| Literature DB >> 36053571 |
Neha Bose1, Daniel Sgroi1,2,3.
Abstract
Humans are predisposed to forming "first impressions" about the people we encounter including impressions about their personality traits. While the relationship between personality and strategic decision-making has been widely explored, we examine the role of personality impressions in predicting strategic behaviour and devising behavioural responses. In a laboratory setting, after only 4-minutes of "small talk", subjects developed a sense of the personality of their partners, particularly extraversion, which consequently changed their behaviour in future interactions. Subjects cooperated more in public goods games when they believed their partner to be extraverted and found it more difficult to out-guess opponents they perceived as similar to themselves in a level-k reasoning task, having engaged in conversation with them. We trace how language can generate these effects using text analysis, showing that talking more makes individuals appear extraverted and pro-social which in turn engenders pro-social behaviour in others.Entities:
Mesh:
Year: 2022 PMID: 36053571 PMCID: PMC9438804 DOI: 10.1371/journal.pone.0269523
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.752
Impact of own personality and partner’s true personality on beliefs about partner’s personality.
| Extraversion Belief | Neuroticism Belief | |||
|---|---|---|---|---|
| (1) | (2) | (3) | (4) | |
| Own Extraversion × Treatment | 0.2139 | 0.2962 | -0.1105 | -0.1241 |
| (0.117) | (0.125) | (0.117) | (0.130) | |
| Own Neuroticism × Treatment | 0.1484 | 0.1531 | -0.0470 | -0.0418 |
| (0.125) | (0.131) | (0.110) | (0.109) | |
| Partner’s Extraversion × Treatment | 0.4108 | 0.4199 | ||
| (0.108) | (0.110) | |||
| Partner’s Neuroticism × Treatment | 0.0269 | -0.0005 | ||
| (0.103) | (0.102) | |||
| Own Extraversion | 0.0209 | 0.0248 | -0.0822 | -0.0718 |
| (0.073) | (0.080) | (0.073) | (0.075) | |
| Own Neuroticism | -0.0075 | 0.0008 | 0.0462 | 0.0600 |
| (0.085) | (0.087) | (0.083) | (0.080) | |
| Partner’s Extraversion | -0.1280 | -0.1339 | ||
| (0.070) | (0.075) | |||
| Partner’s Neuroticism | 0.0866 | 0.1069 | ||
| (0.071) | (0.070) | |||
| Treatment | 0.3539 | -0.3127 | -0.5100 | -0.1983 |
| (0.098) | (0.632) | (0.102) | (0.550) | |
| Controls | No | Yes | No | Yes |
|
| 338 | 338 | 338 | 338 |
Standard errors in parentheses. Statistical significance indicated as follows:
* p < 0.10,
** p < 0.05,
*** p < 0.01
The specification for the OLS regressions is:
pers is player i’s personality, E(pers) is player i’s beliefs about partner j’s personality and pers is partner j’s true personality. Also, Treat is the treatment dummy which equals 1 if the player is in the small talk group and 0 otherwise, z are individual characteristics of i (i.e. the control variables, namely player i’s IQ, Eyes Test score, age, a dummy variable for being female, and risk aversion) and ε is an idiosyncratic error term.
Fig 1Relationship between the player’s beliefs about partner’s extraversion and the player’s own extraversion score.
(A) shows that individuals are more likely to project their own extraversion on to their partners in the Treatment group compared to Control. (B) shows that this difference in extraversion projection between the Treatment and the Control group increases with the value of the predictor’s own extraversion.
Fig 2The distribution of level-k strategy chosen in the 11–20 money request game.
Note: The level 0 choice in the 11–20 money request game is to request 20, level 1 choice is to request 19 and so on. In general the level-X choice is to request 20-X.
Impact of (absolute) difference between own personality and beliefs about partner’s personality on level-k strategy chosen.
