| Literature DB >> 36188912 |
Udeme Samuel Jacob1, Isioma Sitamalife Edozie2,3, Jace Pillay1.
Abstract
Individuals with intellectual disability who suffer from comorbid mental health problems are likely to experience difficulties in socialising. Deficits in social skills are also associated with challenging behaviours and self-injury. This paper presents global evidence from a systematic review of literature on such issues as 'interventions'; 'social skills development', and 'individuals with intellectual disability'. A thorough search of various bibliographic databases identified 1 124 academic papers. Ten papers met the inclusion criteria for in-depth analysis concerning the use of interventions to develop social skills among individuals with intellectual disability. The study revealed that the social skills of individuals with intellectual disability had been fostered using different strategies, such as classroom-based intervention, emotional intelligence training, use of a peer network intervention, computer games of emotion regulation, and puppet play therapy. Furthermore, the findings suggest that various aspects like communication, bridging the gap in social skills deficits, emotional recognition and regulation, and adaptive behaviour were fostered using the identified intervention strategy. This review revealed that social skills interventions appeared modestly effective but may not be generalisable to school settings or self-reported social behaviour for individuals with intellectual disability. It is also necessary to increase the sample size in future studies to draw generalisable conclusions.Entities:
Keywords: intellectual disability (ID); intervention; social skills; strategies; treatment
Year: 2022 PMID: 36188912 PMCID: PMC9513363 DOI: 10.3389/fresc.2022.968314
Source DB: PubMed Journal: Front Rehabil Sci ISSN: 2673-6861
Figure 1Flowchart of the systematic literature search.
Included studies and participant characteristics.
| Authors | Types of intervention | Participants | Number of participants | Duration of studies |
|---|---|---|---|---|
| Adeniyi and Omigbodun ( | Classroom-based intervention | Pupils with intellectual disability | 30 | 8 weeks |
| Adibsereshki et al. ( | Emotional intelligence training | Students with intellectual disability | 32 | 22 sessions (5 weeks) |
| Olçay Gül ( | Combined use of video modeling and social stories | Individuals with intellectual disability | 4 | Not specified |
| Jacob et al. ( | Peer tutoring and storytelling | Pupils with mild intellectual disability | 34 | 30 sessions (10 weeks) |
| Kalyveza et al. ( | Use of a peer network intervention | Adolescents with ASD | 3 | One to two sessions were run per week (6 months) |
| Kashani-Vahid et al. ( | Computer games of emotion regulation | Children with intellectual disability | 20 | Not specified |
| Khodabakhshi-Kooalee et al. ( | Puppets play therapy | boy children with intellectual disability | 30 | Eight sessions (25 min for each session, twice a week) |
| Park et al. ( | Video modelling | Youth with intellectual disability | 3 | Each intervention session was implemented 1 or 2 days per week for approximately 15 min; each session involved five trials. |
| Plavnick et al. ( | School-based social skills training | Adolescents with ASD and intellectual disability | 4 | 4 or 5 days per week for 40 min each session |
| Olsson et al. ( | Social skills training | Children and adolescents with ASD | 296 | Children were trained for 60 min and adolescents for 90 min per week (12 sessions) |
Research design, sampling technique, sample size and outcome in the included studies.
