| Literature DB >> 36118684 |
Yu Imaoka1, Laura Hauri1, Andri Flury1, Eling D de Bruin1,2,3.
Abstract
Background: Dementia is becoming a relevant problem worldwide. A simple screening at an early stage will be important to detect the risk of developing dementia. Vestibular dysfunction is likely to be associated with cognitive impairment. Since head-mounted display (HMD) virtual reality (VR) technology has the potential to activate the vestibular function, assessing postural sway with visual stimulation using HMD VR technology could be potentially useful for dementia screening. Objective: The purpose of this study is to evaluate the effect of HMD-based VR visual stimuli on posture in older adults and the relationship between the stimulated body sway behaviors and cognitive performance. Method: Using a cross-sectional study design, we investigated the effect of an optokinetic design-based room with stripes (OKR) VR environment oscillating forwards and backwards at 23/60Hz. Center of pressure (COP) displacement was measured in older adults aged 65 years and over in the OKR VR environment. The frequency response of COP was compared to the cognitive performance of the Montreal Cognitive Assessment (MoCA).Entities:
Keywords: cognitive function; cognitive impairment; dementia; dual task; head-mounted display virtual reality technology; posture; saccade; vestibular
Year: 2022 PMID: 36118684 PMCID: PMC9476829 DOI: 10.3389/fnagi.2022.954050
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.702
Figure 1Research background for the hypothesis of the present study. <1-1> People with AD and MCI showed more postural instability in the anterior-posterior direction, especially in a dual-task condition with attentional and visual demands. <2-1> Visual flow in VR affected body sway in healthy older adults. <2-2> People with AD and MCI took a longer response time to visual stimuli. <3-1> Vestibular impairment was strongly associated with cognitive impairment in people with AD and MCI. <3-2, 3-3> Vestibular function could be linked to spatial cognitive function. <3-5> Postural sway was associated with the hippocampus and could differentiate people with MCI and AD. <3-4, 3-6> Visual stimuli displayed in HMD VR environments provoked activities in the vestibular function. Stimulation of vestibular function enhanced spatial memory skills. We have hypothesized that the cognitive function could be detected through postural sway behaviors when visual stimuli are applied in VR-HMD because VR visual stimuli can provoke the vestibular function that is potentially linked to the spatial cognitive function.
Figure 2(A) Block diagram of the novel concurrent comprehensive assessment system of posture and eye movements using VR-HMD—Stabilometer and analysis software: GP-5000 (ANIMA Corp., Japan), VR-HMD: VIVE Pro Eye (HTC Corp., Taiwan), Computer: NUC8I7HVK (Intel Corp., U.S.), Unity: 2019.2.5f1, Eye tracker: SRanipal 1.1.0.1, SR Runtime 1.1.2.0, and Steam VR 1.11.11. (B) Measurement protocol of posture and eye movements—1) Stand on the stabilometer, wearing the headset; 2) Look at the black screen in the VR for initial 10 s; 3) In tests without saccade, gaze at a white central target in the VR between 10 and 90 s. In tests with a saccade, perform saccadic eye movements for 40 trials (Imaoka et al., 2020b). (Postural sway is measured between 30 and 90 seconds without notice to the participants.) (C) Three VR designs were developed in this study: 2D, Fixed optokinetic design-based room with stripes (OKR), Oscillating OKR—The virtual room oscillates in depth direction for 90 s in an Oscillating OKR VR environment. In conditions with the saccade test, participants gaze at a white central target for 1 s. Once the white target disappears, the red target appears on either the left or right side at 8°. Participants move their eyes toward (for pro-saccade) or opposite of (for anti-saccade) the red target within 1 s once the red target appears. The white central target is continuously displayed in the VR for 90 s in the conditions without saccade tests.
Experimental conditions for the comprehensive assessment of postural sway and eye movements.
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| 1 | Eyes-open (EO) | None | None | ◯ | None |
| 2 | Eyes-closed (EC) | None | None | ◯ | None |
| 3 | 2D Gaze (2D-G) | 2D | None | ◯ | None |
| 4 | 2D Prosaccade (2D-P) | 2D | None | ◯ | ◯ |
| 5 | 2D Antisaccade (2D-A) | 2D | None | ◯ | ◯ |
| 6 | Fixed OKR Gaze (FixOKR-G) | Fixed OKR | None | ◯ | None |
| 7 | Fixed OKR Prosaccade (FixOKR-P) | Fixed OKR | None | ◯ | ◯ |
| 8 | Fixed OKR Antisaccade (FixOKR-A) | Fixed OKR | None | ◯ | ◯ |
| 9 | Oscillating OKR Gaze (OscOKR-G) | Oscillating OKR | ◯ | ◯ | None |
| 10 | Oscillating OKR Prosaccade (OscOKR-P) | Oscillating OKR | ◯ | ◯ | ◯ |
| 11 | Oscillating OKR Antisaccade (OscOKR-A) | Oscillating OKR | ◯ | ◯ | ◯ |
Three different VR designs were prepared: 1) 2D with a black background, 2) Fixed optokinetic design-based room with stripes (Fixed OKR), and 3) Oscillating optokinetic design-based room with stripes (Oscillating OKR). We define the oscillating VR environment as a condition to create visual stimuli (refer to Formula 1). #1 and #2 are non-VR conditions. #3 - #11 are VR conditions. OKR, OptoKinetic design-based Room; Osc, Oscillation.
Demographic profile of participants in the experiment.
