| Literature DB >> 36156936 |
Bilal Abu-Salih1,2.
Abstract
Metaverse is now perceived as a celebrated future version of the internet. In this new anticipated virtual universe, interconnected digital platforms leveraged by augmented, extended, and virtual realities will elevate users' immersive experiences through multidimensional interactions. In particular, users will be offered a broad spectrum of digital activities within a newly immersive setting mediated by technology. This study aims to design a domain ontology (MetaOntology) for the metaverse to provide an explicit specification of relevant state-of-the-art technologies and infrastructure. A four-step methodological approach is followed to construct the designated ontology. Due to the immaturity of the metaverse, MetaOntology is not intended to furnish a complete outlook on the domain, rather it aims to establish a cornerstone so as to facilitate future efforts in building extant versions of this ontology considering the evolvement of relevant technologies.Entities:
Keywords: augmented reality; extended reality; metaverse; metaverse ontology; virtual reality
Year: 2022 PMID: 36156936 PMCID: PMC9493250 DOI: 10.3389/fdata.2022.998648
Source DB: PubMed Journal: Front Big Data ISSN: 2624-909X
Design science research activities and steps to implement these activities.
|
|
|
|
|---|---|---|
| Problem identification and motivation | The problem needs to be deconstructed so as to be better understood, and this will assist in the development of a rigorous solution. | - An examination of the literature is conducted to find relevant ontologies, if any. - The literature reveals an absence of ontologies that conceptualize the metaverse domain in terms of embedded technologies. |
| Define the objectives for a solution | By explicitly defining the quantitative or qualitative nature of the objective. | - The objective of this research is to develop a proof-of-concept ontology that integrates concepts and terminology relevant to state-of-the-art technologies and infrastructures. - This ontology consolidates efforts to better understand the sophistication behind the metaverse and its interrelated aspects. |
| Design and Development | This is the core part of the research and results in the creation of artifacts and determines the artifacts' architecture and functionality. | - This phase will create an artifact in the form of an ontology (MetaOntology). - The components of the ontology including concepts (classes), attributes (properties), restrictions (facets), and instances (individuals) will be extracted by studying academic and technical resources. - Protégé software is used to design the ontological representation of the ontology components. |
| Demonstration | The artifact is used to solve a problem, thereby demonstrating its efficacy. | - The proposed methodology is demonstrated by developing a prototype as a proof of concept Ontology. The feasibility of the proposed ontology can be ensured |
| Evaluation | Certain metrics are used to validate and refine the developed artifacts. | - The designed ontology is evaluated by a domain expert thereby ensuring the correct and factual consepulisaiton of the domain and its underlying structure. - Also, several evaluation metrics were incorporated to evaluate the ontology. |
| Communication | The artifacts and their importance should be presented to appropriate audiences, including technical personnel. | - Details about the necessity, design approach, and utility of the developed artifact are discussed in this manuscript, leading to information exchange. |
Description of the main classes in MetaOntology.
|
|
|
|---|---|
| Digitization | The digitisation aspects involved in the metaverse including the communication methods, digital models, digital shadows, virtual overlays, etc. |
| Technology | Indicates key technologies that derive the development of the Metaverse ecosystem, including Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality, Blockchain, ComputerVision, Edge Computing, IoT, Holographic, etc. |
| Software component | This includes four generic software categories developed for the Metaverse: scene and object generation, scene and object recognition, software application, and sound and speech recognition. |
| Hardware component | Indicates the hardware touchpoint devices developed to access the Metaverse, such as VR headset, optical-based devices, on-body-based devices, haptic devices, flying drones, etc. |
| Metaverse content | Conceptualizes the digital contents that can be developed in the Metaverse virtual environments such as gaming, etc. |
| Tech company | Technology companies that are involved in the creation of the Metaverse and its ecosystem. |
| Physical counterpart | The physical counterpart of a certain digital twin. |
| User feedback | User feedback cues including audio feedback, haptic feedback, and visual feedback. |
Figure 1A snapshot of digitaltwin class in MetaOntology.
Figure 3A snapshot of HardwareComponent class in MetaOntology.
Figure 2A snapshot of the technology class in MetaOntology.
Incorporated ontology usability scale (Ma et al., 2018).
|
|
|
| |
|---|---|---|---|
| 1 | The purpose of this ontology is clear. | Semantics | |
| 2 | I need more examples than provided in the documentation to make sure how to use the ontology. | Pragmatics | |
| 3 | I found the concepts and relations in this ontology properly described in natural language. | Semantics | |
| 4 | There is an inconsistency between the formal specification of concepts and relations in this ontology and their descriptions in natural language. | Semantics/Syntax | |
| 5 | I would imagine that most domain experts would understand this ontology very quickly. | Semantics | |
| 6 | I think that I would need the support of a person experienced with this ontology to be able to use it. | Pragmatics | |
| 7 | I am confident I understand the conceptualization of ontology. | Semantics | |
| 8 | The attributes in this ontology fail to describe the concepts properly. | Syntax | |
| 9 | I think the relations in this ontology relate to appropriate concepts. | Semantics | |
| 10 | I think the class hierarchy of this ontology needs better organization. | Semantics/Syntax |
Figure 4The OUS score average for each statement provided in Table 3.