| Literature DB >> 36142073 |
Chen Chen1, Jianfen Wu1, Yunpeng Wu2, Xiaoyun Shangguan1, Hui Li3,4.
Abstract
Metacognition plays an important role in young children's learning and daily life activities. Based on Anji Play, we designed a metacognition enhancement program named Circling Curriculum for Metacognition Training (CCMT). With a quasi-experimental design, we examined the effects of the CCMT program on the metacognition of 5-6 year old Chinese children. Two classes of 5-6 year old children were randomly assigned into an experimental group (n = 25, 10 girls, mean age = 65.92 months, SD = 3.58) and a control group (n = 22, 10 girls, mean age = 66.77, SD = 3.87). The experimental group received the three-month CCMT, while the control group received routine teaching activities without imposing any interventions. All children took the metacognition test before and after the intervention. Results indicated that (1) there was no significant difference between the experimental group and the control group in all dimensions of metacognitive ability in the pre-test; (2) the experimental group exhibited better metacognitive ability than the control group in most dimensions of metacognitive ability in the post-test; and (3) the gain scores in the metacognitive ability of experimental group were significantly higher than those of the control group. The results are very encouraging and suggest that CCMT can foster the development of the metacognitive ability of young children.Entities:
Keywords: Anji Play; kindergarteners; metacognitive training; quasi-experiment; young children
Mesh:
Year: 2022 PMID: 36142073 PMCID: PMC9517469 DOI: 10.3390/ijerph191811803
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
The demographic description for the experimental and control groups.
| Experimental Group (n = 25) | Control Group (n = 22) |
| |
|---|---|---|---|
| Gender | |||
| Boy | 15 | 12 | |
| Girl | 10 | 10 | |
| Age range (month) | 60–73 | 60–75 | |
| Age (month) | 65.92 (3.58) | 66.77 (3.87) | 0.437 |
Figure 1The framework of the Circling Curriculum for Metacognition Training.
Description of the three stages in the CCMT teaching framework.
| Stage | Function | Duration |
|---|---|---|
| Pre-play | Conduct reflective dialogue between teachers and children, help children to enrich their knowledge of cognition, guide them to plan and predict, and provide a metacognitive foundation for the coming play activities | 15 min |
| In-play | Observe and record the children’s regulation of cognition behavior during play | 40 min |
| Post-play | Use various teaching strategies to help young children to recall and characterize cognitive processes to promote the improvement of evaluation and reflection skills | 30 min |
The means, standard deviations, and maximum of the metacognition scores and Mann–Whitney test results in the pre-test.
| Experimental | Control |
|
| |||||
|---|---|---|---|---|---|---|---|---|
| M | SD | Max | M | SD | Max | |||
|
| 11.64 | 3.88 | 18 | 12.05 | 2.06 | 16 | 266.5 | 0.86 |
| Knowledge of persons | 4.48 | 1.66 | 7 | 4.36 | 1.29 | 6 | 253.5 | 0.63 |
| Knowledge of tasks | 4.16 | 1.57 | 6 | 4.36 | 1.46 | 6 | 254.5 | 0.65 |
| Knowledge of strategies | 3.00 | 1.44 | 6 | 3.32 | 1.49 | 6 | 240.5 | 0.45 |
|
| 33.32 | 10.60 | 53 | 33.00 | 11.30 | 52 | 274.5 | 0.99 |
| Planning | 9.36 | 6.40 | 26 | 8.68 | 7.67 | 29 | 234.5 | 0.39 |
| Monitoring | 18.12 | 6.59 | 36 | 17.59 | 8.80 | 35 | 272.0 | 0.95 |
| Debugging | 5.84 | 2.59 | 10 | 6.73 | 2.35 | 12 | 233.5 | 0.37 |
|
| 2.12 | 1.42 | 5 | 2.00 | 0.87 | 4 | 269.5 | 0.90 |
| Prediction | 1.12 | 0.73 | 2 | 1.05 | 0.65 | 2 | 258.0 | 0.69 |
| Evaluation | 1.00 | 0.87 | 3 | 0.95 | 0.72 | 2 | 272.0 | 0.95 |
The means, standard deviations, and maximum of the metacognition scores and Mann–Whitney test results in the post-test.
