abstract
This study investigated the effect of Mahjong, which is a table game played by three or four players and involves intellectual activity, on the intelligence quotient (IQ) of children. The participants were children between the age of 6 and 15 years, and their IQ was assessed immediately after enrolling in children's Mahjong classes and 1 year after the enrollment using the Wechsler Intelligence Scale for Children Fourth Edition (WISC-IV). Twenty children were included in the analysis. Their mean age at the time of the initial evaluation was 9 years and 6 months. In addition, we conducted a 1-year post-examination. The change in the IQ of this group was compared to that of a historical control group with a similar age range and test-retest interval. The mean overall full-scale IQ of the 20 children during the initial and post-1-year examinations was 106.05 and 113.75, respectively, and showed a statistically significant increase (p < 0.01). Based on the subscale index, the verbal comprehension index (VCI) and processing speed index (PSI) scores both showed a statistically significant increase from 100.6 to 106.75 and from 108.05 to 119.05 (p < 0.01), respectively. The PSI of the children included in the analysis showed a statistically significant increase compared to the historical control group. This study suggests that children who participate in Mahjong classes during their childhood have increased PSI scores of WISC-IV.Entities:
Keywords: Mahjong; Wechsler Intelligence Scale for Children; brain function; children's Mahjong class; intelligence quotient
Year: 2022 PMID: 36225701 PMCID: PMC9549265 DOI: 10.3389/fpsyg.2022.934453
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
List of previous literature studies on Mahjong.
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| Cheng et al. | 2006 | Cognitive function | Elderly people with dimentia twice a week ( | Randomized controlled Mahjong training for 16 weeks | Improved cognitive symptoms in both groups |
| Saito et al. | 2006 | Brain activity of Mahjong expert | Mahjong expert ( | Cross-sectional | playing while actually touching the Mahjong tiles may alter the cross-modal response of the tactile and visual cortices. |
| Fujimori et al. | 2015 | Brain activity | Healthy men ( | Cross over trial Measured oxygenated hemoglobin concentration during Mahjong | Wernicke's area and visual cortex were more activated than control. |
| Cheng et al. | 2014 | Cognitive function | Elderly people with dementia ( | Mahjong group ( | Mahjong gradually improved global functioning and relieved symptoms of dementia. |
| Tai chi group ( | |||||
| Hand craft group ( | |||||
| Randomized controlled Mahjong training for 12 weeks | |||||
| Tsang et al. | 2016 | Eye-hand coordination | Elderly people who played Mahjong ( | Cross-sectional | People who play Mahjong have better eye-hand coordination. |
| Qiu et al. | 2019 | Cognitive function | Elderly healthy people ( | Prospective cohort For 16 years | Playing cards or Mahjong were associated with a decreased risk of cognitive impairment. |
| Zhou et al. | 2020 | Cognitive function | Adult people (Age ≥ 45, | Fixed effect analysis | Playing Mahjong and using the internet were associated with improved memory |
| Zang et al. | 2020 | Cognitive function | Elderly people with MCI ( | Randomized controlled Mahjong training for 12 weeks | Playing Mahjong improved the executive function |
| Tang et al. | 2021 | Depressive symptoms | Elderly people ( | Cross-sectional | Playing cards or Mahjong were protective factors of depressive symptoms |
| Ding et al. | 2022 | Cognitive function | Elderly people with MCI ( | Cross-sectional | Years of Mahjong playing were associated with reduced odds of having MCI |
MCI, Mild cognitive impairment.
Clinical manifestations and life background.
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| 20 | 43 |
| Male: female | 11:09 | 18:25 |
| Age at the first examination | 9.54 ± 2.47 | 7.77 ± 1.90 |
| Test-retest interval | 12.45 ± 1.09 | 10.88 ± 1.22 |
| Only child | 3 | N/A |
| Sibling participation in the Mahjong class | 8 (4 pairs) | N/A |
| Other family members who can play Mahjong | 7 | N/A |
| Playing video games (including smart phone games) | 15 | N/A |
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| Athletic club | 13 | N/A |
| Cram school | 14 | N/A |
| Music class | 4 | N/A |
| Multiple after-school activities | 7 | N/A |
N/A, not applicable.
Figure 1Composition of WISC-IV. The full-test intelligence quotient with the WISC-IV consists of four subscales and a subtest consisting of 2–3 items each.
Figure 2Procedures. An initial evaluation was conducted on 35 patients, but 15 dropped out and 20 were able to complete the second evaluation. The change in intelligence quotient of these 20 participants was compared with that of the historical control group.
Figure 3Changes in intelligence quotient. Statistically significant increases were observed in the FSIQ, VCI, and PSI. PRI, Perceptual reasoning index; PSI, Processing speed index; VCI, Verbal comprehension index; WMI, Working memory index; FSIQ, Full-scale intelligence quotient. * p ≤ 0.01.
Changes in the score of intelligence test.
