Literature DB >> 36171524

The Order & Complexity Toolbox for Aesthetics (OCTA): A systematic approach to study the relations between order, complexity, and aesthetic appreciation.

Eline Van Geert1, Christophe Bossens2, Johan Wagemans2.   

Abstract

Do individuals prefer stimuli that are ordered or disordered, simple or complex, or that strike the right balance of order and complexity? Earlier research mainly focused on the separate influence of order and complexity on aesthetic appreciation. When order and complexity were studied in combination, stimulus manipulations were often not parametrically controlled, only rather specific types of order (i.e., balance or symmetry) were usually studied, and/or the multidimensionality of order and complexity was largely ignored. Progress has also been limited by the lack of an easy way to create reproducible and expandible stimulus sets, including both order and complexity manipulations. The Order & Complexity Toolbox for Aesthetics (OCTA), a Python toolbox that is also available as a point-and-click Shiny application, aims to fill this gap. OCTA provides researchers with a free and easy way to create multi-element displays varying qualitatively (i.e., different types) and quantitatively (i.e., different levels) in order and complexity, based on regularity and variety along multiple element features (e.g., shape, size, color, orientation). The standard vector-based output is ideal for experiments on the web and the creation of dynamic interfaces and stimuli. OCTA will not only facilitate reproducible stimulus construction and experimental design in research on order, complexity, and aesthetics. In addition, OCTA can be a very useful tool in any type of research using visual stimuli, or even to create digital art. To illustrate OCTA's potential, we propose several possible applications and diverse questions that can be addressed using OCTA.
© 2022. The Psychonomic Society, Inc.

Entities:  

Keywords:  Aesthetics; Complexity; Open-source software; Order; Perceptual grouping; Perceptual organization; Python; Reproducible stimuli; Shiny app; Stimuli; Stimulus construction

Year:  2022        PMID: 36171524     DOI: 10.3758/s13428-022-01900-w

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  21 in total

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Journal:  Nat Hum Behav       Date:  2017-11-27

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Authors:  Andreas Gartus; Helmut Leder
Journal:  Iperception       Date:  2013-07-19

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Authors:  Nihan Alp; Peter Jes Kohler; Naoki Kogo; Johan Wagemans; Anthony Matthew Norcia
Journal:  Sci Rep       Date:  2018-05-03       Impact factor: 4.379

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