| Literature DB >> 36009160 |
Luca Pullano1, Francesca Foti2.
Abstract
Spatial orientation and navigation are fundamental abilities in daily life that develop gradually during childhood, although their development is still not clear. The main aim of the present narrative review was to trace the development of navigational skills in middle childhood (6 to 12 years old) by means of studies present in the literature. To this aim, this review took into account the terminology, methodologies, different paradigms, and apparatuses used to investigate egocentric self-centered and allocentric world-centered representations, besides the different types of spaces (reaching/small/large; physical/virtual). Furthermore, this review provided a brief description of the development of navigational strategies and competences in toddlers and preschool children (0-5 years). The main result of this review showed how middle childhood is a crucial period for the improvement and development of allocentric strategies, including metric information. In fact, during this developmental window, children learn to handle proximal and distal cues, to transpose paper and virtual information into real environments, up to performing similarly to adults. This narrative review could represent a starting point to better clarify the development of navigation and spatial orientation, finalized to trace a development curve useful to map normal development and to have a term of comparison to assess performance in atypical development.Entities:
Keywords: allocentric; egocentric; landmarks; metric information; navigation; physical environment; spatial abilities; spatial cognition; virtual environment; wayfinding
Year: 2022 PMID: 36009160 PMCID: PMC9405715 DOI: 10.3390/brainsci12081097
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Characteristics of studies on spatial abilities in middle childhood.
| Study | Group (G): Range Age; Sample Size | Strategies/Measures Assessed |
Test Physical/Virtual Environment Type of Space | Main Results |
|---|---|---|---|---|
| Lehnung et al. (1998) | G 1: 5–5.3; n = 10 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Kiel Locomotor Maze Physical Environment Small Space | |
| Foreman et al. (2000) | G 1: 11; n = 72 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Kiel Locomotor Maze Physical and Virtual Environment Small Space | |
| Lehnung et al. (2003) | G 1: 4.3–5.8; n = 48 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Kiel Locomotor Maze Physical Environment Small Space | The peculiarity of this study was its experimental conditions: one group was allowed locomotion inside the maze, while the other group learned the maze by surveying the layout. |
| Leplow et al. (2003) | G 1: 3.1–3.4; n = 16 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Kiel Locomotor Maze Physical Environment Small Space | No age differences in learning and egocentric phase were observed; number of trials and error scores were proportional with age when locomotion and exploration were allowed. Speed of navigation increased with age. Children |
| Pentland et al. (2003) | G 1: 5–6; n = 20 |
Visuo-spatial memory |
Nine Box Maze Test Child Version Physical Environment Reaching Spaces | |
| Hupbach and Nadel |
Allocentric strategies (NC; P; D) |
Hermer and Spelke test, rhombus shape Physical Environment Reaching and Small Spaces | In a tabletop apparatus, | |
| Jansen-Osmann (2007) | G 1: 7; n = 20 |
Regularity Hypothesis |
Ir/Regular Maze Virtual Environment Large Space | In a large environment without cues and landmarks, where the wayfinding and spatial knowledge were based on the inclination and angle (for example 135°) of the maze walls, |
| Nardini et al. (2006) | G 1: 3; n = 18 |
Spatial frame of references (NC; C; P; D) |
View-Independent point paradigms Physical Environment Small Spaces | In a small space where view-independent point paradigms were used, |
| Nardini et al. (2009) |
Spatial frame of references (NC; P) |
View-Independent point paradigms Physical Environment Small Spaces | ||
| Bullens et al. (2010) | G 1: 5; n = 17 |
Egocentric strategies Allocentric strategies (NC; D) |
Star-Maze Virtual Environment Small Space | |
| Piper et al. (2010) | G 1: 7; n = 12 |
Allocentric strategies (NC; C; P) Memory Span |
Memory Island Virtual Environment Large Space | This study did not explicitly assess navigational strategies but spatial memory and its relationship with other cognitive measures. The main outcome was the improvement of spatial memory and mean speed between ages 7 and 10. Particularly, the results evidenced that children with variable attention showed less efficient spatial memory learning and spent less time exploring quadrants of Memory Islands. |
