| Literature DB >> 36052017 |
Louis-Etienne Dubois1, Johanna Weststar2.
Abstract
As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of servitization-that is, the transition from a product to a service-dominant logic-on the identity of video game developers. It theorizes that service workers' skills and mind-set, relationships with peers and players, internal and external reputation, as well as development principles and values all experience disruptions, leading to the emergence of a distinct identity.Entities:
Keywords: Creative industries; identity; occupational communities; servitization; video games
Year: 2021 PMID: 36052017 PMCID: PMC9420891 DOI: 10.1177/1461444821995815
Source DB: PubMed Journal: New Media Soc ISSN: 1461-4448
Figure 1.GaaP versus GaaS development processes (based on Kerr, 2006, 2017).