| Literature DB >> 36107484 |
Dorra Rakia Allegue1,2, Shane Norman Sweet1,3, Johanne Higgins1,2, Philippe S Archambault1,4, Francois Michaud5, William C Miller6, Michel Tousignant7,8, Dahlia Kairy1,2.
Abstract
BACKGROUND: In Canada, stroke survivors have difficulty accessing community-based rehabilitation services because of a lack of resources. VirTele, a personalized remote rehabilitation program combining virtual reality exergames and telerehabilitation, was developed to provide stroke survivors an opportunity to pursue rehabilitation of their chronic upper extremity (UE) deficits at home while receiving ongoing follow-up from a clinician.Entities:
Keywords: motivation; rehabilitation; stroke; telerehabilitation; upper extremity; video games; virtual reality
Year: 2022 PMID: 36107484 PMCID: PMC9523527 DOI: 10.2196/31305
Source DB: PubMed Journal: JMIR Rehabil Assist Technol ISSN: 2369-2529
Figure 1Representation of the theoretical and technological components of the VirTele intervention.
Stroke survivor sociodemographic data.
| Variable | Stroke survivor ID | ||||
|
| 1 | 2 | 5 | 10 | 11 |
| Age (years) | 41 | 67 | 89 | 47 | 50 |
| Sex | Female | Male | Female | Male | Male |
| Dominance | Right-handed | Right-handed | Right-handed | Right-handed | Ambidextrous |
| Year of stroke | 2014 | 2011 | 2014 | 2010 | 2017 |
| Stroke side | Right | Left | Right | Right | Right |
| Chedoke-McMaster stroke assessment score | Stage 3 | Stage 3 | Stage 5 | Stage 4 | Stage 4 |
| Living arrangement | Living with family | Living with spouse | Living with daughter | Living alone | Living with spouse |
| Computer familiarity | Very comfortable, accessible at home, and use less than once a month | Comfortable, accessible at home, and use one or more times a week | Not comfortable, accessible at home, and never use | A little comfortable, accessible at home, and use once a week | Very comfortable, accessible at home, and use one or more times a week |
Indicators of support of psychological needs and empowermenta.
| Category | Support of psychological needs by the clinician | Stroke survivor empowerment | |
|
| Technique used to change behaviorb | Strategies specific to VirTelec |
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| 9.2: Allows participant to express advantages and disadvantages | Gives the participant an opportunity to talk about UEd use in daily activities and the difficulties encountered | Speaks about UE use in daily activities |
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| N/Ae | Changes the difficulty parameters of the exergames according to participant preferences | Chooses the parameters of difficulty in exergames (“Make it faster, make it slower”) |
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| N/A | Shared decision-making | Makes decisions related to choice of exergames and level of difficulty |
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| 15.1: Verbal persuasion about capability | Answers participants’ questions and helps solve problem discussed | “If I had a problem or a question, I’d text him” |
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| 1.1: Goal setting | Shows the participant how to perform stretches and exercises with affected arm | Feeling supported to perform exercises and arm stretches through demonstration and encouragement |
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| 1.5: Review of goals | Demonstrates exercises in exergames | Feels supported to play exergames and use UE in activities of daily living because of advice given on performance |
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| 1.1: Goal setting | Gives advices on performance during exergames | Feels supported to use exergames because of advice, demonstrations, and feedback |
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| 1.4: Action planning | Celebrates small successes | N/A |
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| 1.2: Problem-solving | Encourages participant to maintain some postures, even for a few seconds | N/A |
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| 2.7: Feedback on behavior results (positive feedback) | N/A | N/A |
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| 2.2: Feedback on behavior | N/A | N/A |
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| 7.1: Prompts and cues | N/A | N/A |
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| N/A | Has a calm way of speaking | Feels comfortable and finds it easy to be around, and work with, the clinician |
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| N/A | Establishes a trust relationship | Feels comfortable interacting with the clinician |
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| N/A | Uses reflective listening (expresses empathy) | Finds the clinician to be kind |
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| N/A | Listens and acknowledges the participant’s opinion | N/A |
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| N/A | Is patient and enthusiastic | N/A |
aThe indicators of support of psychological needs and empowerment for each participant are provided in more detail in Multimedia Appendix 3 to reflect the differences and similarities among the 3 cases.
bThe behavior change techniques reported in the table are based on the taxonomy of Michie et al [26], who proposed 93 clustered behavior change techniques. To make it easier for the reader to find the techniques used in our study in the taxonomy of Michie et al [26], the number assigned to each technique is reported in the table.
cA program that combines nonimmersive virtual reality exergames and telerehabilitation.
dUE: upper extremity.
eN/A: not applicable.
Determinants of VirTelea use.
| Category | Subcategory of codes | |
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| Stroke survivors | Clinicians |
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| Relative advantage | Relative advantage |
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| Perceived limits of exergames | Stroke survivor empowerment |
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| Stroke survivors’ perception of exergames | Perceived limits of exergames |
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| Perceived change in the affected arm use | Stroke survivors’ perception of exergames |
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| Awareness of usefulness of the technology | Perceived change in the affected arm use |
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| Stroke survivors’ adherence to exergames | Clinician’s instructions and demonstrations of exercises through technology |
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| Stroke survivors’ experience with exergames | Clinicians are apprehensive about demonstrating exercise through technology |
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| N/Ab | Clinicians’ role in VirTele context |
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| Managing technical issues | Managing technical issues |
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| Perceived ease of use of the technology | Perceived ease of use of the technology |
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| Feedback from family and friends, agreement, and assistance with the technology | N/A |
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| Clinician support and encouragement | N/A |
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| N/A | Stroke survivor safety |
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| N/A | Stroke survivor capacity to understand the clinician’s instructions |
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| N/A | Trust between clinicians and stroke survivors |
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| N/A | Clinicians’ apprehension related to stroke survivors’ trust |
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| ||
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| Comfort in using the technology | Miscommunication between the stroke survivor and clinician |
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| Internet access | N/A |
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| Miscommunication between the stroke survivor and clinician | N/A |
aA program that combines nonimmersive virtual reality exergames and telerehabilitation.
bN/A: not applicable.