| Literature DB >> 36148099 |
Sophia D Min1, James J Zhang2, Kevin K Byon3.
Abstract
The purpose of this study was to empirically investigate the interrelationships between push and pull factors associated with the consumption of women's professional basketball games. Multiple factors pertaining to sport consumers' internal needs, identified as "push" factors, contain various intangible socio-psychological motivations representing an individual's intrinsic desires that drive consumers toward certain goal-driven behaviors. On the other hand, "pull" factors, related to the supply side, refer to the different aspects of sport products the management of sport teams provides. It is imperative to obtain a better understanding of the push-pull interaction so that sport marketers can design their products to satisfy spectators' expectations with different needs. Spectators (N = 628) attending WNBA games responded to an on-site survey. CFA was conducted to ensure the psychometric properties of the scales, which showed that the overall model fit the data well. A canonical correlation analysis was performed, and two significant functions were revealed by the dimension reduction analysis. The first function [F(40,2,683) = 4.49, p < 0.001]: I-Want-Everything-Consumer suggests that the market segment comprises individuals with multiple needs (ranged from 0.55 to 0.85) and expectations (ranged from 0.55 to 0.89), both of which need to be met simultaneously. Thus, sports marketers can satisfy WNBA consumers' needs by enhancing the quality of tangible pull factors. The second function [F(28,2,222) = 2.38, p < 0.001]: Achievement-Seekers revealed that the consumers motivated by vicarious achievement (-0.59) expect game promotion (-0.55) rather than the quality of the opposing team (0.42), indicating that sport marketers should provide tailored promotional strategies to satisfy this segment of consumers. Specifically, the findings of this study can be used to segment consumers based upon fan motives (i.e., push factors) and position products accordingly by managing the controllable aspects of sport products (i.e., pull factors). This study provides empirical evidence of the relationship between WNBA consumers' multiple needs and attributes associated with the WNBA core product.Entities:
Keywords: WNBA; fan motives; market demand; push and pull factors; sport consumer behavior; women sports
Year: 2022 PMID: 36148099 PMCID: PMC9485726 DOI: 10.3389/fpsyg.2022.806305
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Summary results for measurement model of push factor.
| Construct and items | CR | λ | AVE |
|
| 0.87 | 0.58 | |
| The WNBA game provides me with a distraction from my daily life. | 0.823 | ||
| The WNBA game is a break-away from my routine activities. | 0.570 | ||
| I could get away from the tension in my life by attending a WNBA game. | 0.819 | ||
| The WNBA game event provides me with an escape from my day-to-day routine. | 0.842 | ||
| WNBA games allow me to forget about my problems. | 0.735 | ||
|
| 0.82 | 0.50 | |
| I like WNBA games where the outcome is uncertain. | 0.739 | ||
| A close game between two teams is more enjoyable than a blowout. | 0.493 | ||
| The uncertainty of a close WNBA game attracts me. | 0.836 | ||
| The possibility that the outcome of a WNBA game is not decided until the very end. | 0.608 | ||
| The dramatic turn of events that can take place in a WNBA game. | 0.758 | ||
|
| 0.87 | 0.58 | |
| There is beauty inherent in the WNBA game. | 0.728 | ||
| I am attracted to the natural elegance of the WNBA game. | 0.735 | ||
| I appreciate the gracefulness associated with the WNBA game. | 0.751 | ||
| The style of play of the WNBA provides me with an enjoyable form of entertainment. | 0.785 | ||
| I like women’s professional basketball games because their style of play emphasizes strategy and the traditional aspects of the game. | 0.794 | ||
|
| 0.93 | 0.73 | |
| I feel like I have won when the WNBA team wins. | 0.831 | ||
| The team’s successes are my successes and its losses are my losses. | 0.627 | ||
| I feel a personal sense of victory when the WNBA team wins. | 0.934 | ||
| I feel a sense of accomplishment when the WNBA team wins. | 0.940 | ||
| I become exhilarated when the WNBA team wins. | 0.889 | ||
|
| 0.85 | 0.56. | |
| I enjoy the opportunity to interact with other people at the WNBA games. | 0.854 | ||
| I like the possibility of talking with other people at the WNBA games. | 0.840 | ||
| I make good use of the chance of socializing with others at the WNBA games. | 0.818 | ||
| I attend a WNBA game usually due to a friend’s invitation/suggestion. | 0.334 | ||
| WNBA games have given me a chance to meet other people with similar interests to mine. | 0.753 | ||
|
| 0.92 | 0.70 | |
| I enjoy the excitement surrounding a WNBA game. | 0.872 | ||
| I find the WNBA games very exciting. | 0.863 | ||
| I enjoy the high level of excitement during the WNBA games. | 0.826 | ||
| I enjoy the excitement associated with the WNBA games. | 0.837 | ||
| Watching WNBA games makes me excited. | 0.784 | ||
|
| 0.90 | 0.66 | |
| Attending WNBA games gives me a chance to bond with my family/significant other(s). | 0.764 | ||
| I enjoy sharing the experience of attending a WNBA game with family members/significant other(s). | 0.648 | ||
| An important reason I attend WNBA games is to spend quality time with my family/significant other(s). | 0.904 | ||
| I attend a WNBA game to enjoy time with my family/significant other(s). | 0.947 | ||
| I attend a WNBA game to bond with my family/significant other(s). | 0.748 | ||
|
| 0.92 | 0.69 | |
| I attend WNBA games because I think it is important to support women’s sports. | 0.834 | ||
| My support for the WNBA team is a reflection of my support for women’s sports. | 0.864 | ||
| Attending WNBA games demonstrates my support for women’s sports in general. | 0.804 | ||
| Attending WNBA games gives me an opportunity to support women’s sports. | 0.799 | ||
| I attend WNBA games to cheer for women’s sports. | 0.838 |
Summary for measurement model of pull factor.
