| Literature DB >> 36033066 |
Angelica B Ortiz de Gortari1,2, Åge Diseth3.
Abstract
Game Transfer Phenomena (GTP) refers to a cluster of involuntary phenomena related to playing videogames, including sensory and cognitive intrusions, transient changes in perception and self-agency. The Game Transfer Phenomena Scale (GTPS) has been used to measure the frequency of GTP with respect to five factors. The present study aimed to validate an instrument for assessing the multiple dimensions of GTP (GTP-MDS) that helps clarify the distinction between GTP experiences. GTP were contextualized onto the spectrum of intrusive cognitions, perceptual distortions, and dissociations. The relationship between GTP, involuntary phenomena without game content (INVWG) in terms of, e.g., hallucinations and perceptual distortions, and game-biased perceptions (GBPA), as well as the positive and negative impact of GTP and level of distress were also examined. The data were collected using a survey (N = 1,301, male 83.4%, mean age = 28.14). Separate confirmatory factor analyses of the dimensions of "inner intrusions/misperceptions," "outer intrusions/distortions," and "dissociations/mix-ups" produced acceptable fit indices. The findings show that phenomena manifesting as internal experiences are more common, while those manifesting as externalized intrusions are less common. Correlations between the GTP dimensions, INVWG, and GBPA, such as the insertion of game elements in thoughts, perceptions, and dreams, supported convergent validity. The correlations between the GTP dimensions and hours played supported criterion validity. Distress was correlated with outer intrusions and dissociations/mix-ups, but not with inner intrusions. Taken together, these results support the validity and reliability of the proposed assessment of GTP constructs.Entities:
Keywords: Game Transfer Phenomena; dissociations; hallucinations; imagery; involuntary phenomena; perceptual distortions; video games effects
Year: 2022 PMID: 36033066 PMCID: PMC9399741 DOI: 10.3389/fpsyg.2022.896238
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Examples of the adaption of the items of the original GTP Scale to this new revised and extended version.
| GTPS items | New items in the GTP-MDS | |
| Original item | Inner phenomena without implicit trigger | Outer phenomena with implicit trigger |
| I have heard the music from a game when I was not playing | I have heard music or sounds from a video game inside my head. Example: heard melodies, steps, or gunshots from a video game in my head. | I have heard music or sounds from a video game outside my head as if coming from somewhere or from nowhere. Example: heard sounds from a video game coming from the console even though it was shut down; heard video game music in a room even though nothing was there. |
| I have seen video game images with my eyes open when I am not playing (e.g., seeing health bars above peoples’ heads or maps in the corner of the eye). | I have seen video game elements with my eyes open, without seeing, hearing, or doing something else associated with a game. Example: seen a video game image floating on the wall. | I have seen video game elements with my eyes open while seeing, hearing, or doing something associated with a game. Example: seen a video game conversation menu while in a dialog; seen health bars above people’s heads. |
Classification of GTP according to perceived location, type of phenomena and the sensory modality.
| Perceived location | Thoughts/impulses | Visual | Auditory | Corporeal/actions | Kinesthetic | Chronoception | Multimodal |
| Inner intrusions/ | -Recurrent thoughts | -Afterimages | -Auditory imagery | ||||
| Outer intrusions/ | -Visual hallucinations with triggered/without triggered | -Music, sound, voices externalized | |||||
| Dissociations and mix-ups | -Urge of impulses toward game related stimuli | -Tactile sensation | -Sensation of body movement | -Distortion of velocity and time | -Absent/catatonic-like |
*Consider a verbal hallucination as thought-echo, thought echoing, thoughts-out-loud or audible thinking (Spitzer, 1988).
Standardized factor loadings for the inner intrusions/misperceptions dimension.
| F1 | F2 | F3 | |
|
| |||
| Intrusive thoughts | 0.60 | ||
| Focused attention to objects related to a VG | 0.69 | ||
| Thought of using/wanting to use a VG element or ability | 0.66 | ||
|
| |||
| Images with closed eyes | 0.55 | ||
| Mind visualizations | 0.68 | ||
| Visual misperceptions | 0.50 | ||
| Pareidolia | 0.64 | ||
|
| |||
| Music/sounds in the head | 0.64 | ||
| Words/phrases repeated/stuck in the head | 0.72 | ||
| Word/phrase manifest as a single instance | 0.66 | ||
| Inner speech preserving game characteristics | 0.57 | ||
| Talked to oneself in the head using style/vocabulary from a VG | 0.62 | ||
F1 = Intrusive thoughts, F2 = misperceptions/mental imagery, F3 = Inner auditory.
Standardized factor loading for items in the outer phenomena dimension.
| F1 | |
| Saw images with open eyes with a trigger | 0.61 |
| Saw images with open eyes without a trigger | 0.55 |
| Heard music or sounds outside the head | 0.55 |
| Heard a voice outside the head | 0.65 |
| Saw images and interacted with them | 0.50 |
| Heard music, sounds or voices distorted or changed | 0.64 |
| Saw objects or environments as having distorted colors | 0.54 |
F1 = hallucinations and perceptual distortions.
