Michael Bach1. 1. Eye Center, Medical Center, University of Freiburg, Germany Faculty of Medicine, University of Freiburg, Germany.
Abstract
Visual patterns can evoke marked, even beautiful motion illusions even if they are static; eye movements in all likelihood serve as temporal modulators. This paper concentrates on Ouchi-type "relative" or "sliding" motion illusions. It outlines an eye-motion-evoked motion-blur hypothesis, which does not correctly predict the shift direction of maximal illusion. This failure led to a nearly new particularly simple stimulus: an arrangement of dashed lines that strongly evokes a relative motion illusion, the "orthogonal dotted lines sway." The latter is well explained by motion integration.
Visual patterns can evoke marked, even beautiful motion illusions even if they are static; eye movements in all likelihood serve as temporal modulators. This paper concentrates on Ouchi-type "relative" or "sliding" motion illusions. It outlines an eye-motion-evoked motion-blur hypothesis, which does not correctly predict the shift direction of maximal illusion. This failure led to a nearly new particularly simple stimulus: an arrangement of dashed lines that strongly evokes a relative motion illusion, the "orthogonal dotted lines sway." The latter is well explained by motion integration.
Certain static visual patterns can evoke strong motion illusions upon inspection. Different
parts of the stimulus seem to move relative to each other, usually in a “jittery” fashion.
An appropriate designation seems “relative motion illusion” (Hine et al., 1995); the most well-known example is
the “Ōuchi illusion” (Hine et al.,
1995, 1997; Pinna & Spillmann, 2005; Spillmann, 2013; Spillmann et al., 1986)
. There are many interesting variants (see below), and there seems to be no fully
accepted explanation in the literature, although the motion integration hypothesis comes
closest (Hine et al., 1997),
elaborated and supported with data by Mather (2000). So the present paper concentrates on this type of relative motion
illusion, trying—unsuccessfully—to explain it and presenting a new, very sparse,
version.Figure 1 depicts four different
patterns that evoke the relative motion illusion. They share the following properties:
Figure 1.
(a) Ōuchi illusion (Pinna &
Spillmann, 2005). (Image from (Bach, 2022)). (b) “Spine Drift” illusion (Kitaoka, 2010, modified). (c)
After Figure 1b from (Pinna &
Spillmann, 2005). (d) “Out of Focus” (Kitaoka).
The illusion basically consists of apparent segregation of the viewed pattern into
two (or more) groups. These groups seem to move relative to each other, and—rule of
common fate—thus segregate into disparate gestalten. The term “relative motion
illusion” seems appropriate.With steady fixation no illusion occurs.Motion, especially irregular motion, of the presenting paper or screen, or head
motion, evokes and/or amplifies the illusion.There are simple manipulations which modulate the illusion. An example is the “Spine
Drift” illusion (Kitaoka,
2010; online: ), (Figure 2); there rotating one
group of spines by 90° obliterates the illusion (see Bach (2011) for a demonstration of this).
Figure 2.
Effect of motion blur on the “drifting spines illusion” (Figure 1b). Here are motion blurred versions, blur
size: 9 pixels. Motion direction: 0° (horizontal; a), 90° (vertical; b), ± 45°
(oblique; c, d). Because of the shape of the individual spines, motion blur at 0° and
90° blurs the spine in the inner square and the surround similarly; oblique motion blur
leaves high texture contrast either at the surround or in the center.
The illusion strength increases with luminance; for strongest effect it is suggested
to view the examples at relatively high luminance; computer screens (laptop or
desktop) typically now have 100 cd/m2 and more, which is enough.(a) Ōuchi illusion (Pinna &
Spillmann, 2005). (Image from (Bach, 2022)). (b) “Spine Drift” illusion (Kitaoka, 2010, modified). (c)
After Figure 1b from (Pinna &
Spillmann, 2005). (d) “Out of Focus” (Kitaoka).Effect of motion blur on the “drifting spines illusion” (Figure 1b). Here are motion blurred versions, blur
size: 9 pixels. Motion direction: 0° (horizontal; a), 90° (vertical; b), ± 45°
(oblique; c, d). Because of the shape of the individual spines, motion blur at 0° and
90° blurs the spine in the inner square and the surround similarly; oblique motion blur
leaves high texture contrast either at the surround or in the center.In his review of the Ōuchi illusion, Spillmann (2013, p. 413) summarizes “… there is one phenomenon … but nine
different attempts to account for it.” Motion blur is not among these candidates, although
it could be seen as a specific case of “(i) involuntary eye movements interacting
differentially with the two sets of checks, …” (Spillmann, 2013, p. 413). I initially hypothesized
that this low-level explanation, motion blur, might account for relative motion illusions.
As demonstrated below, it might account for the above commonalities, and led me to a new,
very simple pattern, strongly evoking a relative motion illusion. It does not, however,
explain the Ōuchi illusion after all. All the same, I will outline the hypothesis in basic
steps which rely on known properties of the visual system, and then demonstrate that motion
blur leads to differential local texture contrast, in turn causing local motion
mis-assessment, which could be perceived as relative motion within the static picture.