| Experimental | Control |
|
| |||||
|---|---|---|---|---|---|---|---|---|
| M | SD | Max | M | SD | Max | |||
| Knowledge of cognition | 15.56 | 2.26 | 20 | 13.73 | 1.83 | 16 | 121.0 | 0.00 ** |
| Knowledge of persons | 5.52 | 1.30 | 8 | 4.82 | 0.96 | 6 | 163.5 | 0.01 * |
| Knowledge of tasks | 5.60 | 0.71 | 7 | 4.77 | 1.02 | 6 | 147.5 | 0.00 ** |
| Knowledge of strategies | 4.44 | 0.82 | 6 | 4.14 | 1.21 | 6 | 240.0 | 0.43 |
| On-line metacognition | 42.68 | 8.99 | 61 | 35.36 | 10.96 | 64 | 156.5 | 0.01 * |
| Planning | 13.68 | 5.78 | 25 | 9.41 | 7.38 | 26 | 169.0 | 0.02 * |
| Monitoring | 23.3 | 6..27 | 39 | 19.00 | 7.86 | 36 | 173.0 | 0.03 * |
| Debugging | 5.68 | 1.49 | 9 | 6.96 | 2.79 | 12 | 206.0 | 0.14 |
| Off-line metacognition | 3.40 | 1.00 | 6 | 2.64 | 0.85 | 4 | 160.0 | 0.01 * |
| Prediction | 1.76 | 0.66 | 3 | 1.46 | 0.60 | 2 | 215.5 | 0.16 |
| Evaluation | 1.64 | 0.70 | 3 | 1.18 | 0.73 | 2 | 189.0 | 0.046 * |
Note. * p < 0.05, ** p < 0.01.
The means (standard deviations) of the gain scores and Mann–Whitney test results.
| Experimental | Control |
|
| |||||
|---|---|---|---|---|---|---|---|---|
| M | SD | Max | M | SD | Max | |||
|
| 3.92 | 2.33 | 9 | 1.68 | 1.46 | 5 | 112.5 | 0.00 ** |
| Knowledge of persons | 1.04 | 0.98 | 3 | 0.45 | 0.91 | 3 | 174.5 | 0.02 * |
| Knowledge of tasks | 1.44 | 1.39 | 4 | 0.41 | 1.14 | 3 | 156.5 | 0.01 * |
| Knowledge of strategies | 1.44 | 1.29 | 5 | 0.82 | 1.10 | 3 | 198.5 | 0.09 |
|
| 9.36 | 4.79 | 21 | 2.36 | 5.43 | 12 | 92.0 | 0.00 ** |
| Planning | 4.32 | 3.54 | 11 | 0.73 | 3.03 | 8 | 120.0 | 0.00 ** |
| Monitoring | 5.20 | 3.73 | 12 | 1.41 | 3.76 | 10 | 123.5 | 0.00 * |
| Debugging | 0.16 | 2.90 | 4 | 0.23 | 2.20 | 3 | 255.0 | 0.67 |
|
| 1.28 | 1.10 | 3 | 0.64 | 0.66 | 2 | 179.5 | 0.03 * |
| Prediction | 0.64 | 0.57 | 2 | 0.41 | 0.50 | 1 | 218.0 | 0.17 |
| Evaluation | 0.64 | 0.81 | 2 | 0.23 | 0.53 | 1 | 187.0 | 0.04 * |
Note. * p < 0.05; ** p < 0.01.
The overall structure of the Circling Curriculum for Metacognition Training.
| Phase | Stage | Teaching Objectives | Teaching Content |
|---|---|---|---|
| Pre-play |
Enriching knowledge of person and strategies |
Figure out one’s strengths and weaknesses in the play and possible reasons Extract and summarize the game strategies that have been used | |
| In-play |
Enriching knowledge of tasks |
Familiar with the rules and materials of block play Explore the relationship between the difficulty of the game and their own abilities | |
| Post-play |
Metacognitive experience preparation |
Recall the process of the play Describe the problems encountered in the play | |
| Pre-play |
Developing metacognitive prediction skills |
Learning to use knowledge of cognition to make reasonable predictions | |
| In-play |
Transferring and applying knowledge of cognition |
Initially monitor the progress and completion of the play Choosing the right strategy based on monitoring results | |
| Post-play |
Developing evaluation abilities Foster the sense of evaluation |
Ability to represent the play process with drawings Learning the proper criteria for self-evaluation | |
| Pre-play |
Reviewing knowledge of cognition Enhance Plan skills |
Learn to plan wisely Review previous play experience | |
| In-play |
Improving monitoring and regulation capacity |
Be able to adjust their behavior based on metacognitive monitoring results. | |
| Post-play |
Promoting metacognitive expression Improving evaluation skills |
Ability to clearly describe the problem-solving process Ability to conduct reasonable self-evaluation |