| Level Belief | Level Chosen | |||||
|---|---|---|---|---|---|---|
| (1) | (2) | (3) | (4) | (5) | (6) | |
| DiffExtraversion × Treatment | -0.5302 | -0.5562 | -0.5260 | -0.6597 | -0.7373 | -0.6442 |
| (0.269) | (0.283) | (0.289) | (0.237) | (0.242) | (0.254) | |
| DiffNeuroticism × Treatment | 0.1879 | 0.2460 | 0.3734 | -0.0415 | 0.0235 | 0.1925 |
| (0.248) | (0.258) | (0.292) | (0.248) | (0.243) | (0.265) | |
| DiffExtraversion | 0.1470 | 0.1430 | 0.1036 | 0.2046 | 0.1792 | 0.1345 |
| (0.198) | (0.194) | (0.197) | (0.177) | (0.172) | (0.175) | |
| DiffNeuroticism | -0.1579 | -0.1632 | -0.2618 | -0.1604 | -0.1620 | -0.2974 |
| (0.183) | (0.188) | (0.213) | (0.174) | (0.178) | (0.186) | |
| Treatment | 0.1668 | 0.1515 | -2.8375 | 0.0677 | 0.0330 | -2.2355 |
| (0.267) | (0.268) | (2.058) | (0.279) | (0.276) | (1.860) | |
| Own Extraversion × Treatment | -0.0312 | 0.0404 | -0.1293 | 0.0116 | ||
| (0.294) | (0.344) | (0.290) | (0.312) | |||
| Own Neuroticism × Treatment | -0.2018 | -0.1717 | -0.4371 | -0.4405 | ||
| (0.279) | (0.306) | (0.278) | (0.279) | |||
| Own Extraversion | -0.0532 | -0.1518 | -0.1726 | -0.2696 | ||
| (0.195) | (0.201) | (0.211) | (0.212) | |||
| Own Neuroticism | 0.0132 | -0.1102 | 0.1998 | 0.0391 | ||
| (0.198) | (0.216) | (0.198) | (0.196) | |||
| Eyes Test Score × Treatment | 0.5507 | 0.6041 | ||||
| (0.303) | (0.309) | |||||
| Own IQ × Treatment | -0.2617 | -0.2965 | ||||
| (0.292) | (0.299) | |||||
| IQ Belief × Treatment | 0.3253 | 0.1933 | ||||
| (0.311) | (0.264) | |||||
| Female × Treatment | -0.7230 | -0.8284 | ||||
| (0.611) | (0.555) | |||||
| Order × Treatment | 1.0992 | 1.0541 | ||||
| (0.576) | (0.592) | |||||
| Eyes Test Score | -0.4245 | -0.4401 | ||||
| (0.247) | (0.248) | |||||
| Own IQ | 0.1777 | 0.2357 | ||||
| (0.200) | (0.210) | |||||
| IQ Belief | -0.3339 | -0.3220 | ||||
| (0.204) | (0.192) | |||||
| Female | 1.1333 | 1.4426 | ||||
| (0.431) | (0.384) | |||||
| Order | -0.7822 | -1.0035 | ||||
| (0.392) | (0.408) | |||||
| Controls | No | No | Yes | No | No | Yes |
|
| 338 | 338 | 338 | 338 | 338 | 338 |
Standard errors in parentheses. Statistical significance indicated as follows:
* p < 0.10,
** p < 0.05,
*** p < 0.01
The specification for the OLS regressions is:
Y is player i’s beliefs about partner j’s level chosen in the 11–20 game in columns 1–3. For columns 4–6 Y is the level chosen by player i in the game. Diffpers i.e. the absolute difference in i and j’s personalities as perceived by i i.e. |E(pers) − pers| where pers is player i’s personality, E(pers) is player i’s beliefs about partner j’s personality and pers is partner j’s true personality. Also, Treat is the treatment dummy, z are individual characteristics of i and ξ is an idiosyncratic error term. z includes player i’s eyes test score, IQ, gender, the i’s beliefs about partner j’s IQ, the order of play of the two games, which is a dummy that equals 1 when the 11–20 game is played first and 0 when the public goods game is played first and the additional control variables, player i’s age and risk aversion.
Fig 3The distribution of the player’s beliefs about partner’s level-k strategy in the 11–20 money request game.
The level 0 choice in the 11–20 money request game is to request 20, level 1 choice is to request 19 and so on. In general the level-X choice is to request 20-X.
Distribution of level-k beliefs.
| Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|---|
| Equilibrium (%) | 5 | 10 | 15 | 20 | 25 | 25 | ||||
| Treatment (%) | 12.50 |
| 17.26 | 5.95 | 4.17 | 11.31 | 4.17 | 2.38 | 3.57 | 6.55 |
| Control (%) | 17.06 |
| 18.82 | 5.29 | 7.06 | 10.00 | 7.06 | 3.53 | 1.76 | 3.53 |
Expected payoffs from the distribution of level-k beliefs.
| Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|---|
| Treatment (EP) | 20.00 | 21.50 |
| 20.45 | 17.19 | 15.83 | 16.26 | 13.83 | 12.48 | 11.71 |
| Control (EP) | 20.00 | 22.41 |
| 20.76 | 17.06 | 16.41 | 16.00 | 14.41 | 12.71 | 11.35 |
Impact of (absolute) difference between own personality and beliefs about partner’s personality on the probability of choosing the best response—Probit model.
