| Literature DB >> 36011502 |
Dané Coetzee1, Elna de Waal1,2.
Abstract
Vision is one of the most complex and dominant sensory systems necessary for information feedback from the environment. Few studies have already reported a positive effect of a sport vision program on elite sport teams' visual skills; however, few studies have focused on the effect of sport vision programs on children's visual skills. Therefore, the aim of this study was to determine the effect of a sports vision program on Grade 4 and 5 female netball players' visual skills. Girls (N = 25) with a mean age of 10.08 years (SD = 0.65) formed part of this study. A pre-test-post-test design was followed with a retention test. The eight-week sports vision program was executed twice a week for 60 min on the experimental group (n = 13). The Developmental Test of Visual-Motor Integration (VMI-4), the Wayne Saccadic Fixator (WSF) and the Developmental Eye Movement (DEM) test were used to evaluate the girls' visual skills, hand-eye coordination, visual reaction time, peripheral vision and saccadic eye movements. No statistical differences were found between the two groups before starting with the sports vision program. After intervention, significant differences between the two groups were reported, with the experimental group performing better in hand-eye coordination (p = 0.001) and reaction time (p = 0.001). Results further indicated that the experimental group experienced significant improvements (p ≤ 0.05) in motor coordination, hand-eye coordination, reaction speed and visual tracking after intervention with significant lasting effects (p ≤ 0.05). The control group performed significantly worse in reaction time (p = 0.01). A sports vision program can be recommended for Grade 4 and 5 female netball players to improve certain visual skills.Entities:
Keywords: depth perception; hand–eye coordination; netball; ocular motor control; sports vision; visual skills
Mesh:
Year: 2022 PMID: 36011502 PMCID: PMC9408284 DOI: 10.3390/ijerph19169864
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Flow diagram of the participants.
Composition of experimental and control groups according to age.
| Variables | Experimental Group ( | Control Group ( |
|---|---|---|
| Average age in years | 10.22 | 9.97 |
| Minimum age in years | 9.50 | 9.10 |
| Maximum age in years | 11.30 | 11.00 |
| Standard deviation (SD) | 0.65 | 0.67 |
n = number of participants.
Effect of the sport vision program on the experimental and control group regarding the VMI-4, WSF and DEM test batteries.
| Variable | df | Mean2 | F-Value | |
|---|---|---|---|---|
| Visual–Motor Integration (VMI-4) | ||||
| Interaction effect | 1 | 492,544.92 | 2335.20 | ≤0.001 * |
| Time effect | 1.90 | 689.94 | 11.35 | ≤0.001 * |
| Time × Group effect | 1.90 | 79.06 | 1.30 | 0.283 |
| Group effect | 1 | 701.79 | 3.33 | 0.082 |
| Visual Perception (VMI-4) | ||||
| Interaction effect | 1 | 658,185.57 | 1283.19 | ≤0.001 * |
| Time effect | 1.73 | 7.21 | 0.07 | 0.912 |
| TimexGroup effect | 1.73 | 9.96 | 0.09 | 0.885 |
| Group effect | 1 | 810.90 | 1.58 | 0.222 |
| Motor Coordination (VMI-4) | ||||
| Interaction effect | 1 | 607,019.41 | 2396.27 | ≤0.001 * |
| Time effect | 1.86 | 728.54 | 8.77 | 0.001 * |
| Time × Group effect | 1.86 | 183.14 | 2.21 | 0.127 |
| Group effect | 1 | 1311.58 | 5.18 | 0.033 * |
| Procedure 1 (WSF) | ||||
| Interaction effect | 1 | 68,729.14 | 2923.76 | ≤0.001 * |
| Time effect | 1.95 | 142.97 | 25.14 | ≤0.001 * |
| TimexGroup effect | 1.95 | 117.80 | 20.72 | ≤0.001 * |
| Group effect | 1 | 290.02 | 12.34 | 0.002 |
| Procedure 21 (WSF) | ||||
| Interaction effect | 1 | 27,356.12 | 967.75 | ≤0.001 * |
| Time effect | 1.42 | 182.16 | 8.02 | 0.004 * |
| Time × Group effect | 1.42 | 156.73 | 6.90 | 0.007 * |
| Group effect | 1 | 104.31 | 3.69 | 0.068 |
| Procedure 18 (WSF) | ||||
| Interaction effect | 1 | 38.00 | 1629.75 | ≤0.001 * |
| Time effect | 1.98 | 0.05 | 6.14 | 0.005 * |
| Time × Group effect | 1.98 | 0.16 | 18.04 | ≤0.001 * |
| Group effect | 1 | 0.61 | 26.02 | ≤0.001 * |
| Vertical Visual Tracking (DEM) | ||||
| Interaction effect | 1 | 769,758.38 | 1128.22 | ≤0.001 * |
| Time effect | 1.39 | 492.71 | 6.59 | 0.009 * |
| Time × Group effect | 1.39 | 80.64 | 1.08 | 0.332 |
| Group effect | 1 | 1106.26 | 1.62 | 0.217 |
| Horizontal Visual Tracking (DEM) | ||||
| Interaction effect | 1 | 689,061.601 | 751.560 | ≤0.001 * |
| Time effect | 1.37 | 344.42 | 2.27 | 0.137 |
| Time × Group effect | 1.37 | 21.34 | 0.14 | 0.789 |
| Group effect | 1 | 1156.15 | 1.26 | 0.275 |
df—degrees of freedom; VMI-4—Beery test of Visual–Motor Integration; WFS—Wayne Saccadic Fixator; DEM—Development Eye Movement test; p—Greenhouse-Geisser; p ≤ 0.05 *.
Figure 2Group interaction over time regarding the Beery Visual–Motor Integration (VMI-4) test, Wayne Saccadic Fixator (WSF) and Developmental Eye Movement (DEM) test. (a) Group × Time effect for during pre-; post- and retention test (f = 3.33; p = 0.082). (b) Group × Time effect during pre-; post- and retention test (f = 1.58; p = 0.222). (c) Group × Time effect during pre-; post- and retention test (f = 5.18; p = 0.033). (d) Group × Time effect during pre-; post- and retention test (f = 12.34; p = 0.002). (e) Group × Time effect during pre-; post- and retention test (f = 3.69; p = 0.068). (f) Group × Time effect during pre-; post- and retention test (f = 26.02; p ≤ 0.001). (g) Group × Time effect during pre-; post- and retention test (f = 1.62; p = 0.217). (h) Group × Time effect during pre-; post- and retention test (f = 1.26; p = 0.275).
Figure 3(a–c) Box plots indicate the interaction within the control and experimental groups during the Beery Visual–Motor Integration (VMI-4) test. (a) Box plots indicating the interaction within the groups during the pre-; post and retention test during the visual–motor integration test. (b) Box plots indicating the interaction within the groups during the pre-; post and retention test during the visual perception test. (c) Box plots indicating the interaction within the groups during the pre-; post and retention test during the motor coordination test.
Figure 4(a–c) Box plots indication the interaction within the control and experimental groups during the Wayne Saccadic Fixator (WSF) test. (a) Box plots indicating the interaction within the groups during the pre-; post and retention test during Procedure 1. (b) Box plots indicating the interaction within the groups during the pre-; post and retention test during Procedure 21. (c) Box plots indicating the interaction within the groups during the pre-; post and retention test during Procedure 18.
Figure 5(a,b) Box plots indication the interaction within the control and experimental groups during the Development Eye Movement (DEM) test. (a) Box plots indicating the interaction within the groups during the pre-; post and retention test during the vertical visual tracking. (b) Box plots indicating the interaction within the groups during the pre-; post and retention test during the horizontal visual tracking.
Example of two sports vision lessons (progression).
| Lesson plan 3 Jog across the length of the court 4 times Carry out the following, sideways over the court and repeat 2 times: Line 1: Run; Line 2: Shuffle; Line 3: Run; Line 4: Jump both sides of the line; Line 5: Run; Line 6: Shuffle; When all the players are at line 6, they must do 10 push-ups and run back; Repeat above mentioned and do burpees at line 6, 5 times Static stretches Children stand in a circle with two defenders in the middle. One of the players is the thrower. The thrower may throw to any person, but not to the one standing next to her. Balls may be bounced balls, arch balls or ordinary chest balls. The two defenders must try to get the ball. Change players. The team members stand in a circle, each on a cone. One player stands in the middle. One player has a ball. The player in the middle touches the ball, runs back and receives the ball in the middle. Now throw the ball to the next player. Repeat above mentioned. Every player must get the opportunity to stand in the middle. To make it harder, the circle can be made bigger. Begin at the one end of the beam, walk heel-toe. Walk like this to the other end and without turning walk back backwards—again heel-toe. Try to maintain a comfortable rhythm without falling, losing balance, or taking eyes of the beam. Look at a hart card that is mounted at eye height. Read symbols from left to right, while walking forward and from right to left, while walking backward. Bounce and catch ball at the sides (left and right) of the balance beam, while letters are being read on the hart card and while walking forward. They may not look at the ball. Above mentioned activity can also be executed by instead of using a hart card, throw the ball to learners and they must catch and throw the ball while walking over the balance beam. Read with an eye patch on (left and right separately). Thrower throws different types of balls (bounce, chest, arch and ordinary) to catcher. Behind the thrower is a person who flashes cards with different content. Catcher must look at the card before she catches the ball and then immediately say what is written on the card, for example: arrow to the right, arrow to the left, number 2368. Players work one-on-one with the Wayne Saccadic Fixator. The learners stand like crabs in a straight line. There must be a space between the players. When the teacher walks past the players, they must turn around and stand like monkeys. The teacher can give a few steps forward or backward and increase or decrease her speed, just like she wants. The learner must focus and watch what the teacher does the whole time. | Lesson plan 8 The front player has the opportunity to be the leader, and everybody must do what she does. She may move on any line of the court and execute any movement. For example: skipping, running, sliding, imitating animals, throw the ball from one hand to the other. Everybody must get the opportunity to be the leader. The front player just falls in at the back of the row. Static stretches The players stand in a square. There must be two to three players at every end of the square. The first player begins with the ball between corner 1 and corner 2. The beginning player must throw the ball to the running player who lands between corner 2 and corner 3. The cycle must be completed until every player had a chance. To add progression, two balls can be thrown in the square. Every player gets a ball. The ball must start with both hands on the ball in front of the chest. Then they will jog forward with fast, small steps while the ball is thrown sideways from the one hand to the other in front of the player’s face. The ball and the player may never stand still. When the player gets to the other side of the court, the next row of players can start running forward to the first line and receive the bounce ball that the first row throws to them. A balloon can be used to write numbers on. As the balloon is tapped from left to right, the numbers must be read on the balloon. Two-two players work together. Player A is the thrower and stands still. Player B stands four meters from Player A. Player B must jog on the spot. Player A will throw the ball to Player B on her left side, right side, bounce ball and then arch ball. Player B must catch the ball every time and throw it back to Player A. The order of the throws must be kept in the beginning, but as the second player catches the ball more often, Player A can throw the ball anywhere. Every player must get the opportunity to throw the ball and to catch it. Behind the thrower there will be forms, colors or numbers held up that the catcher must read while above mentioned activity is executed. Blackboard and chalk. The learner stands in front of the board and as the lines are drawn on the board, she must follow it. The lines that are drawn are horizontal, vertical, diagonal and circles. The players do different animal walks. While the animal walks are being executed, the player must—when the whistle blows—see which color ball is held up and shout it out. To make the activity harder, the whistle as a sign to look up can be taken away, to teach the player to be aware of what is going on around her. Amoeba Tag. Two players are chosen to be it. They hold hands and form the beginning of the chain. They run together and chase the other players. When the other players are touched, they take number two’s hand and form part of the chain. When there are four players in the chain, the chain can divide and two-two can run around to catch the others. The game is played until everybody forms part of the chain. |