| Literature DB >> 36035635 |
Nghi C Tran1, Jian-Hong Wang2, Toan H Vu1, Tzu-Chiang Tai3, Jia-Ching Wang1.
Abstract
Metaverse, which is anticipated to be the future of the internet, is a 3D virtual world in which users interact via highly customizable computer avatars. It is considerably promising for several industries, including gaming, education, and business. However, it still has drawbacks, particularly in the privacy and identity threads. When a person joins the metaverse via a virtual reality (VR) human-robot equipment, their avatar, digital assets, and private information may be compromised by cybercriminals. This paper introduces a specific Finger Vein Recognition approach for the virtual reality (VR) human-robot equipment of the metaverse of the Metaverse to prevent others from misappropriating it. Finger vein is a is a biometric feature hidden beneath our skin. It is considerably more secure in person verification than other hand-based biometric characteristics such as finger print and palm print since it is difficult to imitate. Most conventional finger vein recognition systems that use hand-crafted features are ineffective, especially for images with low quality, low contrast, scale variation, translation, and rotation. Deep learning methods have been demonstrated to be more successful than traditional methods in computer vision. This paper develops a finger vein recognition system based on a convolution neural network and anti-aliasing technique. We employ/ utilize a contrast image enhancement algorithm in the preprocessing step to improve performance of the system. The proposed approach is evaluated on three publicly available finger vein datasets. Experimental results show that our proposed method outperforms the current state-of-the-art methods, improvement of 97.66% accuracy on FVUSM dataset, 99.94% accuracy on SDUMLA dataset, and 88.19% accuracy on THUFV2 dataset.Entities:
Keywords: Anti-aliasing; Biometrics; Convolution network; Deep learning; Finger vein recognition; Image processing; Metaverse; Pre-processing; Virtual reality (VR) human–robot
Year: 2022 PMID: 36035635 PMCID: PMC9395830 DOI: 10.1007/s11227-022-04680-4
Source DB: PubMed Journal: J Supercomput ISSN: 0920-8542 Impact factor: 2.557
Fig. 1Proposed finger vein recognition system a Train phase; b Registration phase; c Recognition phase
Fig. 2Image contrast enhancement using Exposure Fusion Framework
Fig. 3HTC Vive headset and controllers. a Headset; b Left-hand-side trackpad; c Right/left trigger; d Right grip button
The HTC Vive headset specification
| Field of view | 110° |
|---|---|
| Resolution | 2160 × 1200 pixels (both eyes) |
| Tracing technology | Outside-in tracking |
| Space requirements | A minimum of 2 m × 1.5 m Recommended play area: 3.5 m × 3.5 m |
| Screen refresh rate | 90 Hz |
| Supported degrees of freedom | The headset and controllers support 6 degrees of freedom |
OS requirements: Windows™ 7 SP1, Windows™ 8.1, or Windows™ 10
GPU: NVIDIA GeForceTM GTX 1060, AMD RadeonTM RX 480 equivalent or better
CPU: Intel™ Core™ i5-4590 or AMD FX™ 8350 equivalent or better
Details of the finger vein datasets
| Dataset | # of classes | # of Sessions | # of images per class | Total samples |
|---|---|---|---|---|
| FV-USM | 492 | 2 | 12 images (6 images per session) | 5904 |
| SDUMLA | 636 | 1 | 6 images | 3816 |
| THU-FV2 | 610 | 2 | 2 images (1 image per session) | 1220 |
Anti-aliasing modified densenet-161 architecture
| Layers | |
|---|---|
| Convolution | 7 × 7 conv, stride 2 |
| Max BlurPool | 3 × 3 max pool, stride 1 |
| 3 × 3 max pool, stride 1 | |
| DenseBlock 1 | [1 × 1 conv, 3 × 3 conv] × 6 |
| Transition 1 | 1 × 1 conv |
| 4 × 4 blur pool, stride 2 | |
| DenseBlock 2 | [1 × 1 conv, 3 × 3 conv] × 12 |
| Transition 2 | 1 × 1 conv |
| 4 × 4 blur pool, stride 2 | |
| DenseBlock 3 | [1 × 1 conv, 3 × 3 conv] × 36 |
| Transition 3 | 1 × 1 conv |
| 4 × 4 blur pool, stride 2 | |
| DenseBlock 4 | [1 × 1 conv, 3 × 3 conv] × 24 |
| Custom embedder module | 7 × 7 global avg pool |
| batch-normalization | |
| Dropout | |
| full-connected (feature embedder) | |
| batch-normalization | |
| Classification layer | full-connected (classifier) |
The experimental results of Densenet-161, modified Densenet-161 [11], and proposed model with preprocessing and without preprocessing
| Pretrained | Preprocessing | Model | FVUSM | SDUMLA | THUFV2 | |||
|---|---|---|---|---|---|---|---|---|
| Accuracy (%) | EER (%) | Accuracy (%) | EER (%) | Accuracy (%) | EER (%) | |||
| No | No | Densenet-161 | 75.07 | 8.23 | 91.09 | 2.47 | 72.13 | 19.44 |
| Modified Densenet-161 | 83.74 | 5.45 | 93.61 | 1.97 | 71.79 | 20.93 | ||
| Proposed model | 86.99 | 4.85 | 95.07 | 1.93 | 72.06 | 19.74 | ||
| Yes | Densenet-161 | 92.95 | 3.18 | 88.68 | 3.31 | 60.00 | 17.59 | |
| Modified Densenet-161 | 95.80 | 2.83 | 94.34 | 1.99 | 59.67 | 17.75 | ||
| Proposed model | 96.88 | 2.68 | 94.03 | 2.48 | 60.03 | 17.58 | ||
| Yes | No | Densenet-161 | 92.55 | 3.45 | 99.37 | 0.55 | 86.15 | 15.10 |
| Modified Densenet-161 | 96.88 | 2.25 | 99.49 | 0.41 | 85.25 | 16.45 | ||
| Proposed model | 97.28 | 2.18 | 99.89 | 0.31 | 87.37 | 14.93 | ||
| Yes | Densenet-161 | 95.59 | 2.57 | 99.79 | 0.44 | 84.91 | 16.84 | |
| Modified Densenet-161 | 97.42 | 2.16 | 99.75 | 0.38 | 85.56 | 16.05 | ||
| Proposed model | ||||||||
Fig. 4The accuracy of finger vein recognition system in different datasets