| Literature DB >> 36042749 |
Elham Alsadoon1, Amirah Alkhawajah2, Ashwag Bin Suhaim1.
Abstract
This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and satisfaction to learn computer science online. The study was conducted during the COVID-19 pandemic, where physical distancing was required, which made the conditions very suitable for achieving the goal of this study because teaching was conducted online through an e-learning platform. The effects of the online learning gamification environment were analyzed and interpreted. The pre-test-post-test control group design of the quasi-experiment was used. One hundred thirty-three students in 8th grade were involved in the study. Results indicated that the e-learning gamification environment increased students' motivation to learn computer science (α < 0.05) and their satisfaction with the online course (α < 0.05) but had no significant effect on their achievement. The study included several recommendations and suggestions for further studies.Entities:
Keywords: Achievement; Gamification; K-12; Motivation; e-learning
Year: 2022 PMID: 36042749 PMCID: PMC9420479 DOI: 10.1016/j.heliyon.2022.e10249
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Core elements associated with motivation linked to the gamification elements.
| Gamification elements | Core motivation elements ( | SDT ( | How it was implemented |
|---|---|---|---|
| Points | Goal | Competence | A clear goal for each lesson was set and presented at the beginning of the unit. Students were asked to accomplish these goals and earn badges. |
| Feedback | |||
| Collaboration | Relatedness | To promote collaboration and communication (a sense of relatedness), some activities were designed as a team assignment, which allowed learners to collaborate and interact with each other to achieve shared goals to collect points and badges by providing a space for discussion and sharing their experiences while working on the activities. | |
| Levels | Challenges | Competence | An appropriate challenge with varying levels of difficulty was provided. |
| Students were given the freedom to access the activities any time of the day and redo them. | |||
| A learner had the freedom to choose from various levels of activities. | |||
| Leaderboard | Feedback | Competence | A leaderboard can foster participants' sense of competence and challenge them to place themselves near the top of the leaderboard, which also works as feedback on their performance. |
| Challenges | It is arranged automatically by the system according to students' points. |
Cronbach alpha coefficients of the instrument.
| Number of Items | Cronbach Alpha | |
|---|---|---|
| Satisfaction | 3 | .901 |
| Motivation | 28 | .916 |
MANOVA results.
| Effect | Value | F | Hypothesis df | Error df | Sig. | Partial Eta Squared | |
|---|---|---|---|---|---|---|---|
| Intercept | Pillai's Trace | .994 | 7082.364b | 3.000 | 129.000 | .000 | .994 |
| Wilks' Lambda | .006 | 7082.364b | 3.000 | 129.000 | .000 | .994 | |
| Hotelling's Trace | 164.706 | 7082.364b | 3.000 | 129.000 | .000 | .994 | |
| Roy's Largest Root | 164.706 | 7082.364b | 3.000 | 129.000 | .000 | .994 | |
| class | Pillai's Trace | .140 | 7.014b | 3.000 | 129.000 | .000 | .140 |
| Wilks' Lambda | .860 | 7.014b | 3.000 | 129.000 | .000 | .140 | |
| Hotelling's Trace | .163 | 7.014b | 3.000 | 129.000 | .000 | .140 | |
| Roy's Largest Root | .163 | 7.014b | 3.000 | 129.000 | .000 | .140 | |
Post Hoc test.
| Source | Dependent Variable | Type III Sum of Squares | df | Mean Square | F | Sig. | Partial Eta Squared |
|---|---|---|---|---|---|---|---|
| Corrected Model | Satisfaction | 8.282a | 1 | 8.282 | 10.430 | .002 | .074 |
| Motivation | 2.243b | 1 | 2.243 | 9.568 | .002 | .068 | |
| Achievement | 8.036c | 1 | 8.036 | .222 | .638 | .002 | |
| Intercept | Satisfaction | 2334.658 | 1 | 2334.658 | 2940.240 | .000 | .957 |
| Motivation | 2179.432 | 1 | 2179.432 | 9296.104 | .000 | .986 | |
| Achievement | 272989.931 | 1 | 272989.931 | 7534.605 | .000 | .983 | |
| Class | Satisfaction | 8.282 | 1 | 8.282 | 10.430 | .002 | .074 |
| Motivation | 2.243 | 1 | 2.243 | 9.568 | .002 | .068 | |
| Achievement | 8.036 | 1 | 8.036 | .222 | .638 | .002 | |
| Error | Satisfaction | 104.019 | 131 | .794 | |||
| Motivation | 30.712 | 131 | .234 | ||||
| Achievement | 4746.325 | 131 | 36.231 | ||||
| Total | Satisfaction | 2445.000 | 133 | ||||
| Motivation | 2213.563 | 133 | |||||
| Achievement | 277782.000 | 133 | |||||
| Corrected Total | Satisfaction | 112.301 | 132 | ||||
| Motivation | 32.956 | 132 | |||||
| Achievement | 4754.361 | 132 |