| Literature DB >> 36106047 |
Wanying Zhu1, Zhounan Huangfu1,2, Di Xu3, Xiuping Wang4, Ziang Yang5.
Abstract
Experience value is positively associated with user voice toward social media, but existing research lacks an examination of its mechanisms of action. Based on value co-creation theory, this paper explores the relationship between experience value (i.e., social value, entertainment value, information value) and customer voice, and explains the specific influence mechanism through the mediating role of user loyalty. The results of the empirical tests show that social value, entertainment value and information value have significant effects on user loyalty; user loyalty has a significant effect on promotive voice but not on prohibitive voice; user loyalty mediates the relationship between body social value, entertainment value, information value and promotive voice. The findings of this research reveal the important role of experience value on customer voice, which is an important guide for social media to achieve sustainable development.Entities:
Keywords: customer voice; entertainment value; information value; social value; user loyalty; value co-creation
Year: 2022 PMID: 36106047 PMCID: PMC9466281 DOI: 10.3389/fpsyg.2022.969511
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Theoretical model.
Variables and measurement item.
| Variables | Items | Sources |
| Social value | SV1. Tik Tok provides a lot of useful information on the purchase, use and maintenance of products |
|
| SV2. Tik Tok’s users often share their experiences and tips with each other | ||
| SV3. Some of Tik Tok’s users have real-life contacts and maintain relationships | ||
| Entertainment value | EV1. The activities on Tik Tok and the communication with others always make me feel happy |
|
| EV2. posting opinions, discussing and communicating on Tik Tok is fun in itself | ||
| EV3. Participating in Tik Tok has relieved me of the stress of work and life, and I can get a sense of relaxation | ||
| EV4. When I feel bored, I will use Tik Tok to kill time | ||
| Information value | IV1. Tik Tok has provided a lot of useful information | |
| IV2. I benefit a lot from the experiences of other users on Tik Tok | ||
| IV3. I can get the information and materials I need from Tik Tok when I need them | ||
| User loyalty | UL1. I consider myself to be a very loyal Tik Tok user | |
| UL2. I like Tik Tok very much | ||
| UL3. Feel I am committed to Tik Tok | ||
| UL4. In general, I am very loyal to Tik Tok | ||
| Promotive voice | PMV1. I will make suggestions to help Tik Tok improve product quality |
|
| PMV2. I will make suggestions to improve the service in Tik Tok | ||
| PMV3. I will make suggestionsto help Tik Tok develop marketing plans | ||
| PMV4. I will put forward my suggestions for improving Tik Tok | ||
| Prohibitive voice | PHV1. I will point out the problems of services to Tik Tok |
|
| PHV2. I will point out the problems of products to Tik Tok | ||
| PHV3. I would like to criticize Tik Tok and help it improve | ||
| PHV4. I would like to express opinions on the problems in Tik Tok |
Outer model analysis.
| Construct | Item | Factor Loadings ( | Cronbach’s alpha | CR | AVE |
| Social value (SV) | SV1 | 0.834 | 0.762 | 0.861 | 0.674 |
| SV2 | 0.857 | ||||
| SV3 | 0.768 | ||||
| Entertainment value (EV) | EV1 | 0.775 | 0.824 | 0.883 | 0.654 |
| EV2 | 0.809 | ||||
| EV3 | 0.837 | ||||
| EV4 | 0.813 | ||||
| Information value (IV) | IV1 | 0.770 | 0.703 | 0.834 | 0.626 |
| IV2 | 0.794 | ||||
| IV3 | 0.810 | ||||
| User loyalty (UL) | UL1 | 0.762 | 0.838 | 0.891 | 0.673 |
| UL2 | 0.785 | ||||
| UL3 | 0.866 | ||||
| UL4 | 0.863 | ||||
| Promotive voice (PMV) | PMV1 | 0.766 | 0.787 | 0.862 | 0.610 |
| PMV2 | 0.819 | ||||
| PM3 | 0.821 | ||||
| PMV4 | 0.714 | ||||
| Prohibitive voice (PHV) | PHV1 | 0.935 | 0.941 | 0.949 | 0.822 |
| PHV2 | 0.820 | ||||
| PHV3 | 0.931 | ||||
| PHV4 | 0.935 |
Results of discriminant validity by HTMT.
| Entertainment value | Information value | Prohibitive voice | Promotive voice | Social value | |
| Information value | 0.481 | ||||
| Prohibitive voice | 0.150 | 0.248 | |||
| Promotive voice | 0.465 | 0.536 | 0.217 | ||
| Social value | 0.549 | 0.544 | 0.132 | 0.369 | |
| User loyalty | 0.664 | 0.555 | 0.065 | 0.552 | 0.528 |
Regression coefficient.
| Path coefficient (β) | Standard deviation (STDEV) | T Statistics (| O/STDEV|) | Result | ||
| H1a: SV->UL | 0.169 | 0.047 | 3.621 |
| Significant |
| H1b: EV->UL | 0.402 | 0.057 | 7.000 |
| Significant |
| H1c: IV->UL | 0.217 | 0.044 | 4.950 |
| Significant |
| H2a: UL->PMV | 0.459 | 0.041 | 11.170 |
| Significant |
| H2b: UL->PHV | 0.063 | 0.088 | 0.473 | ns | Not significant |
***p-value < 0.001, ns, non-significant.
The analysis of mediating effect.
| Effect | Regression weight | Standard deviation | Bias corrected 95% lower bound | Bias corrected 95% upper bound | |
| Indirect effect: SV → UL → PMV | 0.078 | 0.023 | 3.395 | 0.037 | 0.125 |
| Indirect effect: EE → UL → PMV | 0.185 | 0.031 | 5.911 | 0.122 | 0.249 |
| Indirect effect: IV → UL → PMV | 0.100 | 0.021 | 4.759 | 0.062 | 0.144 |
SV, social value; EV, entertainment value; IV, information value; UL, user loyalty; PMV, promotive voice; PHV, prohibitive voice.