Motion-Blur Hypothesis to Explain the Relative Motion Illusion
I hypothesized that the following chain of mechanisms might be involved.Rapid movement of visual patterns on the retina leads to motion blur, which is
perceptually suppressed (Burr
& Morgan, 1997; Land, 1999).Motion blur can affect different parts of the stimulus pattern differently. This is
illustrated by applying directional, or anisotropic, blur (motion blur, Figure 3) to the stimulus
pattern. Depending on the direction of the blur, there can occur modulation of local
texture contrast, segregating the pattern based on common local contrast.
Figure 3.
Effect of horizontal (0°) bidirectional motion blur on a square. On the left motion
blur with a space parameter of 32 pixels was applied to a black 64 × 64 pixel square
with white background; on the right the luminances were inverted. Note that horizontal
blur leaves vertical structures unaffected.
Contrast modulates perceived motion speed: reduction of contrast reduces perceived
speed (Thompson,
1982).Assumption: motion-evoked contrast modulation occurs at a neural stage before the
blur effects are suppressed for conscious perception.The above together lead to relative displacement of the neural correlate of the
stimulus parts with different motion blur response causing the “jittery” percept.Effect of horizontal (0°) bidirectional motion blur on a square. On the left motion
blur with a space parameter of 32 pixels was applied to a black 64 × 64 pixel square
with white background; on the right the luminances were inverted. Note that horizontal
blur leaves vertical structures unaffected.In the following I will illustrate the above hypothesis by applying motion blur to the
Ōuchi and Drifting Spines illusions. To further simplify the local shapes the model above
predicted that a very simple pattern (“orthogonal dashed lines sway”) should display the
motion illusion which indeed is the case (Figure 4).
Figure 4.
On top left is possibly the simplest relative motion illusion: the “orthogonal dotted
lines sway.” Below are motion blurred versions, blur size 9 pixels. Left: motion blur 0°
and 90° (horizontal and vertical); right: motion blur at ± 45° (oblique). Because of
the shape of the individual spines, motion blur at 0° and 90° blurs the spine in the
inner square and the surround similarly; oblique motion blur leaves high texture
contrast either at the surround or in the center (Bach, 2022, on-line with experimental
controls).
On top left is possibly the simplest relative motion illusion: the “orthogonal dotted
lines sway.” Below are motion blurred versions, blur size 9 pixels. Left: motion blur 0°
and 90° (horizontal and vertical); right: motion blur at ± 45° (oblique). Because of
the shape of the individual spines, motion blur at 0° and 90° blurs the spine in the
inner square and the surround similarly; oblique motion blur leaves high texture
contrast either at the surround or in the center (Bach, 2022, on-line with experimental
controls).
Methods
Bitmap-images were calculated using Cappuccino (Cappuccino – Modern App Development for the Web,
2010) and subjected to motion blur, as implemented in the application
GraphicConverter (Lemke, 2021)
version 11.
Results
Figure 5 exemplifies the effect of
motion blur on the Ōuchi illusion (Figure 1a). Motion blur in four directions was applied. At 0° and 90° (horizontal
and vertical; Figure 5a and b),
motion blur affects the central circle and surround quite differently, leading to strong
differences in texture contrast (the amount of motion blur was chosen to maximize the
difference in local texture contrast). At ± 45° (oblique; Figure 5c and d) orientations, the central circle and
surround are fairly similarly affected, leading to markedly less difference between surround
and central circle with respect to local texture contrast. However, this modulation in
texture contrast cannot explain the Ōuchi illusion, because the illusion is strongest when
the pattern is shifted obliquely at 45° (Mather, 2000) (seen here: Bach, 2022 {select Ōuchi Pattern}). Thus, the
motion-blur hypothesis fails to predict the pattern-motion direction that evokes maximal
illusion.
Figure 5.
Motion blurred versions of the Ōuchi illusion (size: 1244 × 1244 pixels, blur size: 9
pixels). (a, b): Motion blur 0° and 90° (horizontal and vertical); (c, d): motion blur
at ± 45° (oblique). The blur will affect the rectangles to a smaller degree if acting
along the long axis, and to a larger degree along the short axis. Thus motion blur at 0°
and 90° affects the inner circle versus surround quite differently (a, b); oblique
motion blur (c, d) affects the circle and the surround similarly. Depending on the
direction of the motion blur, the mean texture contrast in the center or surround varies
drastically.
Motion blurred versions of the Ōuchi illusion (size: 1244 × 1244 pixels, blur size: 9
pixels). (a, b): Motion blur 0° and 90° (horizontal and vertical); (c, d): motion blur
at ± 45° (oblique). The blur will affect the rectangles to a smaller degree if acting
along the long axis, and to a larger degree along the short axis. Thus motion blur at 0°
and 90° affects the inner circle versus surround quite differently (a, b); oblique
motion blur (c, d) affects the circle and the surround similarly. Depending on the
direction of the motion blur, the mean texture contrast in the center or surround varies
drastically.If we apply motion blur to the “Drifting Spines” illusion, we again find differential
effects of the blur direction on the center and surround (Figure 2). As it happens, the choice for the
orientation of the original “Drifting Spines” (Kitaoka, 2010) was such that cardinal blur
directions (0° and 90°, horizontal and vertical; Figure 2a and b) lead to a fairly homogenous texture:
All “spines” are reduced in contrast likewise, and the texture contrast is globally reduced.