| Control | Treatment | |||
|---|---|---|---|---|
| (1) | (2) | (3) | (4) | |
| DiffExtraversion | -0.0453 | -0.0492 | 0.0846 | 0.0945 |
| (0.038) | (0.036) | (0.030) | (0.032) | |
| DiffNeuroticism | -0.0008 | -0.0078 | -0.0459 | -0.0362 |
| (0.031) | (0.031) | (0.032) | (0.034) | |
| Own Extraversion | 0.0115 | 0.0017 | ||
| (0.029) | (0.045) | |||
| Own Neuroticism | 0.0573 | -0.0399 | ||
| (0.032) | (0.037) | |||
| Own IQ | 0.0655 | 0.0566 | ||
| (0.035) | (0.039) | |||
| IQ Belief | -0.0482 | -0.0070 | ||
| (0.029) | (0.035) | |||
| Eyes Test Score | 0.0541 | 0.0498 | ||
| (0.038) | (0.032) | |||
| Controls | No | Yes | No | Yes |
|
| 170 | 170 | 168 | 168 |
Standard errors in parentheses. Statistical significance indicated as follows:
* p < 0.10,
** p < 0.05,
*** p < 0.01
The table reports the average marginal effects from Probit regressions. ‘Controls’ imply the player’s age, gender, risk aversion, and the order of the two games played.
Fig 4Perceived differences in the players and their partners’ extraversion, and level-k choices made.
(A) Effect of perceived difference in extraversion on level choice in control and treatment groups. The figure shows that perceived difference in extraversion has a significant negative effect on the player’s level-k choice in the treatment group. (B) shows that the effect of small talk treatment on probability of best responding to the distribution of level beliefs increases as the perceived difference in extraversion increases.
Fig 5(A) Average Beliefs about Partner’s Contribution and (B) Average Contribution in the Public Goods Game.
First stage: Extraversion beliefs and public goods game.
| Control | Treatment | |||
|---|---|---|---|---|
| (1) | (2) | (3) | (4) | |
| Own Extraversion | 0.0299 | 0.0333 | 0.2147 | 0.2614 |
| (0.086) | (0.102) | (0.106) | (0.103) | |
| Partner’s Extraversion | -0.1015 | -0.0977 | 0.3541 | 0.3648 |
| (0.081) | (0.092) | (0.093) | (0.094) | |
| Own IQ | -0.1034 | 0.0121 | ||
| (0.103) | (0.102) | |||
| IQ Belief | -0.0559 | 0.0166 | ||
| (0.147) | (0.095) | |||
| Eyes Test Score | -0.0470 | 0.1195 | ||
| (0.107) | (0.073) | |||
| Controls | No | Yes | No | Yes |
|
| 110 | 110 | 106 | 106 |
Standard errors in parentheses. Statistical significance indicated as follows:
* p < 0.10,
** p < 0.05,
*** p < 0.01
‘Controls’ refers to the player’s age, gender and risk aversion.
Impact of beliefs about partner’s personality and own personality on beliefs about partner’s contribution and own contribution in public goods game.
| Control OLS | Treatment IV | |||
|---|---|---|---|---|
| (1) | (2) | (3) | (4) | |
| Extraversion Belief | 0.0601 | 0.1110 | 0.6091 | 0.5184 |
| (0.082) | (0.092) | (0.264) | (0.262) | |
| Own Extraversion | -0.0733 | -0.2041 | -0.3074 | -0.2018 |
| (0.095) | (0.088) | (0.134) | (0.138) | |
| Own IQ | -0.0583 | -0.0417 | 0.0856 | 0.1548 |
| (0.096) | (0.084) | (0.094) | (0.103) | |
| IQ Belief | 0.1250 | 0.1140 | 0.0871 | 0.2402 |
| (0.091) | (0.100) | (0.086) | (0.088) | |
| Eyes Test Score | -0.0431 | -0.0015 | 0.1043 | 0.1502 |
| (0.096) | (0.118) | (0.117) | (0.139) | |
| Controls | Yes | Yes | Yes | Yes |
|
| 110 | 110 | 106 | 106 |
Standard errors in parentheses. Statistical significance indicated as follows:
* p < 0.10,
** p < 0.05,
*** p < 0.01
‘Controls’ refers to the player’s age, gender and risk aversion.