Standardized factor loadings for items in the dissociations/mix-ups dimension.
| F1 | F2 | F3 | |
|
| |||
| Distortions of velocity/time | 0.62 | ||
| Sensation of whole-body movement | 0.64 | ||
| Tactile sensation | 0.57 | ||
| Body distortion according to the characteristics/features of characters | 0.59 | ||
| Game elements belonging to body | 0.64 | ||
| Sensations of still being in the game environment | 0.59 | ||
| Sensation of being a game character | 0.62 | ||
| Body detachment or third person view | 0.54 | ||
| Catatonic state | 0.52 | ||
|
| |||
| Unintentionally moved limbs triggered by a game-related cue | 0.65 | ||
| Sensations of limbs moving, contracting, jerking, or twitching | 0.61 | ||
| Unintentionally walked, made gestures, or changed body posture | 0.67 | ||
| Unintentionally sang, shouted, or said something from a game | 0.57 | ||
| Acted/behaved differently towards an object, place, or situation | 0.67 | ||
|
| |||
| Felt the urge to do something but did not act on it | 0.60 | ||
| Expected or assumed that something from the VG would happen | 0.66 | ||
| Thought that events, characters, or elements really happened or were real | 0.57 | ||
| Wanted to use a VG control/element to perform an action | 0.62 | ||
| Stereotypical mental replays of the game | 0.67 | ||
F1 = dissociations/corporeal adaptations, F2 = action mix-ups, and F3 = cognitive mix-ups.
Correlations between the dimensions of GTP.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
| 1 |
| 1.00 | ||||||||
| 2 | Intrusive thoughts | 0.86 | 1.00 | |||||||
| 3 | Misperceptions | 0.85 | 0.58 | 1.00 | ||||||
| 4 | Inner auditory | 0.86 | 0.59 | 0.65 | 1.00 | |||||
| 5 |
| 0.57 | 0.38 | 0.52 | 0.58 | 1.00 | ||||
| 6 |
| 0.71 | 0.59 | 0.60 | 0.65 | 0.69 | 1.00 | |||
| 7 | Dissociations | 0.62 | 0.47 | 0.54 | 0.58 | 0.69 | 0.87 | 1.00 | ||
| 8 | Behavior mixed-up | 0.58 | 0.47 | 0.48 | 0.55 | 0.60 | 0.89 | 0.68 | 1.00 | |
| 9 | Cognitive mixed-up | 0.69 | 0.60 | 0.57 | 0.60 | 0.56 | 0.90 | 0.68 | 0.69 | 1.00 |
1A single factor, which includes hallucinations and perceptual distortions.
**Correlation is significant at the 0.01 level (2-tailed).
Descriptive statics for each of the GTP dimensions.
| Mini | Max | Mean | Sd | Skew. | Std. | Kurt. | Std. | Cronbach’s | |
| Stat | Stat | Stat | Stat | Stat | Error | Stat | Error | alpha | |
|
| 1.00 | 4.56 | 2.190 | 0.759 | 0.392 | 0.068 | −0.478 | 0.136 | 0.790 |
| Intrusive thoughts | 1.00 | 5.00 | 2.321 | 0.986 | 0.270 | 0.068 | −0.851 | 0.136 | 0.678 |
| Misperceptions/mental imagery | 1.00 | 4.75 | 2.112 | 0.815 | 0.422 | 0.068 | −0.823 | 0.136 | 0.665 |
| Inner auditory | 1.00 | 5.00 | 2.137 | 0.853 | 0.622 | 0.068 | −0.845 | 0.136 | 0.784 |
|
| 1.00 | 4.14 | 1.317 | 0.495 | 2.260 | 0.068 | 5.816 | 0.136 | 0.779 |
|
| 1.00 | 4.11 | 1.452 | 0.534 | 1.753 | 0.068 | 3.375 | 0.136 | 0.904 |
| Dissociations/corporeal adaptations | 1.00 | 4.00 | 1.374 | 0.508 | 1.929 | 0.068 | 4.098 | 0.136 | 0.822 |
| Behavior mix-ups | 1.00 | 4.40 | 1.415 | 0.610 | 1.509 | 0.068 | 1.639 | 0.136 | 0.766 |
| Cognitive mix-ups | 1.00 | 4.11 | 1.567 | 0.683 | 1.404 | 0.068 | 0.558 | 0.136 | 0.745 |
The bold text indicates each of the dimensions of GTP.
Correlation between GTP dimensions, playing habits (Criterium validity) and general involuntary phenomena, and associative phenomena with game content (Convergent validity).
| Days played p/week | Hours played per/day | Session length | CAPS | DES | ISES | GBPA | |
| Inner intrusions | 0.038 | 0.072 | 0.016 | 0.491 | 0.407 | 0.450 | 0.636 |
| Outer intrusions | −0.027 | 0.145 | 0.073 | 0.519 | 0.400 | 0.312 | 0.306 |
| Dissociations/mix-ups | −0.019 | 0.130 | 0.043 | 0.581 | 0.520 | 0.407 | 0.503 |
CAPS, Cardiff Anomalous Perceptions Scale; DES, Dissociative Experiences Scale; ISES, Iowa Sleep Experiences Survey; GBPA, Game-biases perceptions and associations.
**Correlation is significant at the 0.01 level (2-tailed).
*Correlation is significant at the 0.05 level (2-tailed).
Correlation between GTP dimensions and consequences of GTP.
| Distress | Positive impact | Negative impact | |
| Inner intrusions | 0.006 | 0.079 | 0.131 |
| Outer intrusions | 0.179 | 0.111 | 0.157 |
| Dissociations/mix-ups | 0.132 | 0.137 | 0.158 |
**Correlation is significant at the 0.01 level (2-tailed).