| Literature DB >> 36033075 |
Xieping Chen1, Yu Zhang2, Qian Xie1.
Abstract
At present, people mainly focus on health education for adolescents. The health education of adolescents is related to future of adolescents. In youth, their emotions are easily influenced. Therefore, this manuscript constructs an interactive health education model for adolescents through affective computing. Researchers in various countries have done a lot of research on human-computer interaction, and affective computing is one of the research hotspots. This manuscript aims to study the use of affective computing to construct an interactive health education model for adolescents. It proposed an interactive emotional algorithm based on emotional computing and focuses on the ICABoost algorithm. The experimental results of this paper show that the surveyed junior high school students are divided into three grades: the first, second, and third grades. Among them, 11, 11, and 13 were mentally healthy, with a total percentage of only 18.5%; 16, 14, and 16 were moderately severe in health education, accounting for 24.3%. The percentage of severe cases was 29.6%. It can be seen that, through the investigation of this manuscript, it can be seen that today's youth health education should be paid attention to. Only by constructing a corresponding interactive health education model for young people can we promote the comprehensive and healthy development of young people.Entities:
Keywords: ICABoost algorithm; affective computing; health education model; interactive emotional algorithm; youth health education
Year: 2022 PMID: 36033075 PMCID: PMC9403896 DOI: 10.3389/fpsyg.2022.970513
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The development scale of adolescent health education in recent years.
FIGURE 2Expression of independent component analysis.
FIGURE 33D model of emotions.
Comparison of ICA expression recognition rates.
| Object | a | b | c | d | e |
| Excited | 45% | 52% | 39% | 58% | 29% |
| Happy | 50% | 28% | 34% | 55% | 18% |
| Calm | 36% | 31% | 38% | 53% | 27% |
| Frustrated | 39% | 23% | 22% | 40% | 20% |
| Angry | 40% | 48% | 27% | 44% | 32% |
Comparison of ICABoost expression recognition rates.
| Object | a | b | c | d | e |
| Excited | 65% | 73% | 85% | 89% | 77% |
| Happy | 64% | 79% | 82% | 82% | 80% |
| Calm | 48% | 70% | 83% | 81% | 64% |
| Frustrated | 61% | 77% | 79% | 86% | 69% |
| Angry | 59% | 76% | 75% | 78% | 76% |
FIGURE 4Expression recognition results of ICA and ICABoost algorithms and support vector machine methods.
FIGURE 5The specific content of the health education model.
FIGURE 6EIMBER overall frame structure.
FIGURE 7How EIMBER works?
Basic information of 189 junior high school students.
| Test subject | Type | Number of people | Percentage |
| Age | 13–15 | 90 | 47.6% |
| 15–17 | 99 | 52.4% | |
| Gender | Male | 95 | 50.3% |
| Female | 94 | 49.7% |
Mental health status of adolescents.
| Grade | First grade | Second grade | Third grade |
| Healthy | 11 | 11 | 13 |
| Mildly severe | 15 | 17 | 20 |
| Moderately severe | 16 | 14 | 16 |
| Severely severe | 17 | 19 | 20 |
FIGURE 8The effect of adopting the interactive health education model.
FIGURE 9Changes in personality and social ability and learning ability before (A) and after (B) receiving the interactive health education model.