| Construct and items | CR | λ | AVE |
|
| 0.93 | 0.71 | |
| Opposing team’s overall performance | 0.765 | ||
| Opposing team reputation | 0.877 | ||
| Overall quality of opposing team players | 0.865 | ||
| Quality of opposing team | 0.858 | ||
| Opposing team exciting play | 0.856 | ||
|
| 0.88 | 0.71 | |
| Home team win/loss record | 0.805 | ||
| Home team reputation | 0.846 | ||
| Home team league standing | 0.883 | ||
|
| 0.85 | 0.65 | |
| Advertising | 0.746 | ||
| Direct mail and notification | 0.807 | ||
| Sale promotions | 0.859 | ||
|
| 0.84 | 0.64 | |
| Total cost for a game event | 0.787 | ||
| Ticket affordability | 0.864 | ||
| Ticket discount | 0.743 | ||
|
| 0.90 | 0.75 | |
| Game time of the day | 0.851 | ||
| Convenient game schedule | 0.893 | ||
| Day of the week | 0.858 |
Descriptive statistics and canonical solution for push factor predicting push factor for functions 1 and 2.
| Min | Max | Mean |
| Skewness | Kurtosis | Function 1 | Function 2 | ||||||
| Variable | Coef |
| Coef |
| |||||||||
|
| |||||||||||||
| Escape | 1 | 7 | 5.20 | 1.45 | –0.80 | 0.76 | –0.19 |
| 30.85 | 0.06 | –0.11 | 1.15 | 32.00 |
| Drama | 1 | 7 | 5.63 | 1.19 | –1.07 | 1.272 | 0.47 |
|
| 0.55 | 0.27 | 7.40 |
|
| Aesthetics | 1 | 7 | 5.70 | 1.14 | –1.21 | 1.775 | 0.43 |
|
| 0.12 | 0.03 | 0.07 |
|
| Vicarious Achievement | 1 | 7 | 5.22 | 1.53 | –0.80 | 0.347 | 0.22 |
|
| –1.12 | – | 34.73 |
|
| Social | 1 | 7 | 5.33 | 1.32 | –0.81 | 0.11 | 0.80 |
| 48.97 | –0.40 | –0.38 | 15.63 |
|
| Excitement | 1 | 7 | 5.90 | 1.12 | –1.49 | 2.99 | –0.19 |
|
| 0.51 | 0.07 | 0.48 |
|
| Bonding with family | 1 | 7 | 5.51 | 1.49 | –1.17 | 0.94 | 0.20 |
| 31.95 | 0.14 | 0.05 | 0.21 | 32.17 |
| Supporting women’s opportunity | 1 | 7 | 6.14 | 1.10‘ | –1.82 | 4.02 | 0.21 |
| 49.20 | –0.003 | 0.04 | 0.14 | 49.34 |
|
| 15.76 | 6.65 | |||||||||||
|
| |||||||||||||
| Opposing team | 1 | 5 | 3.74 | 0.93 | –0.94 | 1.14 | 0.19 |
|
| 0.86 |
| 19.92 |
|
| Home team | 1 | 5 | 3.81 | 0.97 | –0.85 | 0.62 | 0.26 |
|
| 0.05 | 0.16 | 2.53 |
|
| Game promotion | 1 | 5 | 3.21 | 1.14 | –0.33 | –0.56 | 0.45 |
|
| –0.93 | – | 30.18 |
|
| Economic consideration | 1 | 5 | 3.66 | 1.02 | –0.68 | 0.17 | –0.29 |
| 28.76 | –0.36 | –0.26 | 7.01 | 35.77 |
| Schedule convenience | 1 | 5 | 3.71 | 1.00 | –0.75 | 0.38 | 0.56 |
|
| 0.29 | 0.08 | 0.67 | 71.46 |
Structural coefficients (r) greater than |0.40| are underlined. Community coefficients (h2) greater than 50% are underlined.
Coef, standardized canonical function coefficient (i.e., canonical weight); r, structure coefficient (i.e., canonical loading); r2, squared structure coefficient; h2, communality coefficient.
FIGURE 1Canonical functions with primary contributing factors canonical functions 1.
FIGURE 2Canonical functions with primary contributing factors canonical functions 2.