| Literature DB >> 36035334 |
Francesca Bonetti1, Matteo Montecchi2, Kirk Plangger2, Hope Jensen Schau3.
Abstract
Many retailers invest in artificial intelligence (AI) to improve operational efficiency or enhance customer experience. However, AI often disrupts employees' ways of working causing them to resist change, thus threatening the successful embedding and sustained usage of the technology. Using a longitudinal, multi-site ethnographic approach combining 74 stakeholder interviews and 14 on-site retail observations over a 5-year period, this article examines how employees' practices change when retailers invest in AI. Practice co-evolution is identified as the process that undergirds successful AI integration and enables retail employees' sustained usage of AI. Unlike product or practice diffusion, which may be organic or fortuitous, practice co-evolution is an orchestrated, collaborative process in which a practice is co-envisioned, co-adapted, and co-(re)aligned. To be sustained, practice co-evolution must be recursive and enabled via intentional knowledge transfers. This empirically-derived recursive phasic model provides a roadmap for successful retail AI embedding, and fruitful future research avenues. Supplementary Information: The online version contains supplementary material available at 10.1007/s11747-022-00896-1. © Academy of Marketing Science 2022.Entities:
Keywords: Artificial intelligence (AI); Knowledge transfer; Practice co-evolution; Practice enablement; Practice theories; Retail
Year: 2022 PMID: 36035334 PMCID: PMC9390956 DOI: 10.1007/s11747-022-00896-1
Source DB: PubMed Journal: J Acad Mark Sci ISSN: 0092-0703
Overview of AI technologies in the present ethnographic study
| AI technology | Characteristics | Examples from industry reports |
|---|---|---|
• Customer-oriented non-interactive screens powered by AI located in store or in store windows • Show advertising, sales reductions, product information, videos of new collections, product location • Content can change dynamically to match customer information through personal devices, or to match product characteristics through integrated RFID technology | • Burberry displays in changing rooms dynamically matching customer information (e.g., sizes, previous purchases) • North Face displays instore and in changing rooms adapting content to match items placed in front of them (e.g., mountain scene for climbing equipment) | |
• Tablets: display/search product information, product customization, inventory check and order placement • i-Kiosks: provide real-time informational, promotional and transactional benefits for customers • Interactive shopping windows: extensive product information, try-on and interaction for customers • Connected to inventory system through AI | • Employee tablets at Emilio Pucci, Burberry, Topshop to retrieve customer information and deliver a personalized experience • M&S, Tesco’s F&F, Nike – i-Kiosks for product information and location • Ralph Lauren, Ted Baker – interactive store window to access content and place orders | |
• AI computer programs designed to run on mobile devices • Smart inventory systems providing inventory overview, customer data overview • Gather customer personal data • Allow product customization, order placement | • Adidas, Zara app on hand-held device for inventory overview • Burberry app on tablet to gather and retrieve customer data, provide recommendations, customize products, place orders | |
• Consumer self-service AI technology operated by scanning barcode or reading RFID tag on items • Real-time improvement of order accuracy • Allows employees to offer other services | • Uniqlo, Decathlon, Zara automated identification tag reading to speed up and automate service, allowing social distancing | |
• Wireless communication technology integrated to changing rooms, smart mirrors and products, to show customers how products look and fit and provide recommendations (also about product manufacturing and shipping journey) • Integrated to employees’ operational devices for inventory overview, customer data gathering | • Rebecca Minkoff, Tommy Hilfiger RFID tags recognize items and provide information and recommendations via AI algorithms through smart mirrors • Zara employee app for inventory check, data gathering | |
• Location-based marketing technology powered by AI • Used to attract customers into retail stores • Allows retailers to send timely messages (recommendations, promotions) and to collect data about consumers’ preferences and behaviors | • Macy’s, Zara, H&M, Walmart and Waitrose use beacons for communication purposes • Rebecca Minkoff, to identify frequent shoppers to get an instant history upon store entrance | |
• Located in store or dressing room, identify the item brought close to them through integration of RFID tags • Customer virtual product try on through AR technology • Provide product information, availability, recommendations, personalized offers • Social aspect of retail experience by sharing on social media | • Burberry smart mirrors in store show product manufacturing and catwalk show features • Rebecca Minkoff smart mirrors in changing rooms for virtual product try on, style advice via AI algorithms, allow retailers to keep track of consumer behavior | |