| First author and year of publication of original study (references) | Number of participants | Study type/Design | Method of data analysis used | Results by outcome (pre and post) |
|---|---|---|---|---|
| Adeniyi and Omigbodun ( | 30 | Non-experimental | MANOVA | In the post-intervention analysis, there was a 20% reduction in participants with severe social skills impairments. |
| The number of participants with minimal or no social skills increased by 13.3%. | ||||
| Adibsereshki et al. ( | 32 | Quasi-experimental involving a pretest, posttest design and control group | ANOVA | Experimental and control groups scored significantly differently after the intervention program. |
| Communication scores were higher in the experimental group posttest and the follow-up for the experimental group. | ||||
| Olçay Gül ( | 4 | Multiple probe design | Descriptive analysis through the subjective evaluation approach | Participants acquired all the target social skills correctly. Participants maintained these skills over time and generalised them across settings, situations, and individuals. |
| Moreover, the social validity data collected through semistructured interviews were generally positive. | ||||
| Jacob et al. ( | 34 | Quasi-experimental pretest-posttest and control group research design with a 3 × 2 factorial matrix | ANCOVA | There was a significant difference in the pretest and posttest results among the three groups. |
| In addition to the effect of gender on participants’ social skills the interaction effect of treatment and gender was also significant. | ||||
| Kalyveza et al. ( | 3 | A single-case-multiple-baseline design across participants with probe assessments in every phase of the study (intervention and maintenance) | Range and percentage | All three participants’ social skills improved in an unstructured environment—namely, the playground—during recess, and in unfamiliar terrain they visited during school excursions. |
| Researchers found that children with autism benefitted from individualised interventions that helped them acquire new social skills and generalise them. | ||||
| Kashani-Vahid et al. ( | 20 | This quasi-experimental study involved two groups and random placement with pretest and posttest. | ANCOVA | Cognitive computer games significantly increased social skills scores and their components in children. Computer cognitive games positively affected all aspects of children’s social skills. Test group scores before and after the test showed significant differences. |
| In the posttest, there was a significant difference between the mean scores in social skills and their components. | ||||
| Khodabakhshi-Kooalee et al. ( | 30 | A quasi-experimental study with pre/posttest design | There were significant differences in the mean scores of six subscales of adaptive behaviour, including violent and disruptive, antisocial, rebellious, untrustworthy, stereotyped, unacceptable eccentric, and Vineland’s social maturity after the intervention. | |
| Furthermore, findings did not show significant differences between five subscales of adaptive behaviour, including withdrawal, inappropriate social, unacceptable vocal habits, hyperactive tendencies, and psychological disturbance. | ||||
| Park et al. ( | 3 | A multiple probe design across behaviours | Visual analysis, median and split-middle method | Despite making significant progress in acquiring targeted skills between baseline and intervention, all participants struggled with generalising their responses. |
| A functional relation existed between the intervention and the dependent variable. | ||||
| In the second trial, all three students displayed all behaviours except one (accuracy in one of two trials) for up to two weeks after the last intervention. | ||||
| Plavnick et al. ( | 4 | This study utilised a multiple probe design across social skills domains (i.e., paired behaviours) to assess the effects of VGI on participants’ social behaviour. | Percentage and frequency | Three out of four participants demonstrated successful outcomes with VGI regarding teaching novel social behaviour, while the fourth participant showed mixed results. The effects of long-term maintenance were observed for two participants, but generalisation results were inconclusive. |
| Based on the results, some adolescents with ASD-ID may benefit from using VGI within high school curricula. | ||||
| Olsson et al. ( | 296 | Randomised controlled trial | R software version 3.2 and IBM SPSS statistics version 24. | A significant treatment effect was observed only for parental ratings for the adolescent subgroup. |
| Adaptive functioning and clinical severity were also moderately impacted by treatment. |
Participant gender, treatment and mean age.
| Authors | No (male, female) | N (T, C) | Mean age ± SD (range) | Mean ± SD skill level/ IQ (pre-treatment) |
|---|---|---|---|---|
| Adeniyi and Omigbodun ( | 30 (16, 14) | 30 (30, 0) | 15.70 ± 1.89 (12–19) | 19.5 ± 7.9 |
| Adibsereshki et al. ( | 32 (0, 32) | 32 (16, 16) | 14–18 | (IQ of 58–70). |
| Olçay Gül ( | 4 | 4 (4, 0) | 20–25 | 35–55 |
| Jacob et al. ( | 34 (16, 18) | 32 (21, 13) | 11.7 | 427.21; |
| Kalyveza ( | 3 (3, 0) | 4 (4, 0) | 13–14 | Not specified |
| Kashani-Vahid et al. ( | 20 | 20 (10,10) | Not specified | 50–70 |
| Khodabakhshi-Kooalee et al. ( | 30 (30, 0) | 30 (15, 15) | 9–11 | Not specified |
| Park et al. ( | 3 (1, 2) | 3 (3, 0) | 19 | Not specified |
| Plavnick et al. ( | 4 (3, 1) | 4 (4, 0) | 14–17 | Not specified |
| Olsson et al. ( | 296 (208, 88) | 296 (296, 0) | 7–17 | >70 |
Intervention description, intervention density, and total hours of intervention for behaviour analytic intervention studies.