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| Sex | Men: 11, Women: 9 | Men: 1, Women: 2 | |
| Age | 70.4 ± 4.9 years | 74.7 ± 4.0 years | 0.14 |
| Weight | 85.2 ± 22.6 kg | 69.6 ± 7.5 kg | 0.23 |
| Height | 172.0 ± 7.9 cm | 170.0 ± 2.0 cm | 0.55 |
| BMI | 28.4 ± 5.8 kg/m2 | 24.1 ± 2.3 kg/m2 | 0.17 |
| Education | 13.9 ± 2.9 years | 14.0 ± 1.7 years | 0.96 |
| MoCA score | 27.2 ± 1.6 | 20.3 ± 2.1 | 0.006 |
| MoCA z-score | 0.2 ± 0.8 | −2.3 ± 0.2 | 0.001 |
indicates P ≤ 0.01,
indicates P ≤ 0.001.
Results of non-parametric ANOVA for postural sway parameters.
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| Mean sway speed - ML | 0.31 |
| Mean sway speed - AP | < 0.001 |
| Power spectrum band 1 - ML | 0.27 |
| Power spectrum band 1 - AP | < 0.001 |
| Power spectrum band 2 - ML | 0.23 |
| Power spectrum band 2 - AP | < 0.001 |
| Power spectrum band 3 - ML | 0.26 |
| Power spectrum band 3 - AP | < 0.001 |
(Frequency band 1: 0−0.5Hz, band 2: 0.5−2.0Hz, band 3: 2.0−10Hz, ML, medio-lateral; AP, anterior-posterior).
indicates P ≤ 0.001.
Figure 3Postural sway in each test condition. (A) Mean sway speed. (B) Power spectrum of frequency Band 1: 0 − 0.5Hz (related to the visual and vestibular systems). (C) Power spectrum of frequency Band 2: 0.5 − 2.0Hz. (D) Power spectrum of frequency Band 3: 2.0 − 10Hz (related to the proprioceptive system). The effect of Oscillating OKR was observed in mean sway speed and power spectrum of frequency Band 1 and Band 2 in anterior-posterior direction when saccade task was also performed (OscOKR-P and OscOKR-A). The dual-task of posture and the saccade controls could cause more postural sway possibly due to the limited capacity of resources for the two movements. The OKR oscillating at 23/60Hz did not influence the proprioceptive function. (-G, Gaze; -P, Pro-saccade; -A, Anti-saccade; OKR, OptoKinetic design-based Room with stripes; FixOKR, Fixed OKR; OscOKR, Oscillating OKR).
Correlation coefficient between postural sway parameters and MoCA z-score (Thomann et al., 2018).
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| Mean sway speed - ML | 0.14 | 0.31 | 0.09 | –0.01 | –0.17 | |
| Mean sway speed - AP | –0.00 | 0.01 | –0.06 | –0.00 | –0.24 | |
| Power spectrum of frequency Band 1 - ML | –0.37 | –0.19 | –0.03 | –0.21 | –0.19 | |
| Power spectrum of frequency Band 1 - AP | 0.35 | –0.06 | 0.14 | 0.17 | 0.11 | |
| Power spectrum of frequency Band 2 - ML | 0.35 | 0.20 | 0.05 | 0.22 | 0.16 | |
| Power spectrum of frequency Band 2 - AP | –0.35 | 0.03 | -0.15 | –0.22 | –0.11 | |
| Power spectrum of frequency Band 3 - ML | 0.28 | 0.26 | –0.10 | 0.24 | 0.07 | |
| Power spectrum of frequency Band 3 - AP | –0.25 | 0.20 | –0.16 | 0.04 | 0 | |
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| Mean sway speed - ML | –0.35 | –0.04 | –0.25 | 0.01 | –0.03 | 0.02 |
| Mean sway speed - AP | –0.2 | –0.22 | –0.22 | –0.04 | –0.15 | –0.03 |
| Power spectra of frequency Band 1 - ML | -0.14 | –0.34 | –0.15 | 0.03 | –0.01 | -0.05 |
| Power spectra of frequency Band 1 - AP | 0.24 | 0.20 | 0.35 |
| 0.23 | -0.17 |
| Power spectra of frequency Band 2 - ML | 0.12 | 0.34 | 0.17 | –0.02 | 0.01 | 0.04 |
| Power spectra of frequency Band 2 - AP | –0.2 | –0.19 | –0.37 |
| -0.26 | 0.14 |
| Power spectra of frequency Band 3 - ML | 0 | 0.09 | 0.11 | –0.26 | –0.19 | 0.17 |
| Power spectra of frequency Band 3 - AP | –0.12 | –0.23 | –0.17 | –0.25 | –0.13 | 0.14 |
Significant associations were seen between the MoCA z-score and the postural sway in anterior-posterior direction: the power spectrum of anterior-posterior postural sway in frequency Band 1 and Band 2 in the oscillating condition without saccade tasks (Oscillating OKR Gaze). The HMD-based VR visual stimuli might lead the cognitive function to appear on postural sway behaviors. The similar finding was not observed when saccade task was added (Oscillating OKR Pro-saccade and Oscillating OKR Anti-saccade). The dual-task of posture and saccade controls could cause resource competition between the two movements. The sharing ratio of resource may vary depending on the participant, leading to non-significant associations. Bold values indicate correlation coefficients at 5% significance level.
indicates P ≤ 0.05. ML, medio-lateral; AP, anterior-posterior; OKR, OptoKinetic design-based Room.