• Customer-oriented technology powered by AI, dynamically combining real world and digital information • Digital representation of products and environment for virtual try on, extra information, connecting touchpoints retailer-consumer, augmentation of store environment | • Sephora use AR mirrors for simulation of make-up try on online and in store • Michael Kors AR smart mirrors for product try on and recreation of product environment, e.g. evening context for occasion purse | |
• Customer-oriented technology powered by AI, using wearable devices (e.g., headset) which block out the real world and immerses shoppers in virtual 3-D environment • Immersive virtual effects to dynamically transport customer in another environment related to the retail brand | • Tommy Hilfiger, Dior, Gucci use VR headsets in-store to transport customer in catwalk show of the brand • Rapha’s VR experience transports customers in simulated bike circuits and communities | |
• A virtual-reality space that uses AR, VR, blockchain and concepts of social media to simulate real world or other possible worlds for the customer • Customers can interact with a computer-generated environment and other customers (users) | • Balenciaga use of metaverse via Fortnight video games, showcasing in-game outfits allowing users to plat with characters • Nike metaverse allows users to virtually try on products and play games | |
• Build the user’s 3D human model (avatar) • Provide garment sizes and brand fit recommendations • Available in store, allow online and in-store shopping | • Body scanners in New Look and Selfridges, London, provide products and brands recommendations to customers |
Alternative theoretical perspectives and empirical studies examining employee technology adoption
| Theoretical perspectives | Core conceptual factors influencing adoption | Selected examples of empirical applications | |||||
|---|---|---|---|---|---|---|---|
| Empirical studies | Technology examined | Research context | Adoption stages | ||||
| Decisions | Executions | Outcomes | |||||
Diffusion of innovation (Moore & Benbasat, | • Voluntariness • Image and visibility • Relative advantage • Compatibility • Ease of use • Trialability | Lesar and Weaver ( | Quality control tools | Travel and tourism organizations | X | ||
| Baird et al. ( | Web-based patient portals | Ambulatory-care clinics | X | ||||
| Wei ( | WI-FI powered WLAN | Higher education | X | ||||
Technology acceptance models (TAM: Davis, | • Perceived usefulness • Perceived ease of use • Social influence processes (TAM2) • Cognitive influence processes (TAM2) | Brandon-Jones and Kauppi ( | Electronic procurement systems | University procurement | X | ||
| El-Gohary ( | Electronic marketing systems | Small tourism firms | X | X | |||
| Kim et al. ( | Hotel front office systems | Luxury hotels | X | ||||
Unified Theory of Acceptance and Use of Technology (Venkatesh et al., | • Performance and effort expectancies • Attitude towards using technology • Social influence • Facilitating conditions | Liang et al. ( | Blockchain | Healthcare and financial firms | X | ||
| Bill et al. ( | Social media | B2B sales functions | X | X | |||
| Yueh et al. ( | Mobile technology | Multiple roles and industries | X | X | |||
| Gupta et al. ( | e-government ICTs | Government organizations | X | ||||
Technology-organization -environment framework (Tornatzky & Fleischer, | • Technological context • Organizational context • Environmental context | Wang et al. ( | Mobile reservation systems | Accommodation providers | X | ||
| Chen et al. ( | Big data analytics | Supply chain function in multiple firms | X | X | |||
| Picoto et al. ( | Mobile commerce | Firms in different industries | X | X | |||
Some studies adopt multiple theoretical perspectives
Selected recent empirical research on practices and technologies
| Citation | Empirical contexts | Adoption stages examined | Practice elements discussed | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Topic | Agent | Technology | Decisions | Executions | Outcomes | Materialities | Competences | Meanings | |
| Alford and Jones ( | Business models | Entrepreneurs | Digital media | X | X | X | |||
| Ancillai et al. ( | B2B sales | Sellers and buyers | Digital media | X | X | ||||
| Avgar et al. ( | Nursing homes | Nurses | Healthcare systems | X | X | ||||
| Bagot et al. ( | Distance care | Physicians, nurses | Telehealth systems | X | X | X | |||
| Bergey et al. ( | Hospital care | Nurses | Healthcare systems | X | X | X | X | ||
| Bulmer et al. ( | Retailing | Consumers | Self-checkouts | X | |||||
| Gram-Hanssen ( | Energy usage | Consumers | Household electronics | X | |||||
| Harries et al. ( | Chronic illness | Patients | Mobile devices | X | |||||
| Jalas et al. ( | Energy usage | Consumers | Heating systems | X | X | X | |||
| Lee ( | Food waste | Consumers | RFID | X | |||||
| Philip et al. ( | C2C sales | Consumers | Digital platforms | X | X | ||||
| Rai and Selnes ( | Education | Students | Digital textbooks | X | X | ||||
| Sahakian and Wilhite ( | Weight loss | Consumers | Digital platforms | X | X | X | |||
| Skålén and Gummerus ( | Digital music | Consumers | Digital platforms | X | X | X | X | ||
| Tan and Chan ( | Seniors' usage | Consumers | ICT | X | |||||
| Xu et al. ( | Tourist scams | Consumers | Digital media | X | X | ||||
| This article | Retailing | Employees & others | AI | X | X | X | X | X | X |
Summary of data sources across stakeholders’ groups