| Author and year of publication of original study (references) | Intervention | Intervention description | Intervention density | Total hours of treatment | Agent |
|---|---|---|---|---|---|
| Adeniyi and Omigbodun ( | Role play | Participants received lessons in their classrooms from the adapted Explore curriculum. Each session consisted of an introduction of the topic of discussion, a self-talk story, where the teacher gave a narrative overview, and role-plays. | 45 min/lesson; 3–4 times a week for 8 weeks | 18–24 h | Teachers |
| Adibsereshki et al. ( | EI training | The experimental groups had 22 sessions of EI training, while the control group did not have any; during the intervention, they only had their regular school programme. The pretest was carried out for the two groups (experimental and control) before the intervention started, and the posttest was done after the intervention. | 22 sessions of 45 min of instruction. | 16 h | Not specified |
| Olçay Gül ( | Video intervention | Probe sessions were carried out immediately before participants were allowed to perform the skill. Seven steps were followed in the intervention sessions: (a) watch the video before entering the setting where the target skill was to be exhibited; (b) watch the video in a designated classroom (in silence and without interruption); (c) provide an attentional cue; (d) verbally reinforce the participant with attention-directing behaviour; (e) watch video; (f) verbally reinforce the video-watching behaviour of the individual; and (g) direct the participant to the setting where the behaviour is to be exhibited. | Not specified | Not specified | The researcher, observers and stimuli presenters |
| Jacob et al. ( | Peer tutoring/storytelling | The treatment package began with a pretest exercise. The treatment lasted for 10 weeks, with 3 weekly sessions of 50 min each. Posttests were conducted at the end of the 10 weeks to assess the programme’s effectiveness. | The treatment lasted for 10 weeks, with 3 weekly sessions of 50 min each. | Research assistant | |
| Kalyveza ( | Individualised intervention/circle time | The study used a manual programme called the circle. Participants had to complete five steps for each activity during each session. | 1 h/session | Not specified | Peer partners |
| Kashani-Vahid et al. ( | Computer game | The “EmoGalaxy” game, designed and developed by the Robotics and Artificial Intelligence of University of Tehran, takes place in a system composed of four planets. Each planet refers to one of the primary emotions. These four feelings are happiness, sadness, fear, and anger. There are several buildings on each planet and clicking on each one will open a game. | 15 sessions (45 min) for one and a half months (45 days) | 11 h | Not specified |
| Khodabakhshi-Kooalee et al. ( | Puppet play therapy | Three puppets were used in the study: | |||
|
a puppet of a boy (representing truth) a puppet of a crow (representing a mistake) a puppet of a grandmother (representing grandmother) | |||||
|
Understanding the different types of emotions such as sadness and happiness. Enhancing verbal and nonverbal skills, such as speaking, listening, asking questions, expressing emotions, and expressing social compliments. Awareness of personal rights and respect for others’ rights. Recognising money and its counting and how to go shopping; and Using a variety of phones and public transport. | The intervention group received puppet play therapy in eight sessions (25 min for each session, twice a week) | 3 h 33 min | Not specified | ||
| Park et al. ( | Video modelling | A researcher taught each participant using video modelling. At the beginning of each session, the researcher reminded the participants that they would be practising situations they would encounter at work. Afterwards, the researcher placed an iPad on the table and instructed each student to watch a video. Additionally, the researcher acted as a model and showed demonstrations of target skills in the video. The researcher explained to the student that they would practise the skill after watching the video. | 1–2 days per week, 15 min per session; 5 trials per session | Not specified | |
| Plavnick et al. ( | Video-based group instruction (VGI) | The study used 18 videos to teach six behaviours; three versions of each were developed with different models, stimuli, and language used in each video to promote variability in response. Moreover, each video included relevant antecedents, the target behaviour, and naturally occurring consequences that would serve as potential tangible reinforcers. | The VGI sessions were conducted four or 5 days per week for 40 min each. | Not specified | Teachers |
| Olsson et al. ( | Social skills group training (SSGT) for children and adolescents | A total of 50 clinicians delivered the intervention (39 psychologists, 5 social workers, 3 nurses, 2 special educators, and one speech-language therapist) with an average of 6 years (range, 1–36 years) clinical experience in autism. They received systematic training in the programme, which included classroom instruction, supervision, and feedback on recorded sessions. A continuous supervisory process was implemented following training to ensure the integrity of the SSGT. Using a checklist containing 11 items regarding protocol adherence and trainer skills in implementing the basic principles of the SSGT during monthly trainer meetings (e.g., positive reinforcement, modelling, prompting), a random sample of 27 (25%) video-recorded sessions was assessed. There were three levels of adherence: zero for no adherence; one for some adherence; and two for full adherence. A mean score was computed. | Children were trained for 60 min and adolescents for 90 min per week in groups of 4 to 8 participants by 2 trainers. In this study, 12 sessions of increasing complexity were fully standardised. Participants were randomly assigned to 12-week SSGT | Not specified | Medical practitioners |