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| Full-scale IQ | 106.05 | 13.17 | 113.75 | 13.86 | 111.63 | 10.71 | 113.26 | 10.4 | 0.07 |
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| Verbal comprehension index | 100.6 | 11.77 | 106.75 | 12.09 | 107.84 | 14.69 | 108.09 | 13.53 | 0.14 |
| Perceptual reasoning index | 105.8 | 12.12 | 109.55 | 11.2 | 112.56 | 11.58 | 112.98 | 11.43 | 0.52 |
| Working memory index | 101.9 | 15.53 | 105.85 | 16.849 | 106.67 | 14.22 | 108.72 | 14.24 | 0.65 |
| Processing speed index | 108.05 | 12.94 | 119.05 | 18.07 | 107.4 | 13.01 | 109.86 | 11.72 |
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| Similarities | 10.8 | 1.9 | 12 | 2.3 | 11.16 | 2.81 | 11.67 | 3.23 | 0.32 |
| Vocabulary | 10.13 | 2.56 | 10.53 | 2.61 | 11.49 | 2.64 | 11.47 | 2.67 | 0.86 |
| Comprehension | 9.47 | 2.5 | 11.27 | 3.28 | 11.7 | 3.14 | 11.47 | 2.71 | 0.11 |
| Block design | 11.33 | 3.96 | 11.53 | 3.38 | 11.49 | 2.64 | 12.05 | 2.71 | 0.97 |
| Picture concepts | 9.73 | 3.24 | 10.53 | 2.42 | 12.16 | 2.48 | 12.33 | 2.34 | 0.54 |
| Matrix reasoning | 12.67 | 2.79 | 12.13 | 2.64 | 12.37 | 2.45 | 11.84 | 2.6 | 0.76 |
| Digit span | 9.87 | 2.83 | 10.2 | 3.23 | 10.91 | 2.84 | 11.21 | 2.82 | 0.92 |
| Letter-number sequencing | 10.73 | 3.73 | 11.67 | 3.52 | 11.76 | 2.72 | 12.07 | 2.75 | 0.55 |
| Coding | 11.53 | 3.04 | 12.6 | 3.94 | 11.23 | 3.18 | 11.47 | 2.67 | 0.48 |
| Symbol search | 12.87 | 2.64 | 14.87 | 3.54 | 11.26 | 2.34 | 11.98 | 2.33 |
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IQ, Intelligence quotient.
Comparison between increased and non-increased groups of PSI.
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| 11 | 9 | |||
| Female | 6 | 2 | 3.9 (0.44–55.62) | 0.2 | |
| Age at the first examination | 10.10 ± 2.98 | 9.08 ± 1.98 | 0.37 | ||
| Test-retest interval (Median; IQR) | 12 (12–12) | 13 (12–14) | 0.07 | ||
| Number of children attending the Mahjong class (Median; IQR) | 21 (9–21) | 16 (13.5–19.5) | 0.49 | ||
| Only child | 1 | 2 | 2.71 (0.11–184.85) | 0.57 | |
| Sibling participation | 4 | 4 | 0.73 (0.08–6.1) | 1 | |
| Other family members can play Mahjong | 4 | 3 | 1.14 (0.13–11.13) | 1 | |
| Playing video games (including smart phone games) | 8 | 7 | 0.77 (0.05–8.98) | 1 | |
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| Athletic lessons | 9 | 2 | 5.11 (0.54–76.37) | 0.16 | |
| Cram school | 7 | 7 | 0.52 (0.04–5.12) | 0.65 | |
| Music lesson | 3 | 1 | 2.88 (0.18–176.62) | 0.59 | |
| Multiple after-school activities | 3 | 4 | 0.49 (0.05–4.31) | 0.64 | |
| Full-scale IQ | 9 | 5 | 3.36 (0.34–50.18) | 0.34 | |
| Verbal comprehension index | 7 | 4 | 2.1 (0.26–18.8) | 0.65 | |
| Perceptual reasoning index | 9 | 5 | 3.36 (0.34–50.18) | 0.34 | |
| Working memory index | 9 | 2 | 13.05 (1.28–236.66) |
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| Processing speed index | 9 | 6 | 2.16 (0.19–33.41) | 0.62 | |
PSI, Processing speed index; IQR, Interquartile range; IQ, Intelligence quotient.
Japanese WISC IV comparison with United States.
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| Full-Scale IQ | 0.93 | 0.93 | 0.86 | 0.89 |
| Subscale index | ||||
| Verbal comprehension index | 0.91 | 0.93 | 0.87 | 0.87 |
| Perceptual reasoning index | 0.78 | 0.89 | 0.65 | 0.74 |
| Working memory index | 0.82 | 0.89 | 0.7 | 0.72 |
| Processing speed index | 0.84 | 0.86 | 0.81 | 0.81 |
| Subtest | ||||
| Similarities | 0.85 | 0.86 | 0.75 | 0.76 |
| Vocabulary | 0.8 | 0.92 | 0.72 | 0.82 |
| Comprehension | 0.74 | 0.82 | 0.71 | 0.62 |
| Block design | 0.81 | 0.82 | 0.75 | 0.77 |
| Picture concepts | 0.63 | 0.76 | N/A | N/A |
| Matrix reasoning | 0.64 | 0.85 | N/A | N/A |
| Digit span | 0.87 | 0.83 | 0.75 | 0.77 |
| Letter-number sequencing | 0.67 | 0.83 | N/A | N/A |
| Coding | 0.84 | 0.84 | 0.79 | 0.76 |
| Symbol search | 0.74 | 0.8 | 0.69 | 0.67 |
Note: IQ, Intelligence quotient; WISC, Wechsler Intelligence Scale for Children.