| Description | Purpose | Sampling details | Dataset |
|---|---|---|---|
| Retailers | |||
| Understanding the strategic rationale and the specific organizational complexities of AI implementations in retail | Purposeful sampling, followed by snowball sampling, of retailers operating in the fashion industry that had undergone a recent AI implementation | 23 interviews (individual and group) with 29 executives across 14 global fashion retailers resulting in 416 pages of transcripts | |
| Understanding the store level’s perspective on processes involved in AI adoption and implementation, including causes and effects of problems with AI, from people that have lived the practice change in their daily tasks | Purposeful sample, following contact and interviews with Head Office level participants, of store level informants of the respective retailer | 16 interviews (individual and group) with 17 senior managers across 14 global fashion retailers resulting in 261 pages of transcripts | |
| Technology providers | Understanding retail-sector level options for optimizing AI technology to enhance retail operations and customer experience | Purposeful and snowball sampling of technology providers that had outsourced AI technology | Interviews with 13 executives and senior managers resulting in 234 pages of transcripts |
| Business consultants | Understanding retail sector-level complexities and potential bottlenecks of AI implementations | Purposeful and snowball sampling of business consultants that had provided strategic advice on AI implementations | Interviews with 15 executives and senior managers resulting in 221 pages of transcripts |
Fig. 1A model of practice co-evolution
Fig. 2The practice enablement process
Suggested questions for future research
| Topic | Suggested questions for future research |
|---|---|
| Practice co-evolution | • How can external stakeholders enhance practice co-evolution? To what extent does this vary across the phases of practice co-evolution? • How does the individual or group driving practice co-evolution contribute to overall success of the practice change? What may be the advantages or disadvantages (e.g., less investment, more up-to-date overview of market trends, not exclusive)? • How can discursive channels between executives, practice champions and practice participants be created or nurtured? • How does the velocity of practice co-evolution impact practice outcomes? How does the timing alter the practice co-evolution process or its success? • How do customers react to employee-induced practice co-evolution that changes customer routines? What measures could encourage a smooth transition? • How can retailers maintain successful practice (re)alignment in a rapidly changing environment? • How much deviation from the ideal co-envisioned practice is considered acceptable to achieve successful technology implementation? • How would serendipitous practice co-evolution result in different processes or outcomes compared to orchestrated practice co-evolution? • To what extent would practice co-evolution differ in other change contexts (e.g., non-AI technologies, new regulations impacting operations, B2B organizations)? • To what extent would practice co-evolution differ when AI is embedded in multiple dispersed practices simultaneously? • To what extent does the magnitude of practice disruption impact practice participants’ abilities to adapt their current retail practices? • What are suitable metrics to establish whether the co-(re)aligned practice is in line with the co-envisioned practice? • How can retailers maintain employee involvement in the long run across recursive practice co-evolution to deal with repeated technology disruption while averting employee fatigue and other negative outcomes? • How can retailers nurture a culture of innovation within the organizations that actively seek practice innovation that creates new co-evolutions of retail practices? |
| Practice enablement | • To what extent are external stakeholders enhancing practice enablement of retail employees compared to internal stakeholders? How do these external stakeholders impact the practice enablement process (e.g., conferring training, internal communication, workshops)? • What are the most suitable methods and channels to enable practice competences (e.g., in person, via technology) depending on contextual factors (e.g., technology type, practice participants’ characteristics and values, retail positioning)? • In what circumstances does know-why knowledge dominate other core-knowledges? What are the most appropriate ways to transfer this knowledge? • What contextual factors are the most important to enhance the practice enablement process? When can those contextual factors be barriers? • How does employees’ perceived meaning impact on their acceptance and adoption of practice change? • What is the influence of practice participants’ trust in, or commitment to, the retail organization in sharing core knowledge that enables colleagues? • What practice participants’ characteristics predict their potential transition to practice champions? What practice enablement strategies can be implemented to ensure this transition? • How should managers evaluate the efficacy of new technologies’ implementations over time across different stakeholders? What are the important KPIs for practice enablement? |