With motion blur set to ± 45° (oblique; Figure 2c and d), given the specific shape and orientation of the spines, now the
center and the peripheral ones are affected differentially. Consequently, either the
surround (3rd image) or the central square (rightmost image) stand out in local texture
contrast. Thus, the motion-blur model predicts oblique pattern shift as maximal illusion
inducer. However, horizontal or vertical pattern shift clearly evokes a stronger illusion
(Bach, 2011)—another failure of
the motion-blur hypothesis.There are a number of variations on the shape of the local elements “floating around the
internet,” most taken from Kitaoka's pages <;
many are quite intricate in shape. Thus, I pursued the question of which might be the
simplest local shapes that would exhibit a relative motion illusion,
working from the above hypothesis (at that time not yet realizing it was wrong) to maximize
texture contrast for pattern shift. It turned out that simple dashed lines—each “dot” being
square and alternatively black and white on a gray background (Figure 4, top, “orthogonal dotted lines sway”) will
lead to an illusory strength quite similar to the “Drifting Spines” and its variations. The
anisotropic action of motion blur acts on dashed lines quite differently along the line
(strong contrast-reducing blur) as opposed to orthogonally (no contrast-reducing blur)
(Figure 4). Again, the
motion-blur hypothesis, while strongly modulating texture contrast, does not correctly
predict the pattern shift direction for strongest illusion. But there are some interesting
observations: (1) The background luminance is important: illusion is strongest when
background luminance is the same as the spatial average across the pattern. (2)
Equiluminance markedly reduces illusion strength. This (and more) can be manipulated in the
on-line version (Bach, 2022).
Discussion
While there is no question that motion blur affects the retinal image, this is an example
that plausibility does not a proof make: Predictions from the motion blur hypothesis as
outlined here do not fit experimental evidence when it comes to the pattern shift direction
evoking maximal illusion. The irony is that its hypothesized mechanism (while I had not
realized the failure) led to construction of the possibly most basic relative motion
illusion (Figure 4, top). As a
reviewer rightly pointed out, there is already a similar, if weaker version on Kitaoka's
pages <
(“Kite 2”). So I added a line width controller to (Bach, 2022) and it turns out that the illusion is
stronger with thicker lines as used here.The various relative motion illusions are phenomenologically quite similar—they all lead to
the “swimming,” “sliding,” or “swaying” percept. They have in common that eye movements are
involved (or other means that shift the pattern across the retina), which might lead to
phenomenological similarity. Quite possibly, different mechanisms lead to the seeming
differential motion percept (e.g., Ashida, 2002). For instance: equiluminance nearly extinguishes the orthogonal
dotted-line sway (Figure 4) while
the Ōuchi illusion is very little affected. Pinna and Spillmann (2005) suggest that the motion
integration bias hypothesis (Hine et
al., 1997), elaborated and supported with data by Mather (2000), accounts for the Ōuchi illusion; they
also present “new illusions of sliding motion in depth,” “in which the elements have no
oriented edges at all and yet elicit vivid apparent sliding motion” (see Figure 1c and d). These have in common
a widely different spatial frequency range for the segregating patterns; so motion blur,
acting as a spatial low pass, might play a role in explaining them.The motion integration bias would also account for the orthogonal dotted-line sway (Figure 4, top). While the dotted line
is made up of squares rather than rectangles in the Ōuchi illusion, the background luminance
leads to asymmetry: A black-white edge evokes a stronger velocity vector than a black (or
white)-grey edge; thus their vector sum leads to a motion-mis-estimate; this in turn causes
a relative motion difference between the segregating patterns. Indeed, when one changes the
background to white, the illusion disappears. Changing the white gaps in the dotted lines to
grey causes reappearance of the illusion, though weak, but with opposite direction sign.
This is predicted by the motion integration hypothesis; it does not even need the bias
invoked by Mather (2000) for a
more general explanation. Thus it is possible that the orthogonal dotted-line sway
demonstrated here (Figure 4) is a
variant of the “Illusory movement of dotted lines” (Ito et al., 2009)—there the background also plays a
major role (Bach, 2015;
interactive demo).In summary, motion-blur might play a role for perceptual effects since it leads to marked
modulation of texture contrast as shown here, and it might explain relative motion illusions
without differentially oriented edges (Figure 1c and d).; it does not, however, correctly predict the shift direction
causing maximal illusory motion for the Ōuchi illusion, nor the “Spine Drift” illusion, nor
the dashed lines illusion developed here (Figure 4). Thus, while phenomenologically the various relative motion illusions
appear very similar (shifting/swimming), possibly because they are all coupled to eye
movements, the exact mechanisms are probably not the same for all relative motion
illusions.