| Literature DB >> 36048857 |
Andrew J Collins1, Sheida Etemadidavan1.
Abstract
Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants' behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant's decision choices and their resultant outcomes. Two different glove games are considered, and the outputs from 62 trial games are analyzed. The experiment's outcomes show that core coalitions, which are coalitions in a core partition, are found in about 42% of games. Though this number may seem low, a trial's outcome is more complex than whether the human player finds a core coalition or not. Finding the core coalition depends on factors such as the other possible feasible solutions and the payoffs available from these solutions. These factors, and the complexity they generate, are discussed in the paper.Entities:
Mesh:
Year: 2022 PMID: 36048857 PMCID: PMC9436072 DOI: 10.1371/journal.pone.0273961
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.752
Allocation of gloves to the seven players in the game with a single core partition.
| A (Human Player) | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
|
| 2 | 1 | 4 | 1 | 3 | 0 | 2 |
|
| 1 | 2 | 0 | 3 | 2 | 3 | 3 |
Coalition preferences of the human player (A) in the game with a single core partition.
| Coalition | Reward per member |
|---|---|
| ACDG | 1.75 |
| AG, ACE, ADE, AEG, ABEG, ACDE, ADEG, ACDEFG | 2 |
| ABCDEFG | 1.857 |
| ABCEFG, ABCDEF | 1.833 |
| ABCDG, ABCFG, ABDEG, ACDEF, ACDEG, ACEFG | 1.8 |
| 1.75 | |
| ABE, ABG, ADG, AEF, ABCDFG | 1.667 |
| ABCDE, ABCDF, ABCEF, ABCEG, ABEFG, ADEFG | 1.6 |
| AB, AD, ABCD, ABCF, ABCG, ABDG, ABEF, ADEF, ABDEFG | 1.5 |
| ABDEF | 1.4 |
| ABD, ACD, ACG, AFG | 1.333 |
| ABCE | 1.25 |
| ABDFG | 1.2 |
| A | 1 |
Allocation of gloves to the seven players in the game with multiple core partitions.
| A (Human Player) | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
|
| 1 | 4 | 1 | 0 | 2 | 2 | 2 |
|
| 3 | 0 | 3 | 4 | 2 | 1 | 0 |
Coalition preferences of the human player (A) in the game with the multiple core partitions.
| Coalition | Reward per member |
|---|---|
| 2 | |
| ABCEF, ABDEF, ABDEG | 1.8 |
| ABCF, ABDE, ABDF, ABDG | 1.75 |
| ABCDEFG | 1.714 |
| ABD, ABE, AEF, AEG, ABDEFG, ABCDFG, ABCDEG, ABCDEF | 1.667 |
| ABCDE, ABCDF, ABCDG, ABCEG, ACEFG | 1.6 |
| AB, AE, | 1.5 |
| ABF, ACE, ACF, ACG, AFG, ACDEFG | 1.333 |
| ABEG, ADEF, ADEG | 1.25 |
| ABEFG, ACDEF, ACDEG, ACDFG | 1.2 |
| A | 1 |
Fig 1Flow diagram of the experimental trial adapted from Collins and Etemadidavan [14].
Final coalition structures for the game with a single core.
| Human Player (A) | B | C | D | E | F | G | Reward | Core Coalition | |
|---|---|---|---|---|---|---|---|---|---|
|
| 2 | 1 | 4 | 1 | 3 | 0 | 2 | - | |
|
| 1 | 2 | 0 | 3 | 2 | 3 | 3 | - | |
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| 0 | 1 | 0 | 0 | 2 | 0 | 2 | 1.75 | 7 |
|
| |||||||||
|
| 0 | 0 | 1 | various | various | various | various | 1.5 | 16 |
|
| 0 | 1 | various | 0 | various | various | various | 1.5 | 4 |
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| 0 | 0 | 0 | 1 | 2 | 0 | 2 | 1.5 | 1 |
|
| 0 | 0 | 1 | 0 | 2 | 1 | 2 | 1.33 | 1 |
|
| 0 | 1 | 2 | 2 | 3 | 2 | 4 | 1 | 1 |
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| 0 | 1 | 1 | 1 | 2 | 0 | 2 | 1 | 1 |
Final coalition structures for the game with multiple core partitions (note that for type 1.75, either player F or G was included in the human players’ coalition).
| Human Player (A) | B | C | D | E | F | G | Reward | |
|---|---|---|---|---|---|---|---|---|
|
| 1 | 4 | 1 | 0 | 2 | 2 | 2 | - |
|
| 3 | 0 | 3 | 4 | 2 | 1 | 0 | - |
|
| 0 | 0 | 0 | 1 | 2 | 1 | 1 | 2 |
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| 0 | 1 | 0 | 1 | 2 | 0 | 0 | 1.5 |
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| 0 | 1 | 2 | 1 | 3 | 2 | 0 | 1.5 |
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| 0 | 1 | 2 | 1 | 3 | 0 | 2 | 1.5 |
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| ||||||||
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| 0 | 0 | 1 | 0 | 2 | 0 | 0 | 1.75 |
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| 0 | 0 | 1 | 0 | 2 | 3 | 1 | 1.66 |
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| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 1.5 |
|
| 0 | 1 | 2 | 1 | 3 | 4 | 5 | 1 |
Fig 2Graphical User Interface (GUI) used in the simulation.
The agents are represented by alphabetic squares, while the human player is always player ‘A’. The colors of the squares represent the current coalition of the agents. For instance, players ‘E’ and ‘G’ are in the same coalition, and the payoff for each of them is 2.5. The left-hand gloves are shown in red and the right-hand gloves in blue. For instance, player ‘A’ above, has two left-hand gloves and one right-hand glove.
Frequency of coalition structure types.
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| |
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| 2 | 6 | 2 |
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| 1.5 | 0 | 0 |
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| 1.5 | 7 | 3 |
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| 1.5 | 6 | 1 |
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| 12 | 25 | |
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| 1.75 | 9 | - |
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| 1.66 | 1 | - |
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| 1.5 | 1 | - |
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| 1 | 1 | - |
Contingency table of results from trials.
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| 2 | 17 |
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| 5 | 7 | |