| Literature DB >> 36032777 |
Guangjun Wang1,2,3, Bangguo Zhu3, Yi Fan3, Ming Wu4, Xueshu Wang3, Hanyuan Zhang1,2,5, Liangliang Yao3, Yining Sun1,2, Benyue Su3, Zuchang Ma1,2.
Abstract
We designed a knee rehabilitation exercise game (Exergame) for home-based rehabilitation of patients with knee disorders. The system includes three functional components: knee exercise plan formulation, exergame, and exercise feedback. The 3D Human Pose Estimation based on images is used as the gesture interaction to capture the patient's primary joint motion data. We recruited 20 knee osteoarthritis (KOA) to evaluate the system's feasibility and user experience. The physician's group formulated the patient's exercise plans. The average accuracy of motion recognition is 95.2%, indicating that the system can effectively guide rehabilitation training for KOA patients. The results of the UEQ-S questionnaire, namely the practical quality value (1.63 ± 0.85), hedonic quality value (1.75 ± 0.86), and the total value (1.69 ± 0.86) of 20 patients, indicate that the system provides an excellent user experience, which improves the willingness and compliance of the patients for the active exercise. The above evidence confirms that the proposed approach is suitable for Knee disorders rehabilitation exercise and has promising application prospects. Supplementary Information: The online version contains supplementary material available at 10.1007/s13755-022-00189-5.Entities:
Keywords: Exergame; Gesture interaction; Knee disorders; User experience
Year: 2022 PMID: 36032777 PMCID: PMC9411482 DOI: 10.1007/s13755-022-00189-5
Source DB: PubMed Journal: Health Inf Sci Syst ISSN: 2047-2501