| Bohbot et al. (2012) | G 1: 8; n = 299 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Radial-Arm Maze Virtual Environment Small Space | |
| Farran et al. (2012) | G 1: 6; n = 20 |
Allocentric strategies (P) Verbal Encoding |
Maze Virtual Environment Large Space | The verbal or non-verbal coding impacted on the knowledge of the environment but not on the ability to learn it. |
| Moraleda et al. (2013) |
Egocentric strategies Allocentric strategies (NC; P; D) |
Four-Arms tabletop Physical Environment Reaching Space | Exp. 1: | |
| Broadbent et al. (2015) | G 1: 5; n = 16 |
Egocentric strategies Allocentric strategies (NC; D) |
Cross Arm Maze Virtual Environment Large Space | |
| Belmonti et al. (2015) | G 1: 6–7.11; n = 23 |
Visuo-spatial memory span |
Magic Carpet Physical Environment Small Space | This study did not explicitly assess navigational strategies but the correlation between the spatial memory for navigation and for reaching, as measured by Magic Carpet (MC) and Corsi Block-tapping Test (CBT), respectively. The results evidenced how spatial memory for reaching developed earlier than spatial memory for navigation, but they were correlated. Furthermore, the navigational span increase continued after childhood, as demonstrated by the difference between |
| Lingwood et al. (2015) | G 1: 6; n = 60 |
Egocentric strategies Allocentric strategies (NC; P) |
Maze—Hallways Virtual Environment Large Space | |
| Merrill et al. (2016) | G 1: 6–12; n = 153 |
Allocentric strategies (NC; P) |
Maze—Hallways Virtual Environment Large Space | This study investigated the gender differences in wayfinding of children and its relationship with mental rotation, working memory, and word learning. Particularly in boys, there was a significant contribution of psychometric spatial abilities in route learning, in which they performed better than girls. On the other hand, in girls, there was a contribution of verbal memory in route learning performance. According to the model of the authors, the improvement of navigational abilities was not due only to age but also to the development of spatial abilities and verbal memory. Furthermore, small-scale abilities were related to the route learning of children, beginning from 5 and 6 years of age. In route learning performance, differences based on gender became evident at 6 years of age; conversely, none were present in small-scale abilities. |
| Hu et al. (2018) | G 1: 5; n = 19 |
Egocentric strategies Allocentric strategies (NC; C; P) |
Room Physical Environment Small Space | Although |
| Lingwood et al. (2018) | G 1: 8; n = 20 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Maze—Hallways Virtual Environment Large Space | |
| Murias et al. (2019) | G 1: 10.2–12; n = 15 |
Allocentric strategies (NC; P; D) Neurobiological correlates |
Maze—Hallways Virtual Environment Large Space | |
| Yang et al. (2019) | G 1: 6–8; n = 28 |
Egocentric strategies Allocentric strategies (NC; P) |
Irregular RAM Virtual Environment Large Space | More than half of the children spontaneously used allocentric strategies, while egocentric strategies were rarely used. Nevertheless, children were less efficient than adults in using these strategies. When landmarks were erased, despite children being aware of it, only one-fifth of the 9–10 age group and one-tenth of the 6–8 age group were capable of using metric information as an efficient strategy and not in a spontaneous way, but they switched to it over the course of the trials. Regarding the layout of the environment, 9- and 10-year-old children still had some difficulties in identifying the correct layout, demonstrating the inability to integrate metric information similarly to younger children. |
| Bocchi et al. (2020) | G 1: 4–10; n = 107 |
Egocentric strategies Allocentric strategies (C; P; D) |
Walking Corsi Test Physical Environment Small Space | Girls demonstrated more accuracy than boys in locating landmarks on the map. However, no gender differences were found in the navigational trials or the learning of the sequence of WalCT and its reproduction. |
| Burles et al. (2020) | G 1: 7; n = 24 |
Egocentric strategies Allocentric strategies (NC; P; D) |
Maze (Museum) Virtual Environment Large Space | |
| Farran et al. (2022) | Exp. 1 and 2 |
Egocentric strategies Allocentric strategies (NC; P; D) |
City Virtual Environment Large Space | Exp. 1: There was an increase in explored area of the environment related to the increase in age; this seemed to be the most efficient strategy to learn an environment. Males revisited more places than girls, probably leading to a better performance due to an active exploration, where visiting many areas could contribute to the configural knowledge. |
C: coincident landmarks; NC: non-coincident landmarks; D: distal landmarks; P